
Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness || [email protected]
Joined December 2009
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Still not feeling refreshed. I believe I am coming down with something. Going to officially call it and say SEE YALL NEXT WEEK!
New Gaming Founders episode with Charlie Cleveland, co-founder of @UnknownWorlds just dropped🌊
- Fans mailed $20 bills to fund Natural Selection
- 9 years of nearly going under
- @Subnautica went on to sell 12M+ copies
Thanks for coming on the show, @Flayra! Link in comments
Going to be taking it easy for a few days! Won't stream today or tomorrow, but hopefully refreshed and back on Thursday :)
Sean Plott retweeted
The demo for Shadowstone is up on Steam. It’s our new tactical strategy roguelite from Secret Door. Please help us spread the word, and let us know what you think!
sflk.gg/sstone-demo
Can you escape, or will you perish? 👁️
The #Shadowstone demo is live for @Steam Next Fest!
Play now: sflk.gg/sstone-demo
I got the chance to play the demo early and it's VERY fun.
Shadowstone Demo is up!
store.steampowered.com/app/4…
Sean Plott retweeted
Shadowstone Demo is up!
store.steampowered.com/app/4…
Sean Plott retweeted
DEMON BLUFF COMES OUT NOVEMBER 2026!
We'll have news on the full release date soon, but for now check out a new look at the single-player social deduction roguelike 😈
I think I'm going to take a puzzle related detour for a few weeks...
Blue Prince & Order of the Sinking Star might be the main thing on the menu!
Then afterwards, I wanna play some Red Alert 2: Yuri's Revenge 😄
Sean Plott retweeted
I'm looking to expand my YouTube team with editors, thumbnail artists, and clippers to help grab content!
Apply here if you're interested: csploaded.notion.site/e5751e…
Live with #MostlyWalking!! We're playing a SPOOKY adventure game called THE LAST DOOR! Lets see if it sets the October mood correctly :).
Twitch -> Day9tv
Sean Plott retweeted
Exactly 37 years ago on October 3, 1989, a game was released that took the world by storm.
Prince of Persia (by Jordan Mechner) had such fluid and lifelike animations, that gamer-jaws were dropping left, right, and center. Rightfully so. But that alone wouldn’t have made the game such a massive hit and gaming-culture icon, I think.
Prince of Persia also popularized the “cinematic platformer” genre (Karateka, Mechner’s earlier game, introduced it, though on a much smaller scale), with its immersive atmosphere, deadly falls and traps, and a real sense of weight and physics in movement. Jumps and sword swings had to be timed precisely; mistiming felt punishing but realistic, and also far less cartoonish than typical platformers.
It wasn’t just a straight left-to-right platformer either. You had to go back and forth, open pathways through hidden mechanisms, and more. It always felt like it had some Indiana Jones moments with adventure and exploration elements.
The one-on-one duels were more tactical than button-mashy, again diverging from the arcade-style norm of other platformers. You had to read your opponent’s stance, parry, and strike at the right moment. Brains over brawn.
The sense of realism is ultimately what set it apart from the stereotypical platform genre of that era. Prince of Persia felt more “human,” had greater story depth, and made you think, not just react. You could argue that it paved the way for Another World, Flashback and other greats of the 90s.
Mechner is one of the very few true pioneers of gaming history.







