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To this growing community of industry leaders,
The last few days reminded us what this industry is truly about. So many of you shared that this event felt different — more intimate, more authentic, more real.
Thank you for being part of it.
— GamesBeat
GamesBeat Next 2026 is bringing together 119 speakers across 49 sessions to explore what’s next for gaming, AI, technology and the $200 billion interactive economy.
Taking place November 2–3 in San Francisco, this year’s agenda spans AI-native game development, direct-to-consumer monetization, the creator economy, industry investment, women in gaming and the future of game production. Speakers include veterans shawn layden, Peter Moore, and Doug Bowser, alongside leaders from @EA, @amazon, 1up Ventures, Artificial.Agency, and more.
With GTA VI approaching and AI reshaping how games are built and played, GamesBeat Next will bring industry leaders together to debate the biggest opportunities and challenges facing the business.
Read the full agenda at @GamesBeat:
gamesbeat.com/our-gamesbeat-…
#GamesBeatNext #Gaming #AI #GameIndustry
New session announced — Exclusively at GamesBeat NEXT 2026
Going direct promises better margins. But how much revenue are you actually keeping?
Liam Wiltshire, @TebexPlatform
Tadhg Kelly, Gaming Consultant
@dmitrykachmar, @PlaygamaCom
Moderator: @alexleewastaken
The deal-making starts now. Be in the room → events.gamesbeat.com/next26/…
New session announced — Exclusively at GamesBeat NEXT 2026
Speaker Lineup
@gauravcm_, @gamedevmap
@Chitvan_G, @zynga
Where the biggest deals close for 2027.
Be in the room → events.gamesbeat.com/next26/…
We created GamesBeat NEXT because we believe the best things happen when the right people come together.
GamesBeat NEXT 2026 kicks off with an exclusive Opening Night Cocktail Reception, sponsored by #GameLab by @Arkadium.
Few tickets remain → events.gamesbeat.com/next26/…
GamesBeat retweeted
Nearly 200K fans petition to save Mass Effect franchise. gamesbeat.com/almost-200k-fa…
GamesBeat retweeted
I'm happy to be part of Greg Off's podcast, re:Play. Episode 19 is entitled “Dean Takahashi - We Don’t Choose the News,” and it's live now. Enjoyed this long conversation about my career as a game journalist. replaypodcast.com/episodes/d…
GamesBeat retweeted
That would have been a very interesting deal, as it's a way for Microsoft to generate a lot of revenue around its gaming IPs. $500M Netflix deal falls apart. gamesbeat.com/deal-falls-apa…
GamesBeat retweeted
Our story on Michio Kaku's talk. gamesbeat.com/renowned-physi…
GamesBeat retweeted
S.T.A.L.K.E.R. 2: Heart of Chornobyl Update 2.1 is now live, introducing fan-requested features including adjustable A-Life NPC visualization distance, refined long-range combat, and the ability to fast-travel to previously explored destinations with squad leaders. . youtube.com/watch?si=8uGBAji…
GamesBeat retweeted
It's a sad day when the studio that made my game of the year for 2025 has layoffs in 2026. gamesbeat.com/ghost-of-yotei…
EXCLUSIVE: GTA VI is reshaping the playbook for gaming retail and marketing, from the shift toward digital game sales to new ways of reaching players beyond the screen.
With @RockstarGames ’ November 19 launch approaching, retailers and marketers are preparing for a release that could accelerate industry trends. GTA VI is expected to drive demand for digital storefronts and gift cards, while its $79.99 base price is already prompting some players to look for cheaper ways to buy.
Sports games may face the most direct competition for players’ time and spending, while Rockstar’s high-profile Miami campaign is highlighting the potential of out-of-home marketing.
Alexander Lee spoke with retail and marketing leaders about how GTA VI could reshape game sales, consumer spending and promotional strategies across the industry.
“Rockstar isn’t necessarily the one closing the lid on the box, but they’re definitely the ones making sure you’ll never have to pick one up again,” said Cormac Moylan, chief marketing officer at digital game storefront Loaded.
Read the full story at @GamesBeat:
gamesbeat.com/how-the-releas…
#Gaming #Marketing #GTA6 #GameIndustry
EXCLUSIVE: The fear of competing with GTA VI is overblown, says Circana’s Mat Piscatella, arguing that publishers are overlooking audiences who want to play something else.
With studios shifting releases away from @RockstarGames’ blockbuster, Piscatella says there is still room for games targeting different tastes and platforms. Cozy games, life sims and first-person shooters can all find audiences, while Nintendo Switch players represent another market GTA VI won’t serve.
Circana’s September sales data showed a broad mix of games performing well, reinforcing that gaming audiences don’t all want the same thing.
@rachelkaser spoke with Piscatella, Circana’s director of video games, about the GTA VI release window, consumer spending and why publishers shouldn’t be so afraid to compete.
“The fear of many teams to put their game in the same window as GTA is completely overblown,” Piscatella said.
Read the full interview at @GamesBeat:
gamesbeat.com/circanas-mat-p…
#Gaming #GameIndustry #GTA6 #VideoGames
EXCLUSIVE: With GTA VI set to become one of gaming’s biggest cultural moments, advertisers are building strategies to capture the hype without official access to the game itself.
@RockstarGames' reluctance to include real-world brands in GTA VI is pushing marketers toward alternatives, including sponsored streamer content, interactive livestream overlays and campaigns across gaming media expected to benefit from the launch.
For brands, the challenge is balancing the enormous audience opportunity with the game’s mature themes and the risk of compromising creators’ content.
@alexleewastaken spoke with industry leaders at inStreamly, LiveWire and rEvolution about how advertisers can connect with audiences around the November 19 release.
“If you want to reach people who are 18 and over, or 25 and over, you cannot expect them to play PG-13 games; they’re going to be playing GTA,” said Wiktoria Wójcik, co-founder and chief marketing officer of InStreamly.
Read the full story at @GamesBeat:
gamesbeat.com/as-gta-vi-appr…
#Gaming #Advertising #GTA6 #Marketing
GamesBeat has announced its advisors for GamesBeat events and is bringing together a distinguished group of leaders from across the games, technology, and interactive entertainment industry to serve on its Events Advisory Board.
Read Dean Takahashi’s announcement on the GamesBeat Events Advisory Board:
gamesbeat.com/introducing-ou…
GamesBeat NEXT is next week. Few tickets remain.
Meet the advisors, join the conversation and register for GamesBeat NEXT:
events.gamesbeat.com/next26/
GamesBeat retweeted
New session announced — Exclusively at GamesBeat NEXT 2026
Speaker Lineup
Daniel Usedom @ThinkingAI_io
Glenn Fiedler, Network Next
Andy Tsen, @RamenVROfficial
Moderator: Yoshio Osaki, IDG Intelligence
Where the biggest deals close for 2027.
Sign up for GB MAX → go.gamesbeat.com/gb-max/
Be in the room → events.gamesbeat.com/next26/…
GamesBeat retweeted
EXCLUSIVE: Gaming veteran Bing Gordon has spent more than four decades exploring what makes games compelling. His new book, Everybody Wins, distills those lessons into a framework for building products that keep people engaged, from video games to everyday apps and businesses.
Co-written with his daughter Chloe Gordon, the book draws on Gordon’s career at @EA and as a venture capitalist at Kleiner Perkins, connecting lessons from franchises such as The Sims and Need for Speed with products including @amazon, @duolingo, and @Spotify.
Its central argument is that lasting engagement comes from meaningful rewards, self-expression, social connection and a sense of progress, offering lessons for game developers and businesses well beyond gaming.
@deantak spoke with Bing and Chloe Gordon about the book, the evolution of the games industry and how game design principles can help shape other products and technologies.
“We’re very missionary about the social good and positive outcomes of gaming, how amazing it is that you can construct virtual worlds,” Chloe Gordon said.
Read the full interview at @GamesBeat:
gamesbeat.com/looking-back-f…
#Gaming #GameDesign #Gamification #GameIndustry
GamesBeat retweeted
New session announced — Exclusively at GamesBeat NEXT 2026
Speaker Lineup
@PhilipHolt @undeadlabs @xbox
Moderator: Tim Morten @Frost_Giant @PlayStormgate
Sign up for GB MAX → go.gamesbeat.com/gb-max/
11 days remain with less than 50 tickets left → events.gamesbeat.com/next26/…
GamesBeat retweeted
Women building the future of AI, gaming & tech — let’s get in the room.
For years, GamesBeat has brought women leaders together twice a year for its Women in Gaming Breakfast. Now, we’re gearing up for the 18th edition as BOSS Mode returns to GamesBeat NEXT 2026 — and we’re just getting started in GamesBeat’s bold new era.
Join more than 100 women executives for a morning of networking, fresh perspectives, and conversations about the ideas and strategies shaping what comes next across the $200 billion interactive economy.
AI. Mobile. Gaming. Tech. From emerging technologies to business strategy for 2027, the future is being shaped now — and we want you in the conversation.
Let’s kick off GamesBeat NEXT together with the women driving innovation, business impact, and the next wave of change across our industries.
18 breakfasts in, and we're just getting started. Let's go.
GB MAX members get access to all GamesBeat NEXT session insights and exclusive business intelligence. Sign up for GB MAX → go.gamesbeat.com/gb-max/
11 days remain with less than 50 tickets left for GB NEXT 2026. Be in the room → events.gamesbeat.com/next26/…
Read the full announcement here: gamesbeat.com/gamesbeats-bos…















