
Multi-chain execution engine. Aggregator • Limit Orders • OTC Marketplace • DCA • #Hex Pooled Mining. ⚙️ Engineered for speed & yield.
BlockChain
Joined August 2015
- Tweets10.6K
- Following1.4K
- Followers4.4K
- Likes31.4K
Pinned Tweet
⛏️ THE EVOLUTION OF MINING: BTC TO HEX ⏳⬢
Bitcoin started with solo CPUs before pools took over 60%+ of the network. HEX is following that exact playbook. Read why Proof-of-Wait & T-Share aggregation are the next chapter 👇
#HEX #PulseChain #eHEX #DeFi
JOLT retweeted
X’s GrokBot beats Meta’s Muse, OpenAI’s Dot, and Anthropic’s clawdbot/Dispatch based on a simple concept:
- Comes with existing plan
- allows X reads without API cost
- hooks to X money
The everything app was a good play
It’s more like the everything company when governments use its rockets and AI companies use its data centers
JOLT retweeted
Game dev update:
Spent a few days in research and planning mode. Decided that the next real decision of importance is game mechanics and experience. Combat will definitely get some focus, but here's a few things I found the last few days.
Dragon's Dogma 2, (and Dark Arisen 2), is pretty much dead to me. Without a detailed rant (which I'm sure I'll share at some point), I just see blue versions of the Saurians and I can't bring myself to care about grinding down HP bars instead of doing other things like getting into more dynamic combat situations. Loads more to say about snowstorms Vs alpine river valleys and more, but that's the TLDR.
Azeroth Survivors is better than WoW 😂
Yep, a webGPU browser version of wave survival is better than WoW gameplay. It's just like a permanent raid fight with all the travel taken out. An incredible showcase of the best parts of WoW combat - Crit, AoE and mob survival.
Modded Skyrim beats most modern RPGs. I loaded up the game and switched to third person perspective and even with the still poor combat, it plays and looks amazing. The mods make it AAA+ graphics, but with that awesome OG soundtrack and voice acting. Also added loads of new NPCs to it with AI so it's infinitely interesting to nerd out and chill in the world. Great example of what actually needed fixing Vs what you would never change about it.
Overall takeaways:
Combat must feel good, but if combat encounters are just a grind of HP bars, it's going to get boring. I already planned a load of different set piece and dynamic combat encounters for AoI, but I'm going to take it 10x further. I think this is what let's you really feel the buzz of pwning a game - knowing you can handle anything, even if the enemy has new ways to try fuck you up. Phantom Blade Zero is about to demonstrate this perfectly.
Character stat and skill development should get a massive amount of thought and attention. E.g. legendary bracelet that increases critical hit chance. It needs to scale with the player so it's not just OP and ruins early game if you get lucky, or becomes irrelevant if your unlucky enough to land one early game but it doesn't scale. Skyrim sucked for this. Dawnbreaker was amazing in look, feel and game mechanic, but it never scaled.... You literally got to use it with relevance for a few levels or when you were OP enough to not care what weapon you used. Tied into this is how granular should the scales be? E.g. caps on stats or levels? Should something like dexterity just be lvl 1-100 or 1-1,000? Could get boring watching your stats gain tiny amounts, but also could make the game too easy if you scale too fast.
Story matters, needs branches and twists with some consequences if you decided to do certain things. E.g. I plan to have a split at the very start of the game that sets you off on in a direction that heavily favours different factions. This is similar to BG3 good/evil decisions, as well as beginning to see lockouts for going with certain factions. I have 2 factions and 7 race types that fit into 5 group/guild types in different permutations for the game. I think you'll have generally all the typical trope classes you should expect, but also a handful of new styles of story to experiment with. I have a few lockouts already designed, but I'm looking at reputation and speech stats, as well as observation skills for NPCs.
The only way I'm adding LLM AI to NPCs, is if I already have a universe of lore and history for them to function well enough. I've started creating one of the languages with the help of AI to get this started already.
I also created some cool filters and SFX in Audacity to help add some uniqueness to sounds for the game. Think I'll get AI to create a full list of world and game sounds I can get to work on.
Let's get it
$BAANA $PLS
GM GM wonderful people 🌞
I've got some decisions to take for next steps:
- Refine combat and minutiae now
- Push the big ticket items and deal with refinement later
I think the most productive path is to push the big ticket stuff for now and worry about refinement later.
My rationale is that I'm still a noob, so I need to cover more ground in terms of features. Features could be a blocker, whereas all games have some things that are janky.
E.g. you can't release a game if you can work out how to setup a game controller. You can release a game that has basic combat.
Anyway, I've been thinking about A.L.I.C.E. a lot lately. I really want to get her into the game as early in the story as possible. I don't know quite how she'll be integrated into it yet, so here are some videos I'll be using to help guide me.
99% of my most productive work is driven by music or little skits/scenarios I dream up then lock onto as a goal to achieve. I guess you could call it visualisation or something.
If you've ever struggled to make a concept come to life, perhaps try using AI to help you make some music about it, then put the headphones on and dream about the idea more as you drift off into the vibe.
Let's get it ❤️🔥
$BAANA $PLS
JOLT retweeted
Replying to @rhmaximalist
This is probably nothing as well.. #HEX ✊⚒️
xitter.cf/joltdotbuild/status/21…
Congrats Hexity miners on the #ETH side.
10% BPB bonus! The market has chosen 😜
#HEX ✊⚒️
#PulseChain #StandWithRichardHeart
JOLT retweeted
🛑 An unreleased Anthropic AI model chained security flaws into working exploits across Chrome, Safari, Android, Windows, and Linux.
One Chrome exploit escaped the browser sandbox and launched Calculator on a Mac just by loading a page.
Details on five chained exploits → thehackernews.com/2026/10/an…
JOLT retweeted
Dynamic intelligence built right into the terminal
⚡Currently in active development, JOLT OTC V2 auto-calculates real-time market deltas directly within every offer card:
📊 Live Market Pricing Insights:
• Market Deltas: Instantly see if a trade rate is above or below estimated market value (e.g., Taker pays 0.57% above estimated market value).
• Best Option Detection: For multi-asset payment offers, the interface automatically highlights the optimal settlement token (e.g., Best option: HEX · 1.12% below estimated market value).
Smarter discovery. Instant pricing clarity. Zero guesswork.
Decisive momentum. Engineered.
🌐 app.jolt.build #PulseChain
JOLT retweeted
Well done #PulseChain Hexity miners, 9% BPB Bonus #HEX ✊🏻⚒️
🔒 137,205,360.76 $HEX staked for 24 days (3,198.8 T-shares) on PulseChain.
Tx: 0xd2cc73ca17a5247d1ff01915dfa5a716d79d7a7303b2bbe47955deb74c7ffd5e
JOLT retweeted
Congrats Hexity miners on the #ETH side.
10% BPB bonus! The market has chosen 😜
#HEX ✊⚒️
#PulseChain #StandWithRichardHeart
🔒 161,175,104.41 $HEX staked for 24 days (3,743.2 T-shares) on Ethereum.
Tx: 0x1b5167fcc4198dca6f1c8cf6e0bdfcbb7263f7da662a19cd142092ec502c8281
JOLT retweeted
Hexity Trustless Pool info:
#PulseChain Pool 11 - 137,205,360.76 #HEX
- BPB Bonus 9%
#Ethereum Pool 3 - 161,175,104.41 #HEX
- BPB Bonus 10%
Both pools finish the day before Finland deadline.
#StandWithRichardHeart @RichardHeartWin
hexity.jolt.build/
Hexity Trustless Pool info:
#PulseChain Pool 11 - 137,205,360.76 #HEX
- BPB Bonus 9%
#Ethereum Pool 3 - 161,175,104.41 #HEX
- BPB Bonus 10%
Both pools finish the day before Finland deadline.
#StandWithRichardHeart @RichardHeartWin
hexity.jolt.build/
JOLT retweeted
Replying to @joltdotbuild
I got you boss, hold my beer. Just finished my ramen. You should have no expectation of profit from the work of others though 😜
#HEX ✊⚒️
Congrats Hexity miners on the #ETH side.
10% BPB bonus! The market has chosen 😜
#HEX ✊⚒️
#PulseChain #StandWithRichardHeart
🔒 161,175,104.41 $HEX staked for 24 days (3,743.2 T-shares) on Ethereum.
Tx: 0x1b5167fcc4198dca6f1c8cf6e0bdfcbb7263f7da662a19cd142092ec502c8281
JOLT retweeted
🔒 161,175,104.41 $HEX staked for 24 days (3,743.2 T-shares) on Ethereum.
Tx: 0x1b5167fcc4198dca6f1c8cf6e0bdfcbb7263f7da662a19cd142092ec502c8281
Who’s going to public call pool 3 on #eth 🤔
We are currently in an ACJ 350 inbound to Turkey 🇹🇷
Replying to @joltdotbuild
Great job
Well done #PulseChain Hexity miners, 9% BPB Bonus #HEX ✊🏻⚒️
🔒 137,205,360.76 $HEX staked for 24 days (3,198.8 T-shares) on PulseChain.
Tx: 0xd2cc73ca17a5247d1ff01915dfa5a716d79d7a7303b2bbe47955deb74c7ffd5e














