So the most TRUE response is that "Its costing thousands of jobs".
I have friends who were in the layoffs. And those happening is awful.
But it still doesnt change AI existing.
We cant uninvent the tractor because it cost field hands jobs. The tractor just is. AI just is.
xitter.cf/muselk/status/21142655…
Still waiting on a reponse which actually gives a solid reason WHY the AI take is wrong.
Versus just saying "NA UR WRONG".
Which is the entire point. I get that in a dream world maybe AI never existed. But it doesnt change the fact it does.
xitter.cf/muselk/status/21139532…
Still waiting on a reponse which actually gives a solid reason WHY the AI take is wrong.
Versus just saying "NA UR WRONG".
Which is the entire point. I get that in a dream world maybe AI never existed. But it doesnt change the fact it does.
xitter.cf/muselk/status/21139532…
The worst read in the gaming industry RN is the hate on @TimSweeneyEpic .
He fought platforms like Apple charging 30% fees which cost gamers and devs. This includes steam who BANS Developers if they offer their games cheaper on other stores who take less cut.
He buys forests just to turn them into nature reserves.
Epic store is not NEARLY as good as steam yet. But they take WAY less money from developers and literally hand out free AAA games each months. Does it need time to expand features? Yes. Are any of those factors something that is motivated by 'evil' no.
And MOST of all. He's 100% correct that its not 2016. Like it or not AI is existing. And the reason you only see the 'anti AI' comments are because the 95% of developers who ARE using it RIGHT NOW are just scared of the backlash.
This doesnt mean they're just vibe code 1-shotting games. They're utelising it to create workflows that streamline otherwise time consuming (and ultimately not 'player experience' defining factors). Stupid 1-shot assets/entire code bases are not what AI is actually being used for. But there are thousands of talented developers using it in a very thoughtful, structured way which gives them full creative control.
We all are 'scared' by AI - and what it means for jobs, creativity, and creation as a whole. But it DOES NOT change the fact that Tim sweeney isnt wrong.
He's just the person with the balls to actually say what is true.
The worst read in the gaming industry RN is the hate on @TimSweeneyEpic .
He fought platforms like Apple charging 30% fees which cost gamers and devs. This includes steam who BANS Developers if they offer their games cheaper on other stores who take less cut.
He buys forests just to turn them into nature reserves.
Epic store is not NEARLY as good as steam yet. But they take WAY less money from developers and literally hand out free AAA games each months. Does it need time to expand features? Yes. Are any of those factors something that is motivated by 'evil' no.
And MOST of all. He's 100% correct that its not 2016. Like it or not AI is existing. And the reason you only see the 'anti AI' comments are because the 95% of developers who ARE using it RIGHT NOW are just scared of the backlash.
This doesnt mean they're just vibe code 1-shotting games. They're utelising it to create workflows that streamline otherwise time consuming (and ultimately not 'player experience' defining factors). Stupid 1-shot assets/entire code bases are not what AI is actually being used for. But there are thousands of talented developers using it in a very thoughtful, structured way which gives them full creative control.
We all are 'scared' by AI - and what it means for jobs, creativity, and creation as a whole. But it DOES NOT change the fact that Tim sweeney isnt wrong.
He's just the person with the balls to actually say what is true.
Sold a company.
Now I can do Fortnite meme videos again.
xitter.cf/GSQHoldings/status/196…
GameSquare has acquired Click Management, a leading talent management company representing creators and digital influencers.
This strengthens our talent platform, adds 75+ creators, and is expected to be accretive to profitability in 2025.
As part of the integration, GameSquare will divest Frankly Media to sharpen focus on high-growth areas, and will consolidate Sideqik into @StreamHatchet, reducing costs and expanding our technology capabilities.
For the second half of 2025, we expect proforma revenue of $36.8 million and adjusted EBITDA of $2.9 million.
Muselk retweeted
LETS GO TEAM!
Our Epic Mega-Grant submission was accepted! Excited to bring some next level content to UEFN and #FortniteCreative !
@FNCreate @Fortnite
I got really carried away the last 2-3 months making a Walking Dead map haha. GONNA MAKE A VID OR THREE SOON!
Map Code if you wanna see: 1744-5438-2747
Shoutout to the whole team @ClickCreates for doing the actual hard parts of making the game come to life. And @Matthew_Palaje specifically for finding new ways to optimize things when I added a whole theme park lol.
OH AND @loonyartworks for our DOPE thumbnail.
FORTNITE GOT ROCKET JUMPIN BABY!
I was hyped so I made a TF2 Style map where you can learn all the skillzzzzz.
Code: 0214-8433-5309
I take a SHORT 6 YEAR BREAK AND NOW @PlayOverwatch queue times dont make sense anymore.












