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🚀 Major upgrades just landed in SuperSplat, the free and open source platform for 3D Gaussian splatting.
Here is a 24-MILLION-Gaussian scan streaming live to a web browser. Near instant load time. Solid 60 fps.
How? A new compute-based WebGPU renderer + automatic LOD streaming. 🧵
PlayCanvas retweeted
Migrating from Three.js to PlayCanvas seems to have resulted not only in graphical improvements but also higher FPS. This is in line with benchmarks I've seen too. Wish I knew earlier.
PlayCanvas retweeted
🇭🇺 Budapest's Parliament Building as a 3D Gaussian splat
Crazy detail from 863K splats - but just 14.6 MB! Running in a browser tab on SuperSplat.
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Snapchat now supports PlayCanvas games! 🎮👻
Introducing @Snapchat Web Lenses. Build a game with web tech, zip it up and publish it straight into Snapchat as a Lens.
Here's what you need to know 🧵
Read the full guide, with code samples for every Web Lens API feature, on the PlayCanvas blog 👇
blog.playcanvas.com/snapchat…
Sharing your Web Lens? Tag @playcanvas and we'll amplify it! 🚀
Join the snapchat-web-lenses channel on our Discord and meet other Web Lens developers!
discord.gg/RSaMRzg
Powered by PlayCanvas' Gaussian splat tech. 🔥
Voxelo 3.0 also lets you publish directly to SuperSplat!
The @playcanvas Editor 2.35 is out ✨
🏠 A brand-new projects home at playcanvas.com/editor
📦 Everything from your playcanvas.com projects page, now in the Editor: search, stars, forks, transfers, dev logs, teams and organizations
🤖 Connect MCP from the home and let Claude Code manage your projects
Everything in the release:
Blog blog.playcanvas.com/new-in-p…
MCP server github.com/playcanvas/editor…
Release notes github.com/playcanvas/editor…
Start building playcanvas.com/editor
Come say hi discord.gg/RSaMRzg
Demos in the video: After the Flood, SWOOOP and Seemore (with Arm) by PlayCanvas
Demos + viewers powered by PlayCanvas! 🔥
Today we are releasing JST-2, the world's first full-stack physics-native world foundation model.
Many world models learn in pixel/video space. We went back to first principles and built the entire model stack in 3D.
Generate a 3D scene in seconds and expand it in real time. Create characters with motion built in, all through one general architecture.
PlayCanvas retweeted
This worked better than I expected! Replaced rasterised light probes with ray tracing, and it was fast enough to run realtime. Running in WebGPU + @playcanvas






