spawn (@spawn) header
spawn (@spawn) profile picture

your place to make games with friends

Joined November 2024
Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)Photo by spawn (@spawn)
Pinned Tweet
introducing spawn
42
62
29
772
270,084
wtf????
I told Fable 5.2 to make a lore accurate Onyxia and then she roasted my entire raid. 😱
2
22
1,506
i built a COD like browser game with fable 5.2
16
8
3
127
8,413
spawn retweeted
"create a beautiful meadow" "/lock-in" holy fuck, @spawn with fable 5.2 is art in your web browser
3
1
10
553
Replying to @spawn
@spawn Fable 5.2 GOD-mode Enough said
1
1
3
286
I spent over 400B tokens testing Fable 5.2. Here are the craziest things I made with it:
169
84
31
4,060
1,000,719
spawn retweeted
Replying to @spawn
@spawn lets you say good bye to pre-planned, inflexible dialog trees. Every NPC can have traits, needs, and their own awareness of what's going on in town -- all LLM-driven. I really should put a deadline on my release, since I just keep adding and Savi keeps working.
1
1
4
229
spawn retweeted
Fable 5.2 is INSANE for gamedev. I built this entire MMO world in a single day. It really excels at making stylized art which I think is a much bigger test for a new model than hyperrealism. Every single asset you see was generated from code.
38
15
5
312
17,980
spawn retweeted
from concept art to ingame enemy in 28 minutes Today i release the @spawn Mod; Creature Kit Turn an idea into a living creature in your own world. Describe it or drop your own art, type /creature and Savi paints the concept first: a hero picture plus an 8-view turnaround sheet. Nothing gets built until you say yes to the look. Then she (or one of her wisps) builds it from that sheet, step by step: • a mesh modeled 1:1 off the art (Tripo or Blender), at the right scale and limb count • a real rig and skin, one animation per move • ground contact, stretch and hole checks from every side • upload and placement in your world Every step checks a number read straight off the exported model, and if it fails, the kit tells you what to fix. It's built bipeds, quadrupeds, hexapods, many-legged crawlers, flyers, hoverers and serpents. It handles held weapons, four separate wings, loose bits like bells and fangs, and cleans up the ground plate Tripo leaves under the feet. Combat is optional. It comes with a foe brain (spacing, attack strings with tells, guard, poise, death and regrow, learning per player), a god-mode territory editor and a live attack probe. Hit volumes now adapt to your world: if your world doesn't have its own hit system, that step is skipped. Leave combat out and your creature still stands and roams. Every creature in my games, Overgrown's, bestiary was made with it. 1.15 was tested in a brand-new world, where two new creatures were built from scratch and fought. Install: spawn mod install creature-kit spawn.co/mods/creature-kit Your word is the only approval. The builder never grades its own work. Go make monsters!
from concept art to ingame enemy in about 28minutes after spending a good amount of time in trying to figure out how to oneshot the process between concept art to fully functioning enemy i have finally achieved something that can be repeated this was not done by Savi, the main AI but one of the wisps, a subagent, with zero context and a coldstart the wisp only got the end2end entity creation skill and the concept art with @spawn you can oneshot fully fledged out creatures end2end 28 minutes by one fuckin wisp and you can deploy dozens of wisps at the same time if you want to
1
1
16
956
Spawn now uses Fable 5.2 when you /lock-in (for free ofc)
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
19
21
16
150
12,985
Nearing version 10k in downfall Kingdom. @spawn Im having way too much fun and excited to publish this one for others to enjoy aswell. Ive been having ALOT of fun playing the game im building😀 Thank you for such an amazing Platform to build on!
1
3
297
What's weird is I haven't played any video games since I started making games on @spawn... I just build worlds and burn them down...
6
3
26
1,578
Yo that is dope! @spawn creates you little marketing cards of your reviews! Thanks Vlad for the review and not impaling me.
2
2
11
437
spawn retweeted
Holy hell. @spawn is so fucking cool. Building games with @theLake_Geezus tonight and we made a couple prototype games and had so much fun.
1
3
361
spawn retweeted
Showed nephew's kids how to build on @spawn. 13-yr-old: Can I make Rocket League? Me: RL exists. Be creative (that bluntly, so he left to play RL on his Switch) 7-yr-old: Can I make it snow and have a black lab on my snowmobile and a tent and a campfire... He had a blast.
2
2
8
444
spawn retweeted
With all the staff members @spawn hinting at the release of v7, I cannot contain my excitement. The platform is already something that is tremendously innovative and the team behind it are so helpful and supportive of the community. If v7 releases, performance issues are remedied, and Fable 5.5 drops so Jacob can upgrade the engine with it, when they start marketing it's GG. Spawn as a concept is leaps and bounds past any other in this space. It is a sandbox of creativity that dwarfs anything that you can do in Roblox, the monetization structure is more favorable for creators, and you have access to extremely powerful AI tools at no personal cost to you. That is only the game dev side of things, you can create anything you want in spawn, educational tools, benchmarking tools, mods for the community etc. Then, ON TOP OF THAT, without a doubt it will become a social hub for players and creators. We are so early, but this announcement is a step toward this platform BLOWING THE FUCK UP.
3
3
32
1,262
spawn retweeted
It's 1992. You just started your new job as the night clerk at the Hollowbell Hotel. Your only rule? Don't let the wrong ones in. 👁️🚪 I built this spooky AI game—it’s free to play with friends right in your browser. Give it a shot 🛎️ @spawn
3
2
1
7
478
spawn retweeted
launched 5hrs ago on @spawn . we made it to staff picks and starter game page. stats already flowing in. will be back here next weekend to upload this. manifesting 500 plays by then.
i dont know how to market my game so here is a gameplay this is "Into the Meadow" a pixel action with three heroes. Fern's six-chapter Adventure, a 20-boss Rush with leaderboards, PvP Custom Fights, a Dojo, and skins you unlock. first 10 players gets an exclusive one time skin so go get yours! i will be constantly polishing this game as it is my best game built yet. link to play below proudly powered by @spawn
8
2
25
1,430
More races in Aurel Online via @spawn. Still working on the weapon grips but otherwise coming out so nice
1
8
567
Building this with @spawn has been seriously fun. I will be adding new card art. New sets. Battlepasses. Ranked ladder with seasonal rewards. Tutorials, Story and Draft need more testing. If you have any issues at all please leave a review and I will get it fixed.
75 plays by 32 players. That means we are getting quite a lot of returning players. Nice to see! - Pack openings are upgraded. - Music and volume control. - Story now has it's own music and better voice lines. - Tiny phones should now be playable. New card art next 🫡
1
1
9
423
spawn retweeted
Vibe coding a game these days is easy, but who is down to put in the hours to build and expand his universe past a simple demo? I did just that. I spent many hours with Opus 5.5 to create unique heroes with backstories and different gameplay. I present to you the Winter Banshee, complete with an in-game cinematic.
37
9
1
115
6,357