Pinned Tweet
WEDNESDAY INVITES GO OUT! FINAL BETA TEST!
Make sure you request access by then so you dont miss out! Get your friends togther for online multiplayer if you like (and if unlike me you actually have friends) and be ready to play the campaign I created (many hours) and explore the tools for yourself!
I need your help to find the last minute problems!
TEST RUNS WEDNESDAY TO SUNDAY! (Read comment below)
store.steampowered.com/app/4…
OH MAN! I also totally forgot. Every person that gets into the beta will get 3 invites for their friends too - I mean, whats better than playing a game with a full party of your actual friends?! (I will live vicariously through you)
store.steampowered.com/app/4…
I cant wait to see what adventures the public makes who are probably much better DMs than me and see them do things with the campaign tools I didnt expect! 🫶
71
The beta build will be the entire launch experience. You are free to read the manual and make your own adventures. Play all the way through the large campaign I made for launch and more importantly in multiple languages. It would be especially helpful to get player feedback from players who dont play in English.
Games like this have bonkers text, things can slip or accidently get a translation wrong.
You guys can be really helpful here. 😀
4
222
Now that I have your attention with the cutest cat I could find- Im making a new game. A fun table top adventure you can play alone or with friends. You can also make your own adventures to share! Please check it out if you like that sort of thing. Wishlist & sign up for beta!
store.steampowered.com/app/4…
1
3
117
Die as Heroes has taken over 11 months of 40-50hr a week to get here. Yes - AI tools helped out, it was still a massive undertaking and a shitload of work. Something like this for 1 person a couple years ago would have taken many-many years to pull off. Even for someone like myself that does professional art, music, design and just smart enough at engineering to be dangerously stupid.
Things are getting interesting, I hope people recognize the difference between 1 shot prompting stuff vs using things in ways that make sense that actually increase producitivity and possibility.
Because of the help those tools gave me this thing will now exist in the world vs never seeing the light of day.
store.steampowered.com/app/4…
5
23
539
This game is still under development, as such you might run into some bugs and problems, please report them in the community forum if you come across them as well as things you love and don't like so much. I am making this game for you guys, I will be as accommodating as I can within reason.
20
“So many broken children living in grown bodies mimicking adult lives” - Ijeoma Umebinyuo.
I believe you can heal your inner child with video games and play, we were never meant to "grow up".
The world is broken, not you.
Lets make fun great again.
I never see posts from @NonTrotski anymore. I really enjoyed our chats now and then. Such a wonderful and kind person that loves video games.
He get pissed and leave X at some point?
1
316
I am going to say something a lot of you have heard about me many times over, but its to reinforce the importance of the question that comes next (and the new people).
I have been making games professionally for nearly 30 years, shipped so many games I have lost exact count. Worked with every major IP you can possibly think of and odds are, you have played things I have made.
With that said - Even with all this experience, I don't have all the answers and the industry changes so fast that sometimes I'm also "winging it".
With that out of the way, I am closing in on Die as Heroes on Steam and this game is turning out to be a lot larger than I intended as a solo dev. In today's climate - I am wondering if it is actually better to go into Early Access over keeping it hidden until I can manage a version 1.0?
Its gotten so large where I think the game could benefit from a broad access and future development along with the fans, so it becomes the thing I wanted it to be "for the people".
When I set out to create Die as Heroes it was for fairly selfish reasons. I love playing Dungeons & Dragons, but as a self employed dad of 2 young kids, trying to make time to get everyone together is very hard. So I thought if I made this game, other people would make really awesome content and campaigns I could enjoy in my own time and terms. Of course, making something super cool for you too!
I guess what I am asking of you, the fans and public -do you think Die as Heroes should go Early Access? Do you want to be a part of how it turns out? Should I just try to finish it behind closed doors instead?
Here is a moment you can actually help me! Skål! 🍻
Ok who didnt get feedback or advice requested of me back yet? I dont want anyone that asked for me to look at their games for advice to slip through the cracks.
That was a surprising wave of curiosity (which is awesome).
Hit me up again.
I got into the "God Save Birmingham" test on Steam. I tried it out for awhile when I took a lunch break.
That game is a trip. Has lots of promise, but it also feels like something super early in development. Excited to see how it comes together.
Omg I hope people appreciate the voice chat in Die as Heroes - what a pain in the ass that is to get working right hahaha. uuuuuuugh. I need tacos.
1
4
243
Im human.
I put my pants on one leg at a time.
I make mistakes, which is awesome because that is where growth happens.
... as long as I dont repeat them.






