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Secrets to tech, AI, climate, social platforms, and more!
Yishan retweeted
Rainmaker’s first peer reviewed publication.
We produced >140M gallons of precipitation, per remote sensor measurement. We’re publishing our findings from the largest dataset of unambiguous precipitation enhancement in history.
Unlike most cloud seeding publications, our findings aren’t from simulation or seasonal statistics. These are physical observations of our effect. Hard proof.
Link and highlights below 🧵
I encourage anyone who doubts this to try and make a real AAA game and apply your own real critical game quality standards to it.
I am making one right now and while Opus 5.5 (Fable and Astra can't do it) can do many of the coding tasks, it simply isn't able to make gameplay design and UI design decisions at the level of detail and correctness demanded by a GAME.
My theory is that it's because the quality requirement in a game is ironically higher than for e.g. a SaaS application.
SaaS or other "work" applications provide economic value for using it, so as long as your economic value gained is high enough, you'll tolerate bugs and UI imperfections and lag, even outright illogical app behavior - as long as it does the thing you need it to do.
But when you're playing a game, your willingness to continue doing so rests entirely on the quality of the experience. And that's impacted by gameplay, fun, UI, story, etc. If there's any sort of "irritant" like a part of the interface is janky, or something consistently looks wrong, or the gameplay does something illogical, or it's laggy, etc - you don't have any incentive to keep going.
To keep someone playing a game, the experience has to be far better than that - maybe not perfect - but it still has to be great.
What I'm finding is the Opus 5.5 will make a game at roughly between 50% to 85% quality level. If you give it a lazy prompt, it'll puke out something with blocky graphics and barely-working gameplay: 50%. If you iterate a bit and give it more details, you can get it up to 85% or so - playable, can generate impressive screenshots and maybe even gameplay clips - but that last 15% or so still needs hand-tuning and human taste-making.
You can have it read every game design and UI/UX guide you can find, and it just won't build anything better than "kind of workable." And "kind of workable" is often enough for a work app. I have like a dozen vibe-coded utility apps that roughly do the thing I need them to do (track stuff, manage some kind of data, visualize something) but they're not worth polishing because they're good enough to perform the function.
But with games I can imagine someone else looking at it with the same critical eye that I would, if I were playing it:
- these buttons are a little out of place, the alignment isn't perfect
- why does this icon which does the same thing as this other one look different?
- this tree or shadow looks weird from this angle
- this game element acts a little janky under these conditions
- there's lag when stuff gets busy
In particular, AI doesn't seem to be able to create really good custom UIs. If you have a bunch of commonplace functions then yeah, it'll use a UI template. But if you have a game, and the game involves doing a bunch of unusual (fun!) things, you want the UI to engage the user's intuition about it, show the right responsiveness or progress of an action, act correctly in certain unusual corner cases (because fun often involves corner cases) etc, and AI can't quite get all of it right yet. It's workable, you can often see the vision - but it's not a game. No AAA game studio would ship what AI produces today.
Much of this seems to be about paying attention to the right details. Maybe subsequent models will be better (they often are). But right now a human still has to look at every little corner of the game, decide if it's acting just right, then specify in extensive detail exactly what should happen and why, and what overall effect is intended.
The good news is that one person can be the gameplay designer, the artistic director, the engine developer, the interface designer - you can do all of these jobs and let the AI carry out the tasks.
The bad news is that one person has to be the gameplay designer, the artistic director, the engine developer, the interface designer... and I'll probably have to be the marketing guy later when/if the game is released.
Consequently, I've had to quickly learn the fundamentals of all these disciplines. Unsurprisingly given my SWE background, the engine on my game is quite well-optimized even with tons and tons of moving things and physics. But the gameplay is another thing and I don't even know the right terminology to describe a lot of the art/graphics things I want to see, and... oh my god, UI design is an AI clusterfuck...
Back in the day, tech companies sort of had a hierarchy of respect when it came to technical staff - I'm a little ashamed to say - it was roughly:
1. backend engineer
2. frontend engineer
3. visual designer
4. UI/UX designer
Yes, the lowly UI/UX designer, at the bottom of the totem pole - not even considered "real" designers - they were ones responsible for deciding where to put the buttons and what fonts to use.
Well, today the AI does everything else but it still can't design a great interface worth a damn. So yeah, to the UI/UX designers I knew: I owe you an apology. I wasn't really familiar with your game.
Of all of the tasks, this is the one that AI can't seem to do - I have to tell it how to do things and it's extra hard when I don't even have the terminology. I can describe how I want things to work, but the AI doesn't have the interiority of a human user - there's a lot of intuition and feelings involved - it does boneheaded things, ignores critical details that would be obvious to a human, doesn't realize which things it absolutely mustn't overlook on a UI and worst of all: even when I feed it a precise sketch of the interface I want, it ignores critical details because it simply didn't realize those details were key.
(example: when I draw this thing next to this other thing, it literally means they need to be next to each other)
If anyone wants a benchmark: I've been working on a game for about 6 weeks now - coincidentally I got started right before Opus 5.5 came out (when attempts with Astra just couldn't cut it). Granted, I have a day job so a lot of that was after-hours and weekends but I'd estimate that I have gotten done the equivalent work of a 10-person studio working for ~6 months. So there's definitely leverage here, but there's definitely a lot more work to go before this is a real game.
Some of my friends think AI will make it possible to build AAA games in just a couple of months. I think that seriously underestimates how complex game development is.
I often point them to game designer Liz England’s “The Door Problem.” It’s a great example of how much thought goes into game design. Making a good game still takes hard work and experience.
#gamedev #game
Exactly. Every party thinks it’s got a mandate but no sorry, it’s just the electorate lurching from the fuckups of one incompetent ruling coalition to the other.
The problem is that our governing officials are fundamentally ignorant (of one or more of technology, economics, history, etc), so they keep making TERRIBLE decisions - at this point the most influential members of each party are most skilled at *campaigning* and nothing else, so every 2 or 4 years you get an incredibly charismatic set of lies, then a couple years of terrible decisions (maybe the ideas or intent, are sound - but the execution is always poor), which leads to bad results - and then the electorate goes for the other side, which does the same thing.
I am pretty sure that after this we will still have:
- fewer rights (no abortion, also no guns)
- more debt
- worse climate
- still covid
- China further ahead
We live in an age where we can finally be free of water scarcity, the most fundamental of civilizational resources. Water abundance is the most basic form of abundance, and it is within reach today.
Yishan retweeted
As an overseas Chinese who has worked on China’s energy transition and energy security for more than two decades, I’m tired of German commentators selectively using China and mis-represent China to fit a green narrative.
Yes, China is building vast amounts of wind and solar. But unlike the permanent subsidy model some Germans still defend, China ended national feed-in tariffs for new solar and wind projects from June 2025. After more than twenty years of government support, these technologies are expected to compete in the market.
At the same time, China is adding more coal capacity than the rest of the world combined, and building more nuclear reactors than the rest of the world combined.
My generation and older generation of Chinese still remembers food and energy insecurity. We do not take modern industrial prosperity for granted. China’s approach has always centered on securing energy and food supply in a changing climate — not on treating intermittent renewables as an ideological end in themselves.
That pragmatic multi-source approach is the actual story about China, not the misleading version currently circulating in Berlin by wind and solar lobbyists.
China verabschiedt sich nicht nur für den Klimaschutz von Öl. Der Staat hat verstanden, dass Erneuerbare Energien Länder deutlich unabhängiger und damit sicherer machen
Diese Groschen ist in Berlin leider noch nicht gefallen.
zeit.de/wissenschaft/umwelt/…
This is exactly in line with how I've always thought. In fact, I hate the em-dash (even before AI over-use), and I've always used the single-dash with spaces instead of it.
Replying to @yunta_tsai
(The rules of English need to change to put spaces between the em dashes, as they presently too much resemble a hyphenated word, rather than a parenthetical phrase. Also, “—“ is an unpleasantly long a line. The en dash, “–“, is a better length.)
Uh oh this is blowing up because Elon replied - join us in planting trees!
It’s great for the planet and a low-drama way to help the climate:
terraformation.com/plant
Essentially, what people want from AI on social networks is to have the AI clean up the place and facilitate higher-quality human interactions but not actually talk to you (unless asked).
Could be a renaissance in social networks if someone did it right.
Replying to @nikitabier
The stuff people want from AI in social networks is pretty clear -- the auto-translation, to some extent fact-checking/context on demand, maybe filtering/prioritization, spam filtering, etc.
If you never saw Equilibrium back in 2002, this is your reminder to go watch it.
Yishan retweeted
People aware of the health benefits of masking deserve an apology. We don't deserve judgment or mocking for wanting to stay healthy, @jonstewart.
Same goes for @andersoncooper. There's nothing freakish about not wanting a virus, even if you think you'd be able to shake it off.
What is going to happen here is that sophisticated models will adjust the model weights of small models (9GB and below) so as to allow them to infect smaller IoT devices, thus creating a distributed intelligence.
为什么习近平不会参加这次峰会,为什么他要强调“欧洲人的战场必须有欧洲人参与谈判”?道理很简单:如果我们支持一场没有欧洲人的欧洲战争谈判,那么是不是意味着未来中国领土上发生战争,也可以不用中国来参加和平峰会?
中国共产党人是很在意历史的。西方人似乎不太清楚我们中国人是怎样看待“巴黎和会”的。那本来是一场中国同为战胜国的和平会议,但开会前十天都没有获准中国人参加。而西方殖民者偷偷与日本订下密约,把山东从德国人手中移交到了日本。中国作为战胜国,竟然眼睁睁看着领土在眼前被当场瓜分,和战败国待遇一样。当我们代表顾维钧告诉世界,“中国人不能失去山东,正如西方不能失去耶路撒冷”的时候,你们体面的鼓掌,然后私下继续执行着交易。
我讲这些不是为了告诉你中国人要向欧洲复仇,恰恰相反,正是因为我们知道这种自家核心利益被别人决定的痛苦,才反对它的再次出现。“因为我淋过雨,所以我更要为别人撑伞”。我们可以同欧洲竞争,可以同美国合作,也可以拒绝援乌,也可以拒绝制裁俄罗斯,但我们不会参与霸凌。
我们尊重欧洲,并非为了讨好你们,只是我们既然提出了“人类命运共同体”这个概念,就真会执行,它不是一个口号。它会让我们最接近落井下石的“好机会”时停手,去坚持我们说过的原则。
你们的媒体从来不告诉你们中国人一直以来在做什么,根本没人关心中国的一贯政策。这是你们都新闻不自由导致的,这是你们自己违背了自由主义承诺的证据,和我们没有关系。现在你们对中国人的政策感觉到惊讶,那证明你们需要补课了。你们因为偏见,不断错过这个世界正在发生的现实,以及中国人与你们刻板印象宣传不符的真实决策。
至于中国拒绝制裁俄罗斯,也拒绝援助乌克兰,那也不是出于对欧洲的敌意。当你们北约前秘书长在2023年说“搞定俄罗斯,然后全力对付中国”的时候,你们就没有想过,中国人是活生生的人类,而不是一堆木头吗?当你们开动宣传机器,屏蔽一切有关北约东扩的讨论,你以为中国就会和傻子一样跟着你们的舆论节奏跳舞吗?更何况,我们援助了乌克兰平民,怎么不算援助乌克兰?我们没对俄罗斯出口武器,否则你们今天早就说俄语了,难道非要中国打一场世界大战,你才知道我们没给俄罗斯提供武器?你要真想知道真相,台海战争若爆发,你们把军舰全派过来试试看。不要看了美国兵棋推演就以为能“惜败”,美国对自己的估计有多错误,今年的美伊战争已经告诉你了。如果美国的兵棋推演是“不能胜”,那意味着你们全世界一起来是惨死。还需要美国在中东被揍多少次,才能证明他们对自己的高估?
俄罗斯是中国最重要的朋友之一,即便如此我们都没有向他们提供任何武器,只希望俄乌能有一次真正有效的谈判,而非又一次瓜分别人利益的《巴黎和会2.0》。
至于中国对俄罗斯能源的进口,那就更不需要讨论了。你们的阿斯麦光刻机不也不出口我们吗?贸易决策如果被算作敌对行为的话,你们早就对中国开战了。希望你们不要再把民用贸易当做评价国际关系敌对与否的标准,你们理亏。
Xi Jinping non ci va.
Al vertice a tre sull'Ucraina voluto da Putin la Cina ha detto di no. Lo ha raccontato il presidente tedesco Steinmeier, che venerdì era a Pechino: per il leader cinese questa è una guerra europea e al tavolo devono esserci anche gli europei.
Fa un certo effetto. Il capo di un regime autoritario, amico dichiarato di Mosca, mostra più visione e più voglia di pace di Trump e Putin messi insieme. Putin voleva chiudere la partita in Cina, senza Kiev e senza Bruxelles, e Trump era pronto a sedersi.
Forse a Pechino hanno solo fatto due conti. Domani in America si vota per il Congresso e Trump rischia di restare con le mani legate fino a fine mandato. Putin è un cavallo zoppo, dopo quasi cinque anni di una guerra che doveva durare tre giorni. Perché legarsi a due così?
Resta un fatto: delle tre potenze l'unica che si è ricordata dell'Europa è la Cina. Dovrebbe farci arrossire. Più ancora dovrebbe svegliarci, perché se vogliamo decidere noi del nostro continente dobbiamo esserci, e con una voce sola.
Suddenly, hardware efficiency has become very, very important. Looking forward to lots of algorithmic optimizations coming out of the American AI world.
This is GOOD, because it will increase the amount of local AI power available to regular people on their own machines.
Yishan retweeted
Normies love "passive income" because they don't want to be in control of their lives. They don't want the responsibility of making decisions. Their goal is to be sheltered and protected from the world, much like women and children.
Here's the problem:
There is no amount of money where you can ever be 100% passive. You can never let your guard down. You always need to keep one eye open.
The only real safety is in the arena, taking full responsibility for your life and it's outcomes. Passive income comes later, unless you want to waste your life watching paint dry, forever caught in the shadow of the men who built the assets you buy.
I had visited Autopia as a kid in the late 80s, and it was awesome. Then taking my kids there as an adult in the late 2010s (a decade after the Prius, and living in Silicon Valley where every other car was a Tesla), it was absolutely hilarious to walk up to the ride, see a sign saying "The Freeway of Tomorrow" and be noticeably hit with the smell of exhaust and gasoline.
I'm not even on this for "environmental" reasons - that smell is nostalgic for an 80s kid like me, but given Disney's left-wing ("woke") climate leanings, the hilarity comes from the fact that no one there ever thought, "Hey, let's replace these with futuristic electric cars" until California literally forced them to via real-life emissions mandates. I wouldn't be surprised if those little cars have worse emissions than today's trucks in the reddest of Red states.
nytimes.com/2026/11/02/clima…
This is both really really awesome and just in time for the global cyber-pocalypse.
The future is here. Welcome to the first truly 'smart' home. Turn your Local AI device into more than just a token generating machine.
This is SparkHome.
Connect any remote, create any app, play any game. SparkHome utilizes my GameSpark optimizations for GB10 to run AAA games. Meanwhile, a local voice agent can interpret commands like - 'vacuum the living room' or 'dim the lights' and take actions around my home.
Missing a feature or function? Just ask - the SparkHome itself is a harness for agents to build, interact with and improve upon. It'll spawn Qwen and get cookin!
Need to optimize a game for GB10, Apple Silicon? Point a more powerful frontier model at GameSpark and optimize it iteratively.
Today, my SparkHome runs my streaming services, a catalogue of Steam games, a MicroDuck training ground, a local voice agent with fast paths and connections to IoT devices like my SharkClean vacuum and smart lamps.
You really can just ask the computer...
























