World layer for Physical AI

San Francisco, CA
Joined July 2025
That’s a wrap on ACTUATE 2026 by @foxglove Great couple of days sharing what we’re building at @AntimLabs - the world layer for physical AI and meeting incredible folks pushing the frontier in robotics and embodied intelligence.
4
5
16
3,669
Replying to @AntimLabs @foxglove
Thanks to everyone who stopped by our booth!
1
6
1,316
Antim Labs retweeted
Introducing Gizmo, a simulation-authoring agent that turns text and reference images into structured, editable 3D scenes for robotics workflows. We're opening the public beta today.
9
28
14
207
51,140
We've been working on making simulation environment creation much less painful for robotics and autonomy teams. Our goal is simple: spend less time building simulation environments and more time generating data, validating behavior, and deploying robots with confidence. Check out the public beta!
Introducing Gizmo, a simulation-authoring agent that turns text and reference images into structured, editable 3D scenes for robotics workflows. We're opening the public beta today.
1
9
2,227
Last night we hosted the BabyAGI x Physical AI Happy Hour in SF with @yoheinakajima
2
5
1
15
7,571
There was a clear sense of urgency around connecting advanced AI with real-world physical abilities.
1
1
4
511
Big thanks to everyone who came out!
1
6
466
We're hosting a BabyAGI x Physical AI Happy Hour with @yoheinakajima on June 30th, 6PM in SF! If you're building across AI agents, 3D simulations, and Physical AI, join us! Link to sign up below!
🤖 Made with AI
1
3
2
16
7,525
Antim Labs retweeted
spreading the sim gospel at the @hudevals RSI hackathon @AntimLabs
3
11
1,440
We’ve been exploring how interactive 3D worlds can serve as scalable training environments for embodied agents. As a first step, we trained a VLM agent to play Elden Ring in real time. Read about it here: antimlabs.com/blog/learning-…
1
1
1
11
2,421
Simulation is a core part of how we build and evaluate robots. I spoke about simulation, robotics, and the role of interactive worlds at AI Engineer Singapore this past weekend! Full talk : youtube.com/watch?v=_xQnSNlB… Huge shoutout to @SherryYanJiang @unprofeshme @agrimsingh @swyx and the whole organizing team! Definitely the most fun I've had at a conference. Would love to be back next year :)
5
10
1
45
7,814
Antim Labs retweeted
Excited to partner with @hud_evals on their RL environments hackathon! Come build with us
Announcing HUD's RL environments for RSI hackathon! 🎉 Join us June 20–21 in SF if you're interested in RL and want to push the frontier forward! (w/$100,000+ in prizes and compute credits 👀)
2
32
7,883
Antim Labs retweeted
We're launching early access to Gizmo, our automated sim creation tool. From text and/or image inputs, our agent generates SimReady assets and scenes from dimensioned primitives, with correct affordances and articulation.
9
13
4
139
29,850
We are excited to launch VideoGameBench on Antim Labs, created by @a1zhang, Thomas L. Griffiths (@cocosci_lab), @karthik_r_n, and @OfirPress at Princeton.
13
33
5
175
41,136
The gap is clear: models show flashes of vision-driven competence then break on navigation loops, ambiguous controls, pathfinding, or basic drag-and-drop.
1
10
1,123