Thank you, everyone, who checked out MARVEL ZOMBIES: WAR ZONE #2 today! The response has been fantastic -- and is truly appreciated!
There's no way this series is possible without the magnificent work of artists @JaimeInfanteRa1 and @franmariscalman, colorist @BryanValenza, letterer Travis Lanham, and super editor Lauren Amaro!
(With very special thanks to editor Darren Shan, the mighty @ealpuente, designer Jay Bowen, and cover artists Tony Parker, @Davcuriel, Scott Hepburn, @AntonioFabela & @JunggeunY!)
It's been one of the most amazing creative collaborations I've had the honor and privilege to be a part of in my long career. We're telling a special (and different) kind of Marvel Zombies story that I truly believe will surprise a lot of folks when it's all said and done.
Keep reading!
See you for issue #3 on November 25th!
@MarvelComicsHQ #Punisher #MarvelZombies #LukeCage #IronFist #Elektra #Daredevil #Bullseye #Spiderman #Kingpin #MistyKnight #ColleenWing #HeroesForHire #Gorgon #TheHand #Avengers #FantasticFour #SHIELD #NickFury #MoonKnight #Thor #ReedRichards #MrFantastic #HankPym #AntMan #NightNurse #FrankCastle #PowerMan
Antonio 🦇 retweeted
25 years ago, on October 22, 2001, Grand Theft Auto III was released.
This is the team that made it. (I'm second from the right)
Here's what I remember about making it.
For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together.
For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30.
In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh.
Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted.
Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective.
In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light.
Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused.
The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development.
Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations.
Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone.
You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere.
Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate.
Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage.
Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening.
I always thought it was better to work eight focused hours than spend your life in the office.
Although we liked the game, it wasn't at all clear that it would be a hit.
GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent.
It had an OK launch, but sales never tapered off.
Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood.
The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together.
It felt like a group of friends who happened to be working on a project together.
teapaw.org/ObbeVermeij/status/178…
teapaw.org/ObbeVermeij/status/175…
teapaw.org/ObbeVermeij/status/187…
teapaw.org/ObbeVermeij/status/182…
teapaw.org/ObbeVermeij/status/179…
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8.
My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded.
The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc).
Most of the time this worked fine.
A few things could throw a spanner in the works:
If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli.
Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic.
Ambulance and firetrucks could be needed if there was an accident.
If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded.
The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there.
At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used.
To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot.
Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking.
For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in.
Screenshot from this vid: youtube.com/watch?v=KWhjv4J6…
Antonio 🦇 retweeted
🧛🏻♀️DC ELSEWORLDS. DC VS. VAMPIRES
#25del9
La Liga de la Justicia se enfrenta a una amenaza distinta a cualquier otra, que camina entre nosotros, oculta a plena vista y esperando el momento de atacar. Mary, la Reina de la Sangre, líder de los vampiros, ha muerto. Su desaparición elimina el principal freno a unas criaturas que podrían acabar con la vida sobre la Tierra tal y como la conocemos.
Incluye DC vs. Vampires #1-12 USA y los one-shots DC vs. Vampires: Killers y DC vs. Vampires: Hunters. Por James Tynion IV @JamesTheFourth, Matthew Rosenberg @AshcanPress, Otto Schmidt @OttoSchmidt72, Daniele Di Nicuolo @DiNicuolo_, Simone Di Meo @SimoneDiMeo_, Neil Googe @neilgooge, Mike Bowden @mikebowdenart, Eduardo Mello, Francesco Mortarino @FranzMortarino, Rex Lokus @RexLokus, Perluigi Casolino y Antonio Fabela @AntonioFabela.
+info: panini.es/shp_esp_es/dc-else…
#PaniniDC #Elseworlds #Vampiros
Antonio 🦇 retweeted
The part I hate most about AI is that I now approach art with suspicion instead of excitement and wonder
Antonio 🦇 retweeted
Can we just get five or ten years of political silence. Just keep roads paved, taxes low, no wars, and shut the fuck up.
People are playing GTA in real life before GTA VI release.
⚠️Reportan aparatoso choque volcadura en Av. Israel Cavazos y Valle de Anáhuac en #Guadalupe.
El responsable aún malherido, según testigos, se retiró del lugar de los hechos. ⚠️
GTA IV Extended Look 27 Aug 2026
🔴⚡️#ULTIMAHORA
Así asaltan en el municipo más seguro de México: un hombre fue víctima de un robo en la Colonia Del Valle, tras retirar 5 millones de pesos del banco.
💥Sujetos armados a bordo de motocicletas lo despojaron del efectivo a plena luz del día.
#SPGG #Monterrey
Antonio 🦇 retweeted
I can't express how lucky I was to have spent my formative years with an internet that was shaped by >110 IQ nerds instead of third world content farms struggling over 5$ of ad revenue
Antonio 🦇 retweeted
Before the war between Android and Apple started, the war between 0.5 and 0.7 users was the one that separate humans from each other
This Post is from a suspended account. Learn more




































