
Founder @Tailscan for Tailwind CSS Co-Founder @Lexboostai + many random side projects: https://teapaw.org/t.co/TPk3m9LhZa, https://teapaw.org/t.co/uW4shohLZq, https://teapaw.org/t.co/BFujf7veHX
Joined February 2019
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The spec desperately needs an upgrade and proper adoption.
Then we can actually move forward and use it as higher level verification method.
UVM is a great step in the right direction but unfortunately isn't widely adopted and supported.
For Lexboost I require UV 1 and BE 0. Not a bulletproof method but it does the trick reasonably to keep most password manager passkeys out (for 2FA that is).
This is correct
Passkeys should be used as passwords, since they're stored in a password manager
They're "supposed" to use biometrics, but realistically they don't, you just unlock your password manager and your passkey is stored there
So passkeys are not 2FA, they're single factor authentication
Prove me wrong
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Welp.. I guess I should go to @levelsio's home gym and prove it..
lifts.denisyurchak.com/@erwi…
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Erwin retweeted
Replying to @dannypostma
Most people that say you need a following, are followers. They consume. They don't write. Not here, not on their own website and definitely not with keywords that they researched beforehand to get traction with their product.
gg
I keep going more niche with reverse engineered web-based versions of games
👉 ut.pieter.com 👈
6 months ago I tried to reverse engineer Urban Terror
Urban Terror was kind of a Counter-Strike style mod on top of the Quake 3 Arena engine, I think @Erwin_AI got me to play this during COVID
Because it runs on Quake 3's engine like RTCW and Q3 itself, I thought I could just use ioquake3 and WASM to run it on web, then add a multiplayer server and it'd just work...
But no it didn't, I got stuck 6 months ago, it was buggy and wouldn't work, I kept trying and kinda got it to load but not really play
Today I tried it again with Opus 5.5 and again, I couldn't get it to work, giving up I did a last try with Fable 5.1 on high effort and it after awhile it did figure out the issue!
"The engine's struct was 4 bytes longer than what UT's bytecode expects, everything after that point (the entity count and the entity list) was read 4 bytes off"
It rewrote the bytecode and made it work!
So now we have another game preserved, running 100% the web via WASM, with a multiplayer server tied to it, so you can play with your friends 😊
Every model that comes out makes a bit more things possible and you can just keep trying old things that didn't work before
I see lots of people mod modern games now too which looks very cool too
Here I'm playing it with @marckohlbrugge a few minutes ago! Anyway you can play it with everyone else at ut.pieter.com now :D
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