Gameye | Game Server Hosting retweeted
Hey guys, we just want to clarify that this game isn't @Battlefield.
You can tell because we actually have proper offline modes, mod support, dedicated servers for our community, and didn't sell our entire studio to a Saudi Arabian private investment firm.
Retweet this post if you still believe in supporting community-first games... and want a Steam key to our next playtest.
Appreciate you all for helping us spread the word 🙏
Your multiplayer game works perfectly on localhost. Your players aren't on localhost.
Before you ship, test with real-world lag, jitter and packet loss. Most of the tools are free and probably already installed. 🧵
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Outside the engine:
• clumsy on Windows adds lag, drops and jitter to live traffic: github.com/jagt/clumsy
• tc netem on Linux, the go-to for CI and server tests
• Network Link Conditioner on Mac and iOS
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A Nakama self-hosted cluster plus separate orchestration layer requires at least one additional DevOps hire for regional scaling. Gameye's fleet manager removes that layer.
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