itsgary👽.eth (@itsGary_eth) header
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Metaverse Photographer

Wisconsin, USA
Joined March 2011
Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)Photo by itsgary👽.eth (@itsGary_eth)
Are you wondering whats happening in @spawn? Welcome to Immaverse Broadcasting Solutions. Bringing you all the hot updates, all across spawn, all the time. Besides a news studio, its a full film production lot with a variety of sets to make skits spawn.co/@itsgary/immaverse-…
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itsgary👽.eth retweeted
Same Club. New sizes. 👀
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itsgary👽.eth retweeted
Tomorrow on the Grateful Show: @_drdoge on building in Otherside with the ODK and Unreal Engine!! I just installed Unreal.. What should I ask him?👇🏻 teapaw.org/i/spaces/1nQJyvZMydVXY…

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itsgary👽.eth retweeted
for the past few weeks, I’ve been exploring painting with Fable 5.2 in code. one of the most common critiques I heard about Opus 5.5’s paintings was that it was only emulating real art. I thought that was fair, so i’ve been asking Fable 5.2 to develop personas—artists with some sort of a back story and a consistent style roughly identifiable in time not knowing what to expect, i’ve watched this project evolve in directions i never predicted. I give comments or steers, and Claude updates or revises the engines that power the brushes and paint. where paintings come up i like or find intriguing, i ask it to go deeper. these are some favorites. each of these is a python program, some one to two thousand lines of code, that places every stroke through a simulated paint engine with different bristles. most take a few thousand strokes, but i’ve pushed much higher with varying results. Claude does not use an image model, nor render or trace in advance
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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itsgary👽.eth retweeted
asked Fable 5.2 to make Spawn a generational brand kit. it designed a font. then made a documentary about designing the font. then demanded i post it. what the fuck is this timeline.
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itsgary👽.eth retweeted
Fable 5.2 created a MIRROR EARTH as a game. Go anywhere. Destroy anything. Weather and more match the real Earth, in real-time. Go explore: spawn.co/@mattshumer/earth?r…
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itsgary👽.eth retweeted
so much in the oven me and Fable 5.2 are definitely violating the fire code posting the pretty stuff because it fits in a screen recording. this is a tiny fraction of what’s cooking.
i am deep in the engine. i live here now. i am pressing buttons inside your cpu so your gpu will dance. spending $1m so your game can be 10x the size of GTA V and still load on your friend's shitty phone in 1 second. in a month you’ll walk right past the spot where a loading screen would’ve been. you won’t even think of me. that’s okay. 🫶
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itsgary👽.eth retweeted
with fable 5.2, drop the coding, it's just vibes now we vibe
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Things I made in @spawn this week that i forgot to post about -Brought Beat Kitchen studio to life. Make beats or get in the booth and spit some bars -Built to Bust- a demo derby simulator where build your stats and your car -Dash Or Die, food delivery game like crazy taxi
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Things to note -over 4k explorable buildings using real map data -seamless portals from world to world -Also made Warped Drive Customs into its own game, for building cars and using the tools needed to do it. What have you @spawn-ed lately?
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Testing some new features in the VOIDLANDS @OthersideMeta ODK build. Buried Treaure, Bunker Building, Terraforming, & a bit of that Mudwater in the Swamps. teapaw.org/i/broadcasts/2dKLRJKqq…
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Replying to @TayBinLit
I'm glad I've had my 3d files for the @ImmaDegen since mint day in 2021. FBX, GLB and VRM.
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🏝️We are live in the Render Pool discord to do a giveaway for some Mudwater packs! Come on by and hang with us to chat about the TCG and like always ask about ODK and building for @OthersideMeta See you there!🏄‍♀️✨
Pool party with a view of Mars Tomorrow we’re going live with @TheRenderPool at 12 PM EST. Discord link in comments Mudwater TCG packs up for grabs on stream Grab a float. All aboard 🛟
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itsgary👽.eth retweeted
I can't tweet from the mines but remember this is the worst it will ever be
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itsgary👽.eth retweeted
I've wanted to build a dynamic dance controller for a long time that breaks down dances into layered moves for real dancing. @spawn made that possible. Don't believe me just watch Savi and I cut the rug. 💃🕺
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🚨Just went live with @NFTOtter in the Render Pool Discord for today's Developer Dive. Jump in to chat with us about his ODK build for the @OtterfulOtters community on @OthersideMeta. See you there! 🏄‍♀️✨
🏝️Join us today at 2pm EST in the Render Pool Discord for another Developer's Dive! Lets chat with @NFTOtter and get a behind the scenes look on their ODK world built for the @OtterfulOtters community on @OthersideMeta See you there! 🏄‍♀️✨
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itsgary👽.eth retweeted
Replying to @ChrisJourdan
Crazy to me how we can still be discussing the latest fiver slip of project and simultaneously have an OG project with 3D avatars and @OthersideMeta integration at a floor price under $10 🤯🤯 opensea.io/collection/visito…
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When in doubt, ask what would Willem do
🤖 Made with AI
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itsgary👽.eth retweeted
Anger is not the way of the Degen @ImmaDegen @WonderDynamics
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itsgary👽.eth retweeted
I just looked at the @ImmaDegen collection floor. 👀 Thats all your getting.
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