Jonathan Lampel (@JonLampel) header
Jonathan Lampel (@JonLampel) profile picture

Computer graphics instructor @CGCookie and product manager @OrangeTurbine

Seattle, WA
Joined June 2013
Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)Photo by Jonathan Lampel (@JonLampel)
Blender's video editor has come a really long way in the last two years. Easy color grading, audio modifiers, node based transitions, ripple editing, good performance, and now the ability to export timelines to Resolve and back... I may actually make the switch after 5.3
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A Blender 5.3 feature I haven't seen hyped up yet is that it can automatically convert all your rotation keyframes to a new rotation order for you when you switch, so the resulting animation stays the same. That's so nice!
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Hot take: You should be able to skew if you want to
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It's possible to get some crazy glare in Blender, but you gotta use the new Kernel mode and DIY from scratch. Or use Render Raw :D
Almost done making a tutorial on planes, but Blender's glare is letting me down. Any good glare plugins for Davinci Resolve?
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Here's an easy asset to do this in Blender BTW. And doing the same in Lab will be available as soon as I get the time to finish that patch! I'd also like to explore subtractive paint mixing, which would look even better.
this reminds me of a gradient tutorial saying that you should avoid crossing colors through the center of the RGB cube becuz that's where the grayscale is which makes your gradient "muddy", so you add a 3rd color on the outside it blew my mind (but didn't help me cuz I'm a bum)
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Render Raw 1.4 is out! One of the new features is beautiful procedural dust, dirt, smudges, and water droplets you can easily add to your camera. If you're using Cycles, they can even be raytraced instead of composited so light outside the frame realistically influences the shot.
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The background is the very nice Lush Dirt Path by Alexander Scholten on PolyHaven
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The background here is the awesome Lush Dirt Path on PolyHaven by Alexander Scholten
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Jonathan Lampel retweeted
Patches is back in Retopoflow 4.2
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Jonathan Lampel retweeted
Context aware, interactive quad filling is coming to Retopoflow 4.2.
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Jonathan Lampel retweeted
別のBlenderのアドオン Blenderでランダムに突如ゲームが始まってモデルを壊されると実際にモデルデータが永久に消去されるアドオンを作り途中 これで緊張感もってBlenderに取り組める
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Jonathan Lampel retweeted
Kinetic Typography in #b3d. Following an After Effects tutorial by Vane Motion. The Transition modifier by @JonLampel is an underrated free tool that turns Blender into After Effects!
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Jonathan Lampel retweeted
Thanks to all your support on Patreon, we've just hit 3700 patrons and unlocked the Wood vault! That's 55 new #cc0 wood textures, free for everyone, made for #b3d. Download: polyhaven.com/textures/wood Next up: 70 South African beach HDRIs. polyhaven.com/vaults/beach
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Bummed "froxel" is not a frog voxel but that is still very cool.
Replying to @StiekemeHenk
Froxels are basically voxels that are aligned with your camera frustum. They usually start dense near the camera and go wider together with the camera FOV.
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Because bloom is additive! It can't be represented on a transparent background, ever, because then it gets mixed not added. Use a separate pass instead and composite on top of the final background in whatever other software and it will look perfect every time.
Why is getting bloom on transparent BG so hard/impossible in blender. Is this same in other softwares?
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Jonathan Lampel retweeted
A New Tutorial is Out! We're looking at Forgotten Metal Knowledge and expanding on seemingly common and mastered materials : youtube.com/watch?v=r3bkGPob…
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Render Raw is getting a viewport histogram. That's been on my wish list for so long! superhivemarket.com/products…
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Jonathan Lampel retweeted
The PolyStrips curve-based editing is being ported to also works with edge loops in Strokes.
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