I've seen some confusion over the new Unity Runtime Fee pricing. The tiers that reduce the fee-per-install are calculated on a monthly basis, NOT lifetime. So unless you're getting over 100,000 installs *per month*, each one will be at the most expensive tier. It's bad.
It's hard to emphasize just how much this new pricing change will destroy whatever brand loyalty or goodwill Unity had left. How can you trust a company that is willing to completely change the revenue model for *existing* games that were built with prior versions of the engine?
Unity's new Runtime Fee is a complete joke. Even their example calculation shows a game with $2 million in revenue having to pay Unity $282k per year, or 14% of revenue. And that's on top of the $2000/seat/year Unity Pro license cost.
Replying to @TheBonnieKiwi
@TheBonnieKiwi really enjoyed playing the BIG Inflatable Deathrun with some friends. It never got boring and it had just the right length and level of difficulty for that kind of map.
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Replying to @mikekasprzak
@mikekasprzak sorry if you're not the right person to ask about this, but I uploaded my game and it seemed to be working for a bit, but now the zip file is showing "not found" ldjam.com/events/ludum-dare/…
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RIP Overwatch 1, it was a good six years!
I’m looking forward to OW2, but I’ve gotta admit I’m pretty annoyed with the new SMS requirement. It means my kids won’t be able to play Overwatch at all despite them each buying it only a few months ago.
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Replying to @SquareWordOrg
@SquareWordOrg SquareWord is my dad’s favourite daily puzzle game. He recently shared his stats with me and I was really impressed:
If anyone following me just happens to like train-based puzzle games, this one looks great!
Being able to generate AI images locally with Stable Diffusion is a lot of fun. It feels so powerful to be able to make tons of images at once.
For example, this is a 5120 x 5120px image generated in 13 minutes on my 3080 gpu ("guinea pig eating lettuce, needle felting").
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I wonder if the higher-ups at @unity realize just how much they're ruining their brand with many of their recent decisions. Engine usage is a lagging indicator since devs aren't going to stop using Unity mid-project, but fewer and fewer will choose it for new projects.
Just won a game of Fortnite… on my iPhone. Cloud streaming doesn’t make for the best gaming experience but it’ll probably be good enough for many players.
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This is really impressive from Epic, not just some token gesture but all the revenue from the launch of a brand new Fortnite season.
Our deepest thanks to everyone who joined us in supporting humanitarian relief efforts for people affected by the war in Ukraine.
Together with the Fortnite community and @Xbox, we raised $144 million USD for @DirectRelief @UNICEF, @WFP, @Refugees and @WCKitchen.
Last weekend I spent a few hours making a little puzzlescript game for the #weeksauce jam.
mattrix.itch.io/lithium
Finished Elden Ring this past weekend! It was my first soulslike game and despite some issues, I really enjoyed it overall.
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We were inspired by Wordle, so we decided to make a web version of our game Sidewords. It’s a word game that’s a bit more of a puzzle. You can play it here: sidewords.ca
Finished #AdventOfCode2021 - First time I've actually stuck through until they end. There were some tricky ones but it was a lot of fun!
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On the other hand, I also watched Foundation recently. It started strong but got more into handwavy magic nonsense as the show went on. It felt like such a missed opportunity.
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Despite never having played League of Legends I’ve gotta say that Arcane is a masterpiece. Not a moment wasted, so much confidence and style. Absolutely a must-watch.
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