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Prev. NEURAL
Joined March 2024
Attention Citizens, 02.11.26 → $RYFT Presale 03.11.26 → $RYFT TGE Your chance for $RYFT Presale is below 👇 Your next life is loading...
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RYFT CORP retweeted
Replying to @Kalshi
JUST IN: @RYFTCORP to offer $50,000 to developers who vibe code games with AI
EVERY CITIZEN IS A GAME DEV NOW. $50,000 FOR THE ONES WHO PROVE IT.
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gRYFT What’s the best game on RYFT right now? 👇
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// RYFT TV Built before the hype wave. With @chesus / @RealityCheck_RR
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> TRANSMISSION // 15 days live 10,560 accounts 2,529 games built from a prompt 228 live in the arcade 10,715 plays 4,054 multiplayer rooms opened No studio. No publisher. One prompt each. The future is here...
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Attention Citizens, RYFT GAMES S01 // EXTENDED Entries now close 8 NOV, 23:59 UTC. What changed since launch: > MCP is live > Multiplayer is live > Credits per account doubled > Generation costs down 20 to 40% More time to build. Make it count. $50,000 // One prompt to enter.
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// RYFT TV The skill is knowing what makes a good game. With @chesus / @RealityCheck_RR
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RYFT CORP retweeted
People are saying web3 gaming is back. But what does that mean exactly? And how does web2 actually experience the change right now? I recently watched an extremely valuable video of a game publisher and indie dev discussing the state of gaming. Here is the gist of it: Old gaming is absolutely done. Now it's all about fast iteration and testing: Build one room. Give people a fun gameplay loop. Put it live. If players respond, build more. That’s how Roblox developers described their process. If you hold $RYFT, that example gets right to the heart of what we’re building. Make the first attempt cheaper and faster. They’re seeing developers pitch games with budgets around $20,000 and timelines of three to six months. Others test a Roblox concept in just one or two months. With RYFT, this is reduced to a day. That’s why AI-assisted creation matters to us: more people can try an idea without committing years of their lives before finding out whether anyone enjoys it. Let the audience help shape the game. They described developers updating games daily while people are already playing. Imagine a streamer doing that with their community: viewers suggest something, test it, and come back to see what changed. For Ryft, creation itself can become content - and the community can participate from day one. Give people something fun to do together. One other point was that lightweight multiplayer games (aka friend slop) could have huge staying power. A small game can become a weekly tournament, a rivalry between communities, or something friends jump into after a stream. Those are the kinds of experiences we want creators building on Ryft. Help creators get all the way to players. They questioned publishers that only arrive once a developer already has a game, wishlists, and attention. That’s why our ambition extends across creation, publishing, discovery, monetization and community. Getting something built is valuable. Getting people playing it is where the opportunity becomes real. Support more attempts, then grow what works. Their phrase was “more bets, smaller bets.” I think that captures a lot of the opportunity here. Shared tools make each attempt easier. Players show creators what connects. The promising ideas get more time and attention. They also made a point I agree with: copying whatever is popular produces a lot of interchangeable games. Faster tools alone won’t make people care. What makes me bullish on Ryft is giving more people the tools to make something worth playing, a place to build a community around it and a way to immediately monetize it. We saw this trend coming 2 years ago, and spent that time building the foundation for all of this. If we execute the next months correctly, we and the whole $RYFT community will be perfectly positioned to reap the rewards of our labor and conviction. LFR
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// RYFT TV All you need is an imagination. RYFT makes it possible. With @chesus / @RealityCheck_RR
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// RYFT TV Every community needs a place to hang out. Alpha Gems is getting one. Built in RYFT. @0xAlphaGEMs @CrypSaf
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RYFT CORP retweeted
// RYFT TV A key. Another level. Another level. This one keeps going.
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RYFT CORP retweeted
// RYFT TV Build on what came before. Remixing is how every great game got made. Now it's a feature.
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// RYFT TV A game starts with an idea. Describe it. Iterate on it. Make it yours. @0xAlphaGEMs @CrypSaf
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Attention Citizens, SPECIAL GUEST // RYFT × CHEESUS RYFT TV is going live today at 3 PM UTC with @chesus On stream AND on Spaces. Watch: xitter.cf/i/broadcasts/1dJrPrjpp…
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// RYFT TV Citizens asked for it on Sunday. It shipped on Monday. The feedback loop is getting shorter.
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