
Founder of Hypixel Having fun working on @Hytale
Quebec, Canada
Joined April 2008
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My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2.
That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there.
Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community!
While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration.
Cheers all, see you soon.
Simon
About 5 days left to submit fan art, animations, and video tributes for the Technoblade documentary film!
Thank you all for participating, he truly had and still has such an amazing community!
Submissions: technobladeneverdies.com/
I'm honored to share that the official documentary Technoblade Never Dies is now in production!
You can submit testimonials, fan art, animations, and so on here: technobladeneverdies.com/
When I got the opportunity to be part of this documentary, I had one special request: involve the Technoblade community!
It's been a pleasure working with everyone involved to get this into production. After my first meeting with the director, Steven Lake, I knew he was the right person. He truly understands what Technoblade meant to all of us. Please check out the video on the website to learn more about his vision!
For Hypixel and me personally, it was important to help make this documentary happen as a thank you to Technoblade and his family, a thank you for all the great memories and opportunities he gave us. I don't think I'd be where I am today without him. Even before the fame, he helped shape Hypixel behind the scenes and was such a good person to be around.
It's also been a pleasure to work with one of Technoblade's artists, @jester_u, on the artwork for the website such a wonderful person!
Please note that all of Hypixel's profits from this doc will be going to charity. My honest goal is for my two young kids to see this documentary, learn who Technoblade was to all of us, and get inspired.
Again, thank you, Alex, for all the great memories. We miss you dearly.
Technoblade never dies.
I bet $3000 he can't kill in less than 35 tries, lets see how it goes
Let's do it.
twitch.tv/elrichmc
Simon retweeted
This is time! We're again looking for animators capable of working in #Blockbench.
Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale 馃挮
Congrats @Taf_The_Penguin on winning $15,000 for completing my hardcore challenge!
I'll donate $15,000 to the first streamer who kills the Gobliterator boss in hard mode, no armor, no potion, no glitch, in hardcore mode (you can use iron weapons available in Exploration Mode). It must be streamed so we can watch the VOD; don't cheat, bro.
GG @Taf_The_Penguin won the $15k! Insane runs!
Shoutout to @GnormalUser for getting very close!
See you next challenge bois!
These two players got VERY close to winning my $15k challenge!
Hardcore and hard mode, no armor, no consumables with iron weapons on the boss!
twitch.tv/tafthepenguin
twitch.tv/gnormaluser
I鈥檓 posting so they crumble under pressure!
The first Hytale early access chapter is now live!
Stay tuned for updates in the coming weeks as we work towards cozy content, itemization, and much more to turn this into a proper sandbox RPG.
We are trying to publish Hytale Early Access Chapter I, but GitHub is having issues, so there's no ETA yet; you should get the update in a few minutes. We will try to re-run the deployment now.
Microsoft is just trying to slow us down (jk)
The team over at @HytaleModding is going to run and help us moderate the $15k challenge! Please head over there for rules, etc. I'll be busy with the Chapter I release, so I hope all goes well for you all!
Please note, this is an extremely hard challenge. I don't recommend trying.
Since Hytale is a sandbox game and this is our first time doing this type of challenge, I expect some issues around what counts as an exploit and what doesn't. It is what it is; come have fun, watch streamers, don't expect to win.
chapter1.hytalemodding.dev/
Tomorrow we are adding support for 2 new languages for Hytale: French and Spanish(Spain)!
The new chapter content won't have translations just yet; keep that in mind! Shouldn鈥檛 take long to update with the community鈥檚 help! 馃槑
Simon retweeted
We can't wait for you all to join us for Chapter 1 tomorrow at 10 AM EDT.
Cursebreakers can now claim their Chapter 1 bonus key in the accounts portal, enjoy!
The full Chapter I: Out of the Breach trailer (2m40s) will also be released tomorrow, 10 AM ET, October 12th!
Imagine after a few chapters how crazy this game is gonna be lol
The amount of work the team has put into Hytale over the past few months has been incredible, from Chapter I content and minigames to bug fixes, modding tools, and everything else.
It hasn't even been a year since we acquired Hytale, and we're just getting started!












