Brilly ⭕️ retweeted
“It would have never gotten done without the Render Network.” -@Yo_Brilly
Four weeks out from the main stage at #Breakpoint2026 then BEYOND THE FRAME, an immersive art experience, hosted by Render Network and @solana on Nov 16.
RSVP: luma.com/frzpha3k
Four weeks until the lights drop at Olympia. @Yo_Brilly built the Breakpoint 2026 opening visual experience
“The minute that animation starts, I want silence. Then I want to drop it on them. I want to blow them away.”
16K of LED, every screen in the room, one canvas. We're going quiet and then blowing the roof off Olympia. 🔥 This year's opening is the biggest thing I've built with @solana, rendered on @rendernetwork. You're not ready. #Breakpoint2026
Four weeks until the lights drop at Olympia. @Yo_Brilly built the Breakpoint 2026 opening visual experience
“The minute that animation starts, I want silence. Then I want to drop it on them. I want to blow them away.”
Brilly ⭕️ retweeted
Been cooking this one for a while
The opening few minutes of Breakpoint are going to hit
Big thanks to @Yo_Brilly for trusting us to tell a little of the story behind it
4 weeks to go 👊
Four weeks until the lights drop at Olympia. @Yo_Brilly built the Breakpoint 2026 opening visual experience
“The minute that animation starts, I want silence. Then I want to drop it on them. I want to blow them away.”
Brilly ⭕️ retweeted
I still get chills watching this back!!!🔥This cooked SO hard. Cannot wait to show you all what we’ve been cooking up behind the scenes for London. We’re opening BP26 with another EPIC piece by @Yo_Brilly rendered on @rendernetwork
Just wait until you see what’s coming! 💥
BREAKPOINT
Four weeks until the lights drop at Olympia. @Yo_Brilly built the Breakpoint 2026 opening visual experience
“The minute that animation starts, I want silence. Then I want to drop it on them. I want to blow them away.”
Brilly ⭕️ retweeted
I love Gaussian Splats and Substance Painter, and Photoshop.. So why not have Splat Painter?
I started developing a splat painting toolkit that includes procedural texture application, masking, layering, blend modes, relighting with multiple lights, custom texture import, displacements, stencils and more with paint brush and animation features coming soon. Now you can customize your Gaussian Splats in real-time procedurally in live web view 💪
Brilly ⭕️ retweeted
From motion capture to character to environment to final render - one seamless pipeline. Live at #RC2026.
@JonathanWinbush → Motion capture
@eyedesyn → Character created in Cinema 4D
@Yo_Brilly → Environment built using @OTOY Studio + 260 frames on Render Network in 12 minutes
Watch the full talk:
Brilly ⭕️ retweeted
Had an awesome time @rendernetwork #RenderCon! Basically had a front row view of the future of our industry, filled with AI and Gaussian splat craziness!
Appreciate @OTOY having us present!
Day 2 - Workshop Preview for #RenderCon2026
From Production to Render: The Collaborative Character Pipeline (12:45–1:15 PM PDT)
EJ Hassenfratz (@eyedesyn) explores character design and retargeting workflows in modern production pipelines.
Use code COUNTDOWNTORC for 50% off - expires tonight at midnight PST: rendercon2026.com
Brilly ⭕️ retweeted
Some of the best in the industry in one space. Exactly the energy we came to create. Thanks for being part of it @eyedesyn @JonathanWinbush @Yo_Brilly.
The recap is just getting started. #RenderCon2026
Had an awesome time @rendernetwork #RenderCon! Basically had a front row view of the future of our industry, filled with AI and Gaussian splat craziness!
Appreciate @OTOY having us present!
Brilly ⭕️ retweeted
From @Yo_Brilly at #RC2026 - “Production to Render”
@OTOY Studio lets artists train custom shaders on their own illustrations, bringing their signature style directly into the render pipeline.
Brilly ⭕️ retweeted
Thanks for coming out, we had a packed house! 🤙🏿🤙🏿
Day 2 – Workshop Preview for #RenderCon2026
From Production to Render: The Collaborative Character Pipeline (12:45–1:15 PM PDT)
@JonathanWinbush breaks down motion capture workflows powering modern 3D animation pipelines.
RSVP: rendercon2026.com
Brilly ⭕️ retweeted
Had an amazing time talking GSPLATS today with @Yo_Brilly and @SchoolOfMotion
To keep the momentum going, Splat Asset Pack Vol. 1 is free for a limited time.
Use code: SOM2026
sdimaging.gumroad.com/l/spla…
Brilly ⭕️ retweeted
NEXT WEEK ➡️ Join our LIVE workshop on Gaussian Splats and the future of 3D with @Yo_Brilly and Spenser Dickerson from @OTOY!
Get access to our exclusive livestreams, community and full course catalogue with All-Access ➡️ som.bz/40GGIVr
Brilly ⭕️ retweeted
RenderCon 2026 returns April 16-17 for a two-day conference at Nya Studios in Hollywood, CA.
This year we're focused on the last mile of AI in media production: real workflows, control, consistency, and scalability - turning demos into production-ready pipelines.
We’ve opened a limited $99 Pre-sale (Community Pass) for ecosystem supporters (ends Feb 28).
Get tickets: rendercon.ai/2026
Brilly ⭕️ retweeted
Saw the @SolanaConf opening live - with my own eyes.
Let me tell you, it was outstanding.
Creating the show opening animation for @solana Breakpoint 2025 was incredible. The animation was 23000 x 8000px! Rendering that many frames at this scale would have been impossible to render with the timeline locally. Utilizing the @rendernetwork made it all possible.
Creating the show opening animation for @solana Breakpoint 2025 was incredible. The animation was 23000 x 8000px! Rendering that many frames at this scale would have been impossible to render with the timeline locally. Utilizing the @rendernetwork made it all possible.
Brilly ⭕️ retweeted
Produced at 20K+ resolution in a matter of weeks – with daily iterations running on thousands of global decentralized GPUs.
DePIN on @solana makes the impossible everyday business.
This is the future of creativity – ft. @Yo_Brilly



























