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toasty

Australia
Joined February 2013
Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)Photo by bored (@0berod)
bored retweeted
Someone on Reddit built a game where you ride a dirt bike on top of any company's stock chart.
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You thought Trump’s Iran war rants were unhinged… Well, I turned them into a full emo song. Enjoy.
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yesterday while I cooked dinner for my son, he was so mature and said, "one day i’ll help you with bills, groceries, and expenses." my eyes teared up he’s a 33 year old crypto trader
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Trump securing the Iran deal
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Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: genesis-world.readthedocs.io…). The Genesis physics engine and simulation platform is fully open source at github.com/Genesis-Embodied-…. We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: github.com/Genesis-Embodied-… Project webpage: genesis-embodied-ai.github.i… Documentation: genesis-world.readthedocs.io… 1/n
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ALL TIME HIGH
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· Exhale ·
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These eth podcasts are getting out of hand
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Thanks to the 160 million people who made #AfterLife the most watched British sitcom in the world. This is still one of my favourite scenes ever 😂
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Me looking at the Bitcoin chart today
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If you missed the ‘X’ interview between @elonmusk and Trump…here’s the short version
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