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Camelopardalis_FGC (@2000Chatters) profile picture

Cybele enjoyer | permanent labber | lvl 2 connoisseur https://teapaw.org/t.co/bBb41ADP0s Join the JP Discord for more tech

Joined August 2025
Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)Photo by Camelopardalis_FGC (@2000Chatters)
Sagat can do this meterless (ignore the drop at the end) #SF6_JP
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Camelopardalis_FGC retweeted
The entire Democratic Party owes a massive debt of gratitude to Zohran Mamdani. Before his rapid rise, the party was largely rudderless, suffering from a loss of direction, momentum, and self-confidence. By drifting away from the working class, the party naturally saw voters walk away in response. Mamdani single-handedly corrected the course, bringing vital energy, ideological clarity, and an authentic connection back to the very people who had been left behind. Without his influence, the party’s current standing would look very different.
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Camelopardalis_FGC retweeted
2016 Capcom: “Happy Halloween everyone! Here are some Halloween costumes!” 2026 Capcom: “Happy Halloween everyone! Arjun has a pillar move”
It lurks from below. It scares before it shows. Happy Halloween from Arjun's pillar!
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Camelopardalis_FGC retweeted
Os merecéis que Konami no saque nada nuevo jamás y encierre sus sagas en las Pachinko. No os gusta nada nunca, quejarse es válido pero nunca aportais nada constructivo solo es "boring ass" "netflix-vania" pero no elaborais nada de eso y solo repetís lo que habéis leído de otros
incredibly boring music
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JP is my favorite zoner in Street Fighter 6
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thank you @ssshuckle for the amazing art as always
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Camelopardalis_FGC retweeted
Gotta love level 2s
This quoted post is unavailable.
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Camelopardalis_FGC retweeted
Replying to @V_rbatim
Look, Verbatim, this is what Fighting Games are. You’re basically saying that Fighting Games are all luck UNLESS everything can be reacted to. But that just isn’t true. Fighting Games are about reads. Sometimes hard reads, sure. But that’s the essence behind them. Without that factor, Fighting Games would cease to function as a competitive genre. The best players are the ones that make the best reads. Sure you may never know if the opponent was going to throw a Fireball or whatever, but people fall into patterns. And you can learn to read that. If a player does the same pattern repeatedly, YES, it’s a bad Fireball. Again? I’m not discounting your concept that no Fireball can be a bad Fireball. But people fall into involuntary patterns all the time. Fighting Games are largely about tension. Think of not Throwing a Fireball as a rubber band you keep stretching. When the tension gets too strong, you cave and Throw the Fireball. People can READ that tension. Instinctively. Especially once you gather more information on the player from other interactions. So while there’s no way to know if your opponent would actually throw a Fireball at a given moment, that doesn’t mean there’s no bad Fireballs. Because most people will throw Fireballs at given tension points. The best players are the ones that can stretch that rubber band just a tiny bit further, or even not wait until it gets to the tension point at all. I call it syncopation. Fighting Games have a rhythm, a beat. That’s the first thing I try to learn about a Fighting Game: the rhythm and beats of a Fighting Game. And then you have to learn how to not do everything in those rhythms. That’s what makes a player strong. In a vaccuum, we can’t ever know if a player will ever throw a Fireball. But when you have played so many players and have gathered information on player archetypes, you understand their rhythms. And thus they become predictable: you can make reads on them. And so the Fireballs they always throw on beat, when they reach the same tension points, those are bad Fireballs. The thing is that it always comes down to psychology. Talking about Fighting Games in a bubble of isolated moments never tells even a fraction of the true story. You are ALWAYS fighting another human, so there will ALWAYS be reads and patterns to detect etc. There’s always a story told across games, rounds, etc. that lead up to the decisions you make. You even admitted that many Akuma players you’ve fought tend to throw Fireballs in similar patterns. That doesn’t make you LUCKY that you Hazanshu’ed over them, that means the Akuma players played predictably, and that means the Fireballs they threw were not good Fireballs. The main point here is that it has to be understood that the human brain is very flawed. And people fall into patterns, even in groups. That doesn’t make the “guessing game” bad by nature. There’s so much information that can be used for psychological pattern recognition, and instincts oftentimes bear fruit. Don’t view every interaction in a Fighting Game in a vacuum. It does a massive disservice to the genre as a whole.
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Practical 5hp xx EX Ghost sideswitch Lvl 2 combos: 1. Safe from LVL 1 DI, doesnt work on projectile supers 2. Safejump that allows for fuzzy j lk 3. Safejump that is +19 ob, punishes perfect parries if they press (they will), and hits certain DPs (Juri, Chun li) #SF6_JP
Replying to @EngoNights
Here are some things I found
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Did you block it?🪄 #SF6_JP
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Thank you snake eyez for always being there for me when Im down 100MR
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Camelopardalis_FGC retweeted
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The properties of ex swipe apparently allows for some funny side switching shenanigans. (H portal here covers both backroll and quickrise from reversals in the same way, allowing you to always end up on the left if they don't reversal) #SF6_JP #SF6
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Camelopardalis_FGC retweeted
JP just can't do it in this meta anymore No results, half the cast invalidates his zoning, Top players can't make him viable. The only player who made him work had to retire cus winning with him made him ill. He really is Potential Top Tier #BuffJP
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Camelopardalis_FGC retweeted
If you still think JP is top 1 right now with Mai, Terry, Ed and Sagat running around completely dominating every top 8/top24 chart, you're playing and watching this game with your eyes closed. Does JP have the highest potential/ceiling in SF6? Sure, but he's not top 1.
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darude_dpstorm needs to be killed
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Camelopardalis_FGC retweeted
墓場まで持って行くつもりだったコン ここまでなるの知ってたからやっぱ棺に入れてた方が良かった感ある 裏からの引き中P中グルを小技*3(→小足スカ)→前ステ弱設置にすると少しだけ対応キャラ増えるけど、そもそもそんなキャラには別ルートに行くのであんま関係ない #SF6_JP
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Replying to @wewifuruyoni
@wewifuruyoni This combo is great, you can even turn it into a DI protected stun on 90% of the characters
ももちさんの動画で知ったけどSA2からコパ中足中段もいけるんやね。 知らなかった。 4中PSA2サボってたけど頑張るかぁ
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