Honk retweeted
The first 10 minutes of play in the new @hytopiagg (NFT Worlds) game we're building to relaunch from the dead
The idea is Minecraft + Runescape + Path of Exile + USDC game economy
Made so far with @threejs (Rust/WASM + WebGLv2 + WebRTC), me and 30+ parallelized Opus 5.5 agents
Honk retweeted
Today I'm launching @TryYaps on Android - a voice-first keyboard I've been rebuilding from the ground up!
Ships with everything you'd expect from a modern keyboard - swipe typing, smart suggestions, autocorrect, emoji, GIFs, multi-language, light/dark themes, the whole familiar toolkit. If you're coming from Gboard, nothing to relearn.
But the reason it exists is one shortcut away. Dictation that's genuinely 4× faster than typing.
It also comes with some robust note taking features. A reading mode that narrates any text aloud. It also cleans up rambling drafts into something send-ready. Every one of those running on-device - no cloud, no listening, no account needed to get started.
I kept wondering why no one had just built voice INTO the keyboard itself. The answer is simple, it's tough to do well 😅.
Either way I built it, and will keep improving it. Feels a bit unreal to be shipping a full-stack keyboard as one person but it was fun and a necessary first step for a much broader suite of tools.
If you've ever want to just yap the thing instead of typing it out - link in the comments.
Honk retweeted
You can monetize right now with neo. Microtransactions are live, we'll release documentation and guides eventually.
Whoever has the first (semi-polished at least) neo game live will get our hands-on support implementing it.
Honk retweeted
🚨 HYTOPIA-NEO, the next generation of the HYTOPIA framework, is live for testing.
Neo will quickly replace our old "HYTOPIA SDK" as the final generation of the HYTOPIA game client/server.
We'll be releasing a full announcement, overview & demo video soon, but if you're ambitious, here's how to get set up! 🧵👇
Honk retweeted
WHAT? 😱
2000 Bots at 144FPS!
@threejs has done it again!
The game browser revolution has begun!
Honk retweeted
HYTOPIA's Game Engine Is Now Open Source!
We're excited to announce that we've open sourced HYTOPIA's game engine under an MIT License.
You can use, contribute, and get involved with HYTOPIA development here: github.com/hytopiagg/hytopia…
Don't forget to join our Discord!
RT @hytopia: The @hytopia Shop (Marketplace) is Live!
Check out our four partnered Lootboxes from @NeuralPixelAI / @YeeHaw_Games / @Ricard…
Honk retweeted
📸📸📸📸📸📸📸📸📸
Screen record and post those lootbox openings...
We're going to give away something special to a random opener.... 🤫
Be sure to record, post, and tag @hytopia to qualify!
Honk retweeted
Check out this week's @hytopia update now!
(2-16-2026)
Topics covered:
- Staking System Delays
- Team Changes & Burn Reduction
- Marketplace Update
- In-House FPS Game
- "Flipbook" Particles
- Node-Level Transforms
- Entity "Shadows"
- Guest Chat Bug Fix
- Game Releases
Honk retweeted
Lets get our community to let @notthreadguy know about @hytopia! Please help! 💕
> browser based metaverse
> non custodial wallet
> assets are nfts but nobody knows
> ai code powered game designer
> anyone can launch a game
> novel token standard
> designed for in game economies
> compete with roblox on extreme token volatility and ease to deploy
> remove 80% fees
> add system for devs to crowdfund capital (ico)
> let big players throw money behind talent
> make more people rich than roblox
every onchain narrative is dead tired and reached price discovery years ago. why is nobody running back metaverse/gamefi with the ai tools we have now
who is working on this
Honk retweeted
Wanted to give an update on @hytopia traction as we head into Q1 2026. A lot of exciting updates, as well as clarification on how the platform is starting to grow, and why it's growing the way it is.
It's very important to recognize that traction and growth in @hytopia is being 90% dominated right now by the Asia / Southeast Asia markets for those curious.
This is specifically driven by underserved countries with language barriers and lower end devices that most mobile games typically don't run well on or just don't optimize at all for.
This is intentional.
We started hitting this first because it gives us a lot of wins short and long term.
1. We had to build automated localization infrastructure to auto translate all content of all games without devs needing to do anything. All HYTOPIA games now play in every major language based on your device language, automatically. This is a benefit of building on web tech. Using a UI library would of made this a massive pain.
2. Targeting low end mobile devices (Think $30 to $100 android devices) and running smooth on them unlocks a whole under served market segment where we can predictably pick up players and iterate faster on systems with more player volume at the start.
3. More players has continued to bring more dev interest, more feedback from players to devs, and overall just more engagement for us to monitor and improve from.
4. As the platform improves, the games are getting better, the engine is getting better, and we continue to improve retention (We're up 2x on d1, 6x on d7 and 12x on d14 in the last 3 months, this isn't world shattering retention but the trajectory is clear and we very distinctly know what is blocking it from climbing higher), As retention responds to improvements, we'll start rolling out and focusing more modern markets with more modern devices.
5. Since we optimized for the bottom of the barrel and all language barriers to start, the experience on more modern markets is only going to be that much better. All games are also default-global distribution without any dev intervention. We're a 4.5 star app currently when the majority of devices using us are some of the worst android devices people use by majority.
The last piece here is we've seen a strong inflection point with our recent AI Agent changes where it's becoming so good that you can realistically build proper quality games not using just prompts to the HYTOPIA agent/mcp and using our point/click map editor. This will only improve, and we will very quickly (likely next 6 months) hit a cursor-like moment and product (wink wink, studio) for game dev.
To the future!
2025 was definitely a great year for HYTOPIA and 2026 should be even better 🚀
Here's the last 3 months of @hytopia's growth 🚀🚀
- 2k to 40k DAU: +1,900%
- 30k to 500k MAU: +1,566%
- 6k to 400k mobile MAU: +6,566%
- 30k to 700k+ daily minutes played: +2,233%
- 2M to 19M total minutes played: +850%
- 386k to 4.5M total games played: +1,065%)











