300Mind is a creative game design and development studio that creates amazing 2D, 3D, HTML5, and AR/VR games, offering unforgettable gaming experiences.

India
Joined July 2021
“My FPS is low” is not a diagnosis. It is a symptom, and the fastest way to waste a week is to start optimizing before you know the cause. The first question is simple: is the CPU or the GPU taking too long to finish each frame?
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How does Unreal Engine know whether a character is walking on grass, metal, or wood? The answer is Physics Materials, and they are one of the most useful small systems in UE5.
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Drag your vector artwork into the Brushes panel and choose Art Brush. In the Art Brush Options dialog, set the scale option to Stretch Between Guides. Then drag the guide lines in the preview window to mark which section of the artwork should stretch.
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An animated long shadow on text looks like a motion graphics job, but in Premiere Pro it takes about a minute. Type your text on the timeline. In the Effects panel, search for Long Shadow (it sits under Perspective) and drag it onto the text layer.
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One of the most common architectural mistakes in Unreal Engine multiplayer projects is putting data in the wrong class. The rule is simple. Store data where it logically belongs. Display it separately. Keep the rules on the server. #UnrealEngine5 #UE5 #GameDev
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UI Toolkit is Unity’s modern UI system, and setting it up from scratch takes less than five minutes once you know the three components involved. Create an empty GameObject in your scene and add a UI Document component to it.
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Stop rotating objects one by one. 🎮 Select all → Right Click → Transform → Randomize Transform → enable Rotation → adjust Z axis. Done. All objects randomized in one shot. The small Blender tricks that save the most time are always the simplest ones.
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Wishing a very Happy Birthday to Asha Rajput, Founder and CEO of 300Mind Studio. 🎂 Her leadership has shaped not just the studio but the culture of how we build, with craft, ambition, and a genuine love for the craft of game development. #HappyBirthday #300Mind #Founder #CEO
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Video inside text is one of those effects that looks complex and takes about two minutes once you know the steps. No third-party plugins. No After Effects. Entirely inside Premiere Pro. #PremierePro #VideoEditing #PremiereTutorial #MotionGraphics #VideoProduction
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Matching an object’s perspective to a reference in Photoshop without rebuilding the shot from scratch, Perspective Warp handles it cleanly. No re-shooting. No rebuilding. Built right into Photoshop.
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The practical rule is simple. Use hard references for core assets that must be available immediately, player character, core UI, essential gameplay systems. Use soft references for anything that loads conditionally, weapon catalogues, skin libraries, streaming environments.
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Building a VR slicing game from scratch means solving mesh slicing logic, scoring systems, item management, and environment setup before you've written a single line of gameplay code. The VR Slice Master Template skips all of that. assetstore.unity.com/package…
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They're doing it because a new IP at $200 million is a bet that might return nothing. A remake of a beloved franchise comes with a built-in audience, proven mechanics, and a marketing story that writes itself.
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This is what 3D environment art does that no amount of UI design can replace, it makes the player feel something before they've made a single choice. A foggy forest with glowing lanterns reads differently from a desert outpost. All six locations were built at 300Mind
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Select your edges in Edit Mode. Press Ctrl + E to open the Edge context menu. Choose Rotate Edge CW or Rotate Edge CCW. All selected edges rotate direction simultaneously, no manual adjustment per edge needed.
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Wave Warp handles it cleanly. It's under Distort in the Effects & Presets panel, drag it onto your water or river layer, adjust Wave Height to around 6 for a subtle flowing effect, and tweak Wave Width and Speed to match the mood of the scene.
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When you move or scale faces in Edit Mode, Blender stretches the UV coordinates along with the geometry, which distorts whatever texture is applied. It's one of those problems that sends developers into the UV editor to fix manually, on geometry that should have straightforward.
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A UV map bug on a bathroom sign forced Insomniac to issue a public statement. Not because the bug was significant. Because in 2026, any visual inconsistency in a game immediately triggers one question from players, was this AI generated?
🤖 Made with AI
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This is a Moroccan street environment built in Blender. The process goes from grey-boxed geometry, cubes, doors, windows, stairs, through shading and lighting to a fully textured, cinematic scene. Blue walls. Warm cafe lighting. Foliage. Decorative pots.
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Warp Stabilizer in Premiere Pro handles it in three steps. Bring the footage into your timeline. Go to the Effects panel, search Warp Stabilizer under Distort, and drag it onto the clip. Open Effect Controls, expand the Advanced section, and enable Detailed Analysis.
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