Wenn ich auch nur einen AP Sion oder AP Yi sehe …
We've finally done it. We figured out a way to go back to the good ol' days. But can @RiotPabro get @RiotMeddler on board?
Tune in to MSI Finals on July 11 at 11pm PDT to find out.
Ich bin ein Hund wenn wir das nicht gewinnen
Alle Jahre wieder, kommt die Lol Magenta eTrophy!
Dieses Jahr aber schon im Sommer am 13.06.
Bewerbt euch bis zum 02.06. um mit unseren Captains @noway4u_sir, @TolkinLoL, @itskarni, @LoLSola, @Broeki2, @TheRealTwoStone, @thunnyx und @4CESSSS um 5000€ spielen zu können!
⬇️
Können wir bitte eif die elo jedes accounts hard resetten damit die ganzen gekauften/geboosteten accounts, die nicht da hingehören wo sie gerade sind, mal von neu starten müssen? Vor allem in master sind viel zu viele spieler, die nicht master sein dürften
Werden wir geprankt?
Warum machen die xerath zu tchernobyl 2.0???
Patch 26.6 Full Preview
Azir
- We're buffing Azir to distribute some of his power back into regular play capabilities through scaling power that Azir players hopefully will appreciate
- Phreak is Xerath
Lissandra
- Lissandra hasn't really felt the same since her Q cooldown was nerfed in Season 9
- Times have really changed since then and her perma priority waveclear + aftershock taking days and in the vein of making champions feel better to play, we're seeing if she can sustain having this cooldown again
Olaf JG
- These changes are targeted at Jungle, which has been languishing a bit
- Top is a little bit weak, so he will be getting buffed there a bit too
Sunfire Aegis
- Sunfire's build cost (1000g) has been long cited as a pretty painful experience of the item
- While we think having some painful build paths is valuable for the long term value of League, we think this one is a bit too painful
----------
Ranked
EUW/VN Matchmaking
- We've had about a week and a half now of autofill vs autofill matchmaking being Live and we're seeing excellent results
- In regions like Vietnam with a high autofill rate, we're seeing autofill vs autofill go from ~25% of games to 75% of games
- In EUW, regular play was already good (90% of the time autofill vs autofill), but in high MMR we went from 30% to 85%
- We will continue to roll out to more regions over the coming patches as we're seeing positive results here
Apex LP
- So far, so good on Apex LP fix resolving most of the issues. The fix looks to be good and is holding
- >98% of players should be between 19 and 21 in terms of LP gains, calibrating up and down in small amounts (+19/-21 or +21/-19 or +20/-20)
- We have one small fix coming in 26.6 to make this even more consistent
Hwei buffs
Patch 26.4 Preview!
Overall
- Things are looking pretty stable; we're seeing some pretty marked game time reductions (probably from) the turret plate bulwarking reductions
- We're still waiting to see the impact of the faelights and early vision changes on Jungle, but need a full patch to draw some conclusions there (and on the early bounty changes)
- After this patch, things are likely to be in a pretty good spot overall, would love to hear from y'all what other things need changing
- We've gotten a few initial surveys back from players and Top and Bot have been reporting higher satisfaction and power, while JG, Mid, Supp have been either neutral or lower sentiment.
- This was pretty much our goal, but there's still some fine tuning to do, expect some of that in some of the coming patches
Systems
- Hexoptics hasn't really managed to pick up much of an audience, so we're making some adjustments to make its damage amp passive more accessible to more champions along with some other tuning adjustments
Champion Changes
- First Stand is coming up on 26.5; we're making a lot of changes for both general balance and hitting a few of the other outliers/forgotten champions
- There isn't really a major theme here, other than trying to adjust some of the outliers that especially have benefited overly from some of the systems changes (items or otherwise)
- Some of our unconventional junglers are also a bit worse for wear, so we're giving them a bit of a bump up
- Mel and Zed are in a decent spot after the hotfix buffs, so we're letting them sit for a bit to stabilize
Challenger+ Ranked
- We made some adjustments this patch to increase queue times in Challenger to get better match quality
- We're going to walk this back a bit as even though match quality has factually improved a bit, players are still feeling like those matches aren't higher quality, while having longer queue times
- Going to walk it back about halfway as a result
Die bannen eif alles was ich diese season gespielt habe 😭😭😭😭
Patch 26.3 Preview!
This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes.
Ranked
- We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things)
- We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced
- As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here
- I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains
Game Metrics
- We've seen game snowballiness continue to stabilize lower than Season 15 values
- Game times are also coming down a bit back to S15 values
- As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on
- We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun
- What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit
- At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations
Towers & Objectives
- There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives
- We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more
Vision
- With early game faelights and slower first clears, early ganks have been a bit harder to come by
- We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average
Items
- There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time
- Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed
- The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch
- Dusk & Dawn has been a super hot topic!
- We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it
- This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying
- This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users
- Having said that, we think the item power budget and shape is a bit off
- D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane
- We're adjusting its profile (+HP, -Damage) to better suit this
Die haben den champ eif gef
























