Senior Data Scientist @Zalando Previously @IBMWatson. CV + Generative-Models. Proceduralism in Blender

Dublin City, Ireland
Joined June 2011
Procedural Crystal in Blender Geometry-Nodes. Get it for FREE on Gumroad: sagado.gumroad.com/l/jjetq #b3d #geometrynodes #crystal
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Another example: volumetric-slicing. Extremely simple with the new SDF Grid option in Blender 5.2. Both "in and out" slicing. I'll also share the Blender file with all the utils I'm demoing once I finalize the list and clean it up. #b3d #gaussiansplat
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Blender 5.3 supports gaussian-splat natively, just drop your .ply file in the scene! I'm collecting in this thread some cool things you can do by combining it with geometry-nodes and basic shader #b3d #gaussiansplat
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A simple example of interactive points-displacement via geometry-nodes. Here we simple offset the position of the point cloud, but we can do smarter things, also based on the splat attributes. #b3d #gaussiansplat
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First thing first... why does it look fluffy? Looked cool here, but it's actually an error. Because of Gaussian splats formulation, you shouldn't apply a rotation on the imported object. Adjust it instead during import time or via a proxy.
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V2 of my Differential-Growth setup in Blender is out! Get it for FREE on Gumroad: sagado.gumroad.com/l/lbyfu Added mesh growth, better rendering utils, performance optimization, cleaner node-groups and more! Drop your feedback or comments here! #b3d #differentialgrowth
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With this setup I can distribute a curve on a grid and use geometry-nodes fields to run parameters grid test. Here I'm testing repulsion and attraction factors on X and Y axes #b3d #differentialgrowth
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Testing on multiple curves, with obstacles and higher level of details. Running also the mesh variant, which hasn't pretty topology, but kinda works. #b3d #differentialgrowth
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Updating my Differential-Growth Blender setup with the new Geometry-Nodes utils, like new "Merge Points", "Volume Grids", "Curve to Tube" and more... Also improving the algo overall for attraction and avoidance #b3d
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v2 of my L-System setup in Blender Geometry-Nodes is out! Get it for FREE on Gumroad: sagado.gumroad.com/l/qrigs Major refactor with performance optimization, cleaner and more compact menus, wind sim, forests and more! Drop your feedback or comments here! #b3d #lsystem
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Mirroring an evolving L-System into an hexagonal formation
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The L-System Forest. Final cleanup and tests before publishing it.
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Added stochastic functionality to the L-system setup, and tested distribution for "forest-like" gen. Can be improved my randomizing more parameters like system type and materials, or even controlled via other attributes. #b3d
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Cleaned wind-setup, fixed UVMap issue, better materials, more randomness in leaves... #b3d #lsystems
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More wind experiments on some L-system results, cleaning up the dedicated modifier to use with the final setup. Wind is a combination of a position 4D noise and a direction scaled by 1D noise. #b3d #lsystem
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A powerful aspect of L-system is branching. I handle it in Blender by simulating a LIFO stack as the "turtle extruded" for each symbol. Push and pop vertices based on the "[" and "]" symbols. Could be implemented in a more performant way via Lists maybe. #b3d #lsystem
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Applying cloth dynamics and forces to generated L-Systems. #b3d #geometrynodes
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Added support for custom rule #b3d #geometrynodes #lsystem
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Updating my L-System Blender setup with the new Geometry-Nodes utils. Already got a 10x performance boost. Also look how nice and tidy with nested "Menu Switch" for preset selection. Bundles and Closures are like savers.
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