Guillaume WERLÉ (@666uille) profile picture

Rendering Architect at Ubisoft (aka Guille^Cocoon) #demoscene

Paris, France
Joined March 2010
Photo by Guillaume WERLÉ (@666uille)Photo by Guillaume WERLÉ (@666uille)Photo by Guillaume WERLÉ (@666uille)Photo by Guillaume WERLÉ (@666uille)Photo by Guillaume WERLÉ (@666uille)Photo by Guillaume WERLÉ (@666uille)Photo by Guillaume WERLÉ (@666uille)
Congrats Matt! Very nice lighting. That was a gentle reminder that I should continue working on my DXR renderer if I want to enter a demo competition again :)
released a new demo this weekend after 5 years out of the demomaking business. mechasm by fairlight came 1st in the PC demo competition at @revision_party 2023 (competition with 41 entries.. damn! that was long). music by @gloom303, logo by @m4de. video: youtube.com/watch?v=qJcRHrp6…
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I agree
"A good plan, violently executed now, is better than a perfect plan next week" but...
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An amazing tour of "the world of computer graphics". This is really good!
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So much details in there, what an amazing work.
Behind the pretty frames of #DeathStranding. Breaking down some tricks and hidden gems of #KojimaProductions's renderer. i hope you enjoy & find this ~5 months worth of freetime article useful 🙃... i had FUN!!!! 👶🐋🌧️🪱 mamoniem.com/behind-the-pret…
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That's why you can't have nice things.
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Sad but true! All the fun is gone.
Replying to @Reg__
These days, with D3D12 and Vulkan, missing barriers, outdated descriptors, GPU crashes and corruptions all over the place, I have a feeling that we are in some dark ages of graphics programming 🏰👑⚔🐉
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Enjoy our new Amiga 500 production released at the Nordlicht22 Oldschool demo competition. youtube.com/watch?v=KuCiFZ7f… pouet.net/prod.php?which=923… #amiga #demoscene
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So nice !
For 3 years now I have been on a journey to recreate game mechanics as a way to learn game development!
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This is pure #demoscene history. Ahoy really nails the topic! I even learned some facts.
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Some kickass demoscene tunes here !
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So chill !
Humbled to be asked to write the music for a new Melon Dezign demo on the Commodore Amiga, 28 years after my last one. youtu.be/dcHguFylhDU #demoscene
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Our entry for the Revision 2021 PC demo competition. Enjoy ! youtube.com/watch?v=CeA88eee…
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@redgnash is on the internet !
For our August #ArtistHighlight, we spoke to Ubisoft environment artist Pierre Afoumado about his work on, “Ghost Recon: Breakpoint”! Check it out on the #SpeedTree Blog! buff.ly/34awjVA #SpeedTree #Megascans #3dsMax #Photoshop #3D #CG #Breakdown #Environment #Landscape
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What the is scariest ? The code itself or the amount of people who praise it in the comment section ?
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Wow ! Ça va surement être très sympa :)
What? A new OXYGENE production at #revision2020 ? live streamed around 16:00 (UTC+2) on sunday, 12?? #demoscene 2020.revision-party.net/even…
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A rare picture of a graphics programmer upgrading the renderer of an AAA project to #DirectX12 while in production.
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The first benchmark of #GhostReconBreakpoint running on the @VulkanAPI is out and it really shines !!! wccftech.com/ghost-recon-bre…
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:) Enjoy our hard work !!!
Ghosts, we are excited to announce that Vulkan API will be coming to Ghost Recon Breakpoint on PC with TU 2.0.0! Get all the intel here >> ubi.li/oklsG
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