Andrew Huang retweeted
This is my way of giving middlefinger to cheaters in CS2.
Introducing Schizophrenia-Strike 2, more info on karola3vax.com/
Andrew Huang retweeted
my book is officially out today and i’m beyond excited!!!
Replying to @ecwpress
“The New Masculinity is a hopeful, refreshing look at the post-feminist possibilities that lie ahead of us all, and it’s a necessary how-to guide for men and boys everywhere.” — @maisonneuvemag 📖
ecwpress.com/products/the-ne…
As much as I love to categorize things, I do hate labeling my own identities. So I lament that I sometimes word things to my friends like "I hate labels, but you know, some people might say I have properties similar to X"
My friend sent me a steam message asking me to vote for some game team. But then he talked back when I accused him of being a bot, and for the next 10 minutes I thought he was a chat GPT scam bot
Andrew Huang retweeted
Library of Ruina - Official Launch
store.steampowered.com/app/1…
A few eponymous algorithms have such a "Well, duh!" feeling--Kruskal’s, Bresenham's--that I wonder if could travel back in time and snatch one for myself. Maybe bubble sort?
Am I paranoid, or does Twitter sometimes delay your notifications ~10 seconds after you visit? I think it could be a good way to condition people to stick around for the chance to receive that reward.
Andrew Huang retweeted
Just released- Insecure by Design, @EpicGames Peer-to-Peer Multiplayer Service: A story about how a few fatal design flaws led to multiplayer session hijacking. billdemirkapi.me/insecure-by…
Imagine you have a rod of gold that grows a centimeter per day from both ends. The kicker? It retains this propperty when cut.
What could go wrong?
A wild idea to stop cheaters from returning:
1) Make your game 100 GB
2) When you ban someone, delete the game
Apparently you can just run in front of a Tesla, and it will autobreak. You also help generate data for their ML team!
People complain that VACnet only catches ragers.
I think that's by design. VACnet is not a high-accuracy cheater detector. It's a funnel into the Overwatch system. If a cheater is too subtle to be banned by Overwatch, I think VACnet is trained to ignore it.
The primary reason for this strategy is Valve's policy of (almost) never banning innocents. Thus VACnet cannot produce ban decisions. It's merely a first pass. Ideally, it would then feed into a good client-side AC. But the VAC client sucks for other reasons.
Even with a 99% accurate cheat detector, 50% of flagged players could be innocent.
Assuming 1% of players cheat, 0.99% are flagged.
Of the 99% clean players, 0.99% are flagged.
Same issue in rare diseases. One solution is many independent tests.







