Game Security @ Ubi

Joined June 2010
Better Anti-Wallhack in @CSGO!
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Andrew Huang retweeted
This is my way of giving middlefinger to cheaters in CS2. Introducing Schizophrenia-Strike 2, more info on karola3vax.com/
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Andrew Huang retweeted
my book is officially out today and i’m beyond excited!!!
Replying to @ecwpress
“The New Masculinity is a hopeful, refreshing look at the post-feminist possibilities that lie ahead of us all, and it’s a necessary how-to guide for men and boys everywhere.” — @maisonneuvemag 📖 ecwpress.com/products/the-ne…
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Short-term time-travel pro tip: Google Maps allows you to plan trips about a week into the past.
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Thank you chat gpt
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As much as I love to categorize things, I do hate labeling my own identities. So I lament that I sometimes word things to my friends like "I hate labels, but you know, some people might say I have properties similar to X"
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My friend sent me a steam message asking me to vote for some game team. But then he talked back when I accused him of being a bot, and for the next 10 minutes I thought he was a chat GPT scam bot
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A few eponymous algorithms have such a "Well, duh!" feeling--Kruskal’s, Bresenham's--that I wonder if could travel back in time and snatch one for myself. Maybe bubble sort?
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Am I paranoid, or does Twitter sometimes delay your notifications ~10 seconds after you visit? I think it could be a good way to condition people to stick around for the chance to receive that reward.
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Imagine you have a rod of gold that grows a centimeter per day from both ends. The kicker? It retains this propperty when cut. What could go wrong?
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How long should it take to verify a Merkle tree on ~100 GB?
A wild idea to stop cheaters from returning: 1) Make your game 100 GB 2) When you ban someone, delete the game
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Apparently you can just run in front of a Tesla, and it will autobreak. You also help generate data for their ML team!
People complain that VACnet only catches ragers. I think that's by design. VACnet is not a high-accuracy cheater detector. It's a funnel into the Overwatch system. If a cheater is too subtle to be banned by Overwatch, I think VACnet is trained to ignore it.
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The primary reason for this strategy is Valve's policy of (almost) never banning innocents. Thus VACnet cannot produce ban decisions. It's merely a first pass. Ideally, it would then feed into a good client-side AC. But the VAC client sucks for other reasons.
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Despite the abundance of cheaters, I think the CS:GO ecosystem is stable. VACnet and trust factor do a pretty good job of getting rid of obvious cheaters in high-trust prime games. And you can avoid almost all cheaters in FaceIt/ESEA/private games.
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Even with a 99% accurate cheat detector, 50% of flagged players could be innocent. Assuming 1% of players cheat, 0.99% are flagged. Of the 99% clean players, 0.99% are flagged. Same issue in rare diseases. One solution is many independent tests.
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To elaborate, you need client and server detections together, maybe with some manual review. Trust factor is also good. Gah, maybe I need more tricks from fraud and spam detection.
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