
Owner Of https://xitter.cf/t.co/FqEWZOOjkM! ⌨ 100k+ Subs!🏹Twitch Partner🤝Want To Collab? Email: [email protected]
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Joined January 2020
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Starting My Last Epoch Forge Guard Journey Today! Lets Do It! xitter.cf/i/broadcasts/1jxXgBWja…
The Dark West Releases New Demo With New Content... Fun!? xitter.cf/i/broadcasts/1AxRnZDqA…
Bingo...
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
Not sure how to describe what i'm feeling... Sub-A-Thon 6 just wrapped after 20 straight days... definitely exhausted but also so humbled & grateful to be able to do what I truly enjoy for a living... huge THANK YOU for everyone that supported the event & hungout daily... Soooooo many awesome memories! Wanted to share some YT analytics for LE S5... BOOM!! @LastEpoch
Sub-A-Thon Day 20! Pushing For Profound... Passed 50 Billion Damage!! xitter.cf/i/broadcasts/1dGYlarZD…
MMO Experience Buttttt Single Player.... Interesting... Lets Checkout Sil! @IceCrack_Games
youtu.be/4opCDvVm_hk
Sub-A-Thon Day 19! Ranked 1 Carino 1... T8 Grinding! 10 Billion Damage xitter.cf/i/broadcasts/1XGygwjNy…
Sub-A-Thon Day 18! T8 Time... Carino 1 Damage = Billions xitter.cf/i/broadcasts/1vJpPNvqr…
Sub-A-Thon Day 17! Getting Ready For T8... Traveler DOWN! Carina Let Loose! xitter.cf/i/broadcasts/1lJQRWDnr…
Sub-A-Thon Day 17! Getting Ready For T8... Traveler DOWN! Carina Let Loose! xitter.cf/i/broadcasts/1NGaroZyk…
Sub-A-Thon Day 16! Wicked Insider Showcase & TLI New Season & LE Dev Chat! xitter.cf/i/broadcasts/1pJdRDdgQ…
Sub-A-Thon Day 15! LE Runemaster & Necro... Tonight New TLI Season! xitter.cf/i/broadcasts/1rGmqpkme…
made a quick lil bootcamp video for @LastEpoch season 5... cant believe how many people don't know about the black market vendor
youtu.be/w-zURZHgw_8
Sub-A-Thon Day 14! Lightning Blast PEW PEW... Movie Night TONIGHT!! xitter.cf/i/broadcasts/1mxPaZkVa…
Sub-A-Thon Day 13! Working On Runemaster & Trying New COF... Yes COF! xitter.cf/i/broadcasts/1pJkOXZzQ…
The Results Are In.... @LastEpoch Season 5 Mastery Tier List... Agree or Disagree?💜💜💜
discord.gg/YHa2UGhFQ5
Sub-A-Thon Day 12! Started New Mage... Playing Some Hydra Box... Any Good!? xitter.cf/i/broadcasts/1lJQRWakE…
Sub-A-Thon Day 11! Testing Some Avalanche Shaman... Mage SOON! xitter.cf/i/broadcasts/1qxvveojw…
I can't wait to play this... come on @moongamestudios! i need @wickedgame 1.0 now🔥🔥🔥
youtu.be/4fKvX_wJ4Hw
Sub-A-Thon Day 10! Testing More Dreamslash & Tonight Playing Chained TOGETHER!! xitter.cf/i/broadcasts/1mxPaZznq…





