AaronFHD retweeted
Tournament day. Who's keeping score? ⛳
Assign a volunteer to every group. They score hole by hole on their phone and submit when the round's done. You see every group's status at a glance.
Volunteer scoring on OnPar.golf 👉 onpar.golf
AaronFHD retweeted
Fall is here 🍂 and the season is winding down.
Setting up 2027? With OnPar.golf, copy last season's tours, divisions & overview cards into your new season in seconds. No starting from scratch. ⛳
onpar.golf #golf #golftournament
#UnrealEngine #UnrealEngine5 5.7 preview is out Nanite foliage here I come
First Look at @UnrealEngine Procedural Vegetation Editor
portal.productboard.com/epic…
AaronFHD retweeted
If you want to learn how to create amazing procedural @unrealengine environments, but without the complexity of PCG, you should check the latest video on the Polygonflow Dash YouTube channel.
This detailed tutorial covers everything you need to easily get started with all the scatter tools inside the Dash plugin.
Messing around with @ImaginaryBlend Fluid Flux Getting ready for initial state. Let me know if you want a tutorial. #UE5 #UnrealEngine #unrealengine5 #epicgames
AaronFHD retweeted
The FREE Dash Content Browser helps you tag, search, and organize your @unrealengine assets effortlessly.
AaronFHD retweeted
We are trying to remove the complexity of working procedurally in @UnrealEngine, one tool at a time.
For example, in our latest release, we included a new Water System. 🌊
Comment below: what tool do you think we should focus on next?
AaronFHD retweeted
In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow
In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can!
Here I'm making a simple cave with 3 meshes
AaronFHD retweeted
It's rainy today🌧️Raindrops hit the surface, creating splashes, and ripples that slowly move with the fluid flow. #UnrealEngine5 #VFX #gamedev
AaronFHD retweeted
I've improved coastline shading 🌊 and tested an alternative Gerstner wave mode. The Fluid Flux update is almost ready! :) #UnrealEngine5 #VFX
AaronFHD retweeted
If you need to create an overgrown environment in UE5, the vine tool in Dash is your best friend. It lets you create procedural vines with or without leaves on any surface with a few easy sliders to achieve the perfect look.
#3D #gamedevelopment #UE5
AaronFHD retweeted
The last big part in Dash 1.7, is the improved Preset System. You can now create and manage your presets more easily than before, meaning you can re-use your scatter setups to save even more time when building your UE5 environments.
#3d #unrealengine5 #gamedev #environmentart
AaronFHD retweeted
Tyler Puryear is doing an extensive livestream today at 6.30 PM CEST covering Dash from the ground up, and Polygonflow's founder Adnan Chaumette will also be joining in to occasionally answer your questions. Be sure to check it out!
youtube.com/live/-RsYYAw8bSY








