Just Having Fun Playing Game Hope everyone Enjoys https://xitter.cf/t.co/pyt2bnkyjb

Joined May 2020
AaronFHD retweeted
Tournament day. Who's keeping score? ⛳ Assign a volunteer to every group. They score hole by hole on their phone and submit when the round's done. You see every group's status at a glance. Volunteer scoring on OnPar.golf 👉 onpar.golf
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AaronFHD retweeted
Fall is here 🍂 and the season is winding down. Setting up 2027? With OnPar.golf, copy last season's tours, divisions & overview cards into your new season in seconds. No starting from scratch. ⛳ onpar.golf #golf #golftournament
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1 million beta testers, that's one way to find bugs
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#UnrealEngine #UnrealEngine5 5.7 preview is out Nanite foliage here I come
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First Look at @UnrealEngine Procedural Vegetation Editor portal.productboard.com/epic…
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If you want to learn how to create amazing procedural @unrealengine environments, but without the complexity of PCG, you should check the latest video on the Polygonflow Dash YouTube channel. This detailed tutorial covers everything you need to easily get started with all the scatter tools inside the Dash plugin.
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Messing around with @ImaginaryBlend Fluid Flux Getting ready for initial state. Let me know if you want a tutorial. #UE5 #UnrealEngine #unrealengine5 #epicgames
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The FREE Dash Content Browser helps you tag, search, and organize your @unrealengine assets effortlessly.
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We are trying to remove the complexity of working procedurally in @UnrealEngine, one tool at a time.  For example, in our latest release, we included a new Water System. 🌊 Comment below: what tool do you think we should focus on next?
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In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can! Here I'm making a simple cave with 3 meshes
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Inverting the glass effect in just two steps! :) #ue5 #gamedev #VFX
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It's rainy today🌧️Raindrops hit the surface, creating splashes, and ripples that slowly move with the fluid flow. #UnrealEngine5 #VFX #gamedev
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I've improved coastline shading 🌊 and tested an alternative Gerstner wave mode. The Fluid Flux update is almost ready! :) #UnrealEngine5 #VFX
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If you need to create an overgrown environment in UE5, the vine tool in Dash is your best friend. It lets you create procedural vines with or without leaves on any surface with a few easy sliders to achieve the perfect look. #3D #gamedevelopment #UE5
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The last big part in Dash 1.7, is the improved Preset System. You can now create and manage your presets more easily than before, meaning you can re-use your scatter setups to save even more time when building your UE5 environments. #3d #unrealengine5 #gamedev #environmentart
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Tyler Puryear is doing an extensive livestream today at 6.30 PM CEST covering Dash from the ground up, and Polygonflow's founder Adnan Chaumette will also be joining in to occasionally answer your questions. Be sure to check it out! youtube.com/live/-RsYYAw8bSY
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