Agoat (@Ag0at) header
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Lead Designer & Comms @Cottonhammerdev / Co-Creator of RINGFALL // Personal account w/ some RINGFALL dev chatter.

Austin, TX
Joined November 2012
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Missing the good old days isn't enough. We have to build a future worth missing, too.
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Given recent events, I'd like to clarify that I play Dead by Daylight strictly to be a dickhead as the Killer. I am not a part of the Survivor mob that is angry about the peanut guy.
I've started a YouTube channel for these called MEGALOPHETAMINE. The quoted clip is the first volume of The State of Dead by Daylight. I'll be posting clips whenever I play. This game is very silly. Link is in replies if you'd like to give it a look and have a laugh with me!
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Also, here's my Steam review of Dead by Daylight. Please note that I called this over a year ago. I do not like to be critical or mean towards game studios but Behaviour gets shoved around by survivor players constantly, making the game worse.
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Ringfall's melee is designed around utility, not pure damage. When you melee an enemy, they'll be impulsed in the direction you're looking. For this reason, melee is wide and should be easier to land than it was during the pre-alpha test. We've also increased weapon swap speed. Before, each weapon took .5 seconds for equip and unequip (1 second total). That time has been cut in HALF. Compared to shooters like Halo, our goal is to create more utility for weapons across the board. Grenades are great for map control, but also lend themselves to movement. Melee can be used to finish an enemy, but also can set up really cool combos. All of this is meant to be simple, as well. No keywords here, just thoughtful positioning and exploration.
Ringfall's melee has gotten a rework! Details coming to @CottonhammerDev tomorrow AM.
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Ringfall's melee has gotten a rework! Details coming to @CottonhammerDev tomorrow AM.
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The update!
During RINGFALL's Foundations test, a lot of you told us you didn't like how our melee felt. We agreed, 100%. Our new melee is more reliable, gives better feedback, and will send enemies in the direction that you're facing.
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During RINGFALL's Foundations test, a lot of you told us you didn't like how our melee felt. We agreed, 100%. Our new melee is more reliable, gives better feedback, and will send enemies in the direction that you're facing.
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+ SMG buff + We're working on playtest 2 dates (not set in stone, but aiming for December)
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I've started a YouTube channel for these called MEGALOPHETAMINE. The quoted clip is the first volume of The State of Dead by Daylight. I'll be posting clips whenever I play. This game is very silly. Link is in replies if you'd like to give it a look and have a laugh with me!
My toxic trait is that I play Dead by Daylight because every match ends up like this. I have dozens of clips that I've just never posted.
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Agoat retweeted
Maximum Egg
The design of Classic Eggman is one of the most interesting and coolest things about the character, a caricature of a man created to represent the harm that man can do
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leaked halo infinite flashback campaign dlc (cancelled)
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Captain McSpacebiff Playtest sign-ups are now officially open If you're a fan of shooters/brawlers from the 2000's be sure to opt in! store.steampowered.com/app/2… #gamedev #indiedev #indiegame #pvp #playtest #openbeta
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We're testing out dedicated servers for our upcoming alpha playtest Hope y'all are ready for this #gamedev #indiedev #pvp #indiegame
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It's impossible to overstate just how much we love seeing videos like this. Thanks for kicking our asses and putting wind in our sails, @RednekGamurz. Also... the only change the shotgun is getting anytime soon is a reserve ammo change!
Finally finished my video on Ringfall's Pre-Alpha Test. Had a lot of fun editing this one, so check it out, and thanks to @CottonhammerDev for letting us try the game early! youtube.com/watch?v=dCNNLZcO…
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CAPCOM truly makes the most beautiful women for their games.
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I'm very happy we just did a normal playtest for RINGFALL instead of waiting for Next Fest. What a mess.
Let's scroll the #SteamNextFest demos for ~90 seconds (Red means "ai content" was used)
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I can't say this on the studio account but I might be dumb as hell for not realizing this is an essential feature, even in testing
During RINGFALL's Foundations Test, we all felt the pain of not being able to chat in the pre-game lobby. We've added voice chat to lobbies, and we're working on text chat, as well!
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I want to play Deadlock but I really don't want to put up with passive aggressive people that try to be hostile while technically skirting around rules.
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Like just talk your shit or yell at me PLEASE
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