
🖖 Founder & Creative and Technical Director @bonjourlab 👨💻 CTO @goshvisual 💻 Generative designer everyday 🧔beard man
Paris
Joined January 2010
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[1/4] I've just finished updating our VAT utils package for VFX Graph to the great VAT3.0 from @sidefxlabs.
youtu.be/Ms41cq63dQw
#madewithunity #Houdini #gamedev #indiedev
Stop destroying EU micro-businesses: Immediate moratorium on cross-border EPR fees - Signez la pétition ! c.org/pXkh5zCSSq
Alexandre Rivaux retweeted
Spent months figuring out how to add dynamic lights to Gaussian Splats without surface normals.
Turns out? Just use the view direction. It's "fake" but runs at 60+ FPS and looks great:-)
Sometimes good enough is better than perfect.
If you're interested in learning more about fake lighting with Gaussian Splatting, you can read my research paper on this topic:
fakerelightninggaussiansplat…
@theworldlabs @chaoyuaw @the_f_key
I rarely post AI stuff (even if I work a lot with it) but as @OlixOliver said, this one combines utility and ethics
I really like when AI is focused in pipeline production
This year, with @BonjourLab we will support the great event @Mo_Plus_Design in paris 💪
Bonjour Interactive Lab, partenaire de l'édition Paris 2024🙏💚 !! @BonjourLab
bonjour-lab.com
#motiondesign #motiongraphics #motiondesigners #motion #graphicdesign #graphisme #motionart #motiondesignartist #3D #motionvideo #motiondesigncommunity #digitalanimation
Alexandre Rivaux retweeted
Mais là on vient de claquer un triplé NORMAL ?
SVP C'EST CA MA FRANCE 🇫🇷💙
#AllezLesBleus #Paris2024
Alexandre Rivaux retweeted
Hi SDF friends, here's a full rewrite about smooth-minimums (soft blends/unions), where I introduce Normalization, Kernels, a circular smooth-min and an analysis of several blend functions. Hope you enjoy it!
iquilezles.org/articles/smin…
(new stuff starts about 1/3 into the article)
Hi @Magnific_AI, I juste have a quick question about your great tool (in fact two). Is there a plan for batching images to upscale/enhance or an API in the near future ? Would be great for animation
This was such an avant-garde approach and we can see it now as the vid2vid is so much hyped in AI creation
I'm very happy that my 2017 experimental AI film "Learning to see: Gloomy Sunday" has been included in the "Early Pioneers of AI Art" collection by @jediwolf.
deca.art/UnderTheGAN/underth…
Alexandre Rivaux retweeted
Custom GLSL Shader Modifiers for @Modyfi_ are super close to be release as an experimental feature. Replay or RT if you are interested on trying it out. Just image coding shaders inside a non-destructive / generative web tool which also leverage GenAI.
Continuing my recursive subgrid exploration while starting the conception of a new data art project
#glsl #shader #Houdini @sidefx @Shadertoy
Alexandre Rivaux retweeted
VAST AI releases Triplane Meets Gaussian Splatting on Hugging Face
Fast and Generalizable Single-View 3D Reconstruction with Transformers
demo: huggingface.co/spaces/vast-a…
TGS enables fast reconstruction from single-view image. It builds the 3D representation upon a hybrid Triplane-Gaussian representation by evaluating a transformer-based framework, from which 3D Gaussians would be decoded
Starting the year exploring ideas on recursive subdivisions
#Houdini @sidefx @Shadertoy #Creativecoding #genuary
Alexandre Rivaux retweeted
Gaussian Splatting Unity HDRP Lit Shader and
Re-lighting with Vol.Light range attenuation !
Update 02 Sun/point/area light's
#madewithunity #GaussianSplatting #gamedevs #VFX #Unity3D #VR #LumaLabsAI
@LumaLabsAI
Oh my... I wanted this feature for so long. I really need to test it
I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.
github.com/keijiro/VFXCustom…
Alexandre Rivaux retweeted
Wall of text braindump on ".splat universal format discussion" wrt gaussian splatting thingies: github.com/mkkellogg/Gaussia…
👏👏👏
Unity Gaussian Splatting v0.8.0! Selection subtract, inverted cutouts, unity package, some fixen. github.com/aras-p/UnityGauss…
What happen if you shade your gaussian splatting like a paint brush? 🤷
A quick experiment made at @BonjourLab using @unity with @aras_p package for 3DGS + @LumaLabsAI for 3DGS
#GaussianSplatting #madewithunity
This is really sad to read. Processing has been the first step into creative coding for so many people. I was pleased to work with it and teach it to students as a way to learn about generative design














