Ammon Anderson (@AmmonAnderson) profile picture

I create... therefore I am.

Cedar Hills, UT
Joined November 2009
Photo by Ammon Anderson (@AmmonAnderson)Photo by Ammon Anderson (@AmmonAnderson)Photo by Ammon Anderson (@AmmonAnderson)Photo by Ammon Anderson (@AmmonAnderson)Photo by Ammon Anderson (@AmmonAnderson)Photo by Ammon Anderson (@AmmonAnderson)Photo by Ammon Anderson (@AmmonAnderson)Photo by Ammon Anderson (@AmmonAnderson)
Ammon Anderson retweeted
Proud to present our first #BestOfGenConAward to @TheOpGames Gnome Hollow! This has been an amazing journey for Ammon Anderson’s adorable game, one we are proud to have been a part of!
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I got to host a release party for Gnome Hollow with @YourGameHaven and @TheOpGames and it was incredible! So many people came out to check out Ammons game and support him! @GamesLevity #boardgames #gnomehollow
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Ammon Anderson retweeted
Gnome Hollow sold out at #GenCon, was the Barnes & Noble Game of the Month, and had release parties across the country! If you're curious about designer Ammon Anderson's journey to breakout success, click here to read an interview he did with @abc4utah! abc4.com/news/entertainment-…
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Dan gets fully gnome'd in his review of Gnome Hollow from @TheOpGames. thefandomentals.com/gnome-ho…
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Ammon Anderson retweeted
Gnome Hollow released a month ago at #GenCon, and the reviews are in! If you're unsure if our latest hit is for you, we've made a playlist with some videos that you can watch to learn more! 💡 rebrand.ly/GHplaylist
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Ammon Anderson retweeted
The wait is over! Our highly anticipated cozy tile-laying game, Gnome Hollow, is hitting retail! So get ready to harvest mushrooms, collect wildflowers, and stock up on treasures 🍄 AVAILABLE NOW! rebrand.ly/GnomeHollowDTC
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Ammon Anderson retweeted
We're honored to announce that Gnome Hollow is The Barnes & Noble Game of the Month! Stop by your local Barnes and Noble to see what all the buzz is about 🥰 #boardgames #BNGameOfTheMonth @BNBuzz
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Ammon Anderson retweeted
AND THAT'S A WRAP! 🎬 We appreciate everyone who made us part of their #GenCon! We can't wait to see you again next year!
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Gnome Hollow Playthrough: youtu.be/oVXo6zBZVYk There's just something so delightful about the gnomes, mushrooms, tile placement, and set collection. Any predictions on who will be the better gnome? Ilya or Tylor? #boardgames
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Ammon Anderson retweeted
What's this?? TWO full 2-player playthrough videos just dropped for Gnome Hollow?? Go check 'em out! 🪴@beforeyouplay_: youtube.com/watch?v=f6h7izCi… 🍄@kovraystudios: youtube.com/watch?v=oVXo6zBZ…
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Ammon Anderson retweeted
The @boardgamegeek Gen Con preview list is up! Get a sneak peek at what we're bringing to the show 👀 rebrand.ly/BGGpreviews24 And don't forget to click the 👍 on the games you're excited about!
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A few years back I met @AmmonAnderson, which led to a playtest of a rough prototype of Gnome Hollow at 4 am, since then I have been closely following the journey this game has taken. It's now signed with Op! mojo-nation.com/ammon-anders…
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Ammon Anderson retweeted
Ammon Anderson on how a painful accident led him to create the much-lauded Gnome Hollow mojo-nation.com/ammon-anders… @AmmonAnderson @TheOpGames
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Ammon Anderson retweeted
I cannot believe I need to write any of this. @gamefound @BackerKit @Kickstarter @mythicgames
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I just backed Diatoms - A Game of Microscopic Proportions from @ludoliminal kickstarter.com/projects/lud…
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A great thread from Cole elucidating a critical point I wasn't able to fully articulate myself until I read it. In creating a game, the art can (should!) often drive the design. It's not merely a "translation" of the design, but a critical part of the collaboration.
There are a lot of good ethical and aesthetic reasons to avoid AI Art. But, I haven't seen as many folks talk about the implications for our creative practices. When I read @Charlie_L_Hall's excellent interview, I was stuck most by how creatively bankrupt the whole endeavor was.
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Ammon Anderson retweeted
There are a lot of good ethical and aesthetic reasons to avoid AI Art. But, I haven't seen as many folks talk about the implications for our creative practices. When I read @Charlie_L_Hall's excellent interview, I was stuck most by how creatively bankrupt the whole endeavor was.
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Showing off a new game to 4 publishers who’ve asked to see a game following Gnome Hollow. I’m so excited to show off this one:)
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