AnimMate retweeted
The animation I made in 2.5 hours (1.5 hours of actual animation) for the @AnimMate_ Community Animation Challenge
I also tried to make an impact frame, but I don't think it turned out quite right😞
#B3D #3DAnimation #animationㅤ
Wrapping up this little exercise! 🙌
I wanted to push myself and try some new things, so I used the Rylan rig from @AnimSchool again and gave ANIMO by @EhsanBayat a try.
I also played around with Temp IK for more control over the fingers and contacts while animating this dance
I tagged the wrong accounts 🤦🏻 sorry!
@ehsanAnim is the owner of the amazing tool called ANIMO
¡Falta poco! 🚀
Hace unos meses empecé esta animación con un solo objetivo: llevar mis habilidades al límite!
Después de miles de cambios, pruebas y horas de stream, por fin está tomando la forma que imaginaba. Todavía queda mucho por pulir, pero cada vez falta menos. 💪
AnimMate retweeted
Learning Blender Round 3..........
- Super Move 👊
Added Cameras, more fx, and some Goo Physics
Rogue and Tifa Rigs provided by legend
@HardGutem❤️🔥
#rogue #marvelrivals #tifa
20k followers on IG! That's insane, thanks everyone for the support! Here's a small animation to celebrate the milestone 🎉
#game #3d #animation #animacion #combos
AnimMate retweeted
Here's a WIP preview of my 3D model of Stacey from A Goofy Movie!
#agoofymovie #art
AnimMate retweeted
Here's a WIP preview of my enhanced 3D model of Roxanne from A Goofy Movie.
#agoofymovie #art
It's #portfolioday and is the perfect excuse to share your art!
So here is a mix of shots from last year.
I like some of them, others are still a bit rough around the edges, but I keep practicing and moving forward
#animation #animacion #3d #3danimation
AnimMate retweeted
『#MoveSpirit』に再生速度を直感的に操作できるバーを実装
例えばアニメーターの現場であれば
このアプリで沢山の種類の歩き資料を
動いてる形で一度に見て探す。
作るべき印象に近い歩き資料を見つけたら
再生範囲をサイクルしてる状態に調整、
歩きのスピード感も調整したうえで
完成イメージのすり合わせをして制作を進める。
このアプリ1つで各フローの作業を完結できる仕様です
Otra práctica del año pasado.
Intro de personaje para Leonardo.
Rig: @KielFiggins
#3d #animation #animacion #3danimation #tmnt
Cómo dirían los grandes maestros, todo está en el timing y en el spacing.
Un principio fundamental para la animación!
#game #animation #animacion #3d #3danimation
AnimMate retweeted
Game animation is design in motion.
Another week, another @wickedgame animation.
A Dragon fly kick designed to evade and attack in one move.
Great combat isn’t just about cool motion, it’s about layered mechanics.
#GameDev #Animation #combat
AnimMate retweeted
In horror, animation is often about what you hold back as much as what you show.
Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement.
#REANIMAL #GameDev #Animation #HorrorGames









