Is there an industry term for styles *inspired by* HD-2D? Since... y'know, only one company gets to use that term? 🙄
I'm nine months deep into my game development arc. I've gotten at least *some* code done every day during that time. Learning a lot, but there's a ton of ground to cover as a solo indie 😱
The #GodotEngine community is top notch. I keep getting saved because somebody took the time to scribble their thoughts into the comments on some obscure PR/issue... It's happened so many times now, I've lost count
ICYMI - I recently interviewed Austin Hudelson, Lead Server Engineer at Frost Giant Studios.
We talk tech, his origins, time at blizzard, and of course some Stormgate specifics!
youtube.com/watch?v=KbVkqixA…
Tomorrow I'll be interviewing Austin Hudelson, Lead Server Engineer at Frost Giant Studios. Stream will be at 1PM Pacific (9PM UTC), and YT a day afterwards :)
Today is a good day :D
"It's like an F1 Racecar!" Beomulf's exclusive interview with @NeuroZerg, their thoughts and experience after a pre-alpha playtest of Stormgate (@playstormgate) by @Frost_Giant studio.
stormgatenexus.com/article/s…
The worst thing about being good at #MtG is the amount of time I waste trying to properly sequence mundane activities
I really enjoyed chatting about RTS news on stream last Friday. I'm thinking I may bring that back as a semi-regular livestream segment, potentially with rotating guests :)
Thinking of calling it The Observatory!
Ultimately, I think there are a few approaches:
- The "melee" route, where you let the player still feel like they're doing stuff, but a high level player can get significantly more out of a character
- The "automatic/manual" route, where you automate stuff, but suboptimally
Thanks so much to everyone who stopped by our streamer's roundtable on the Stormgate news! It was wonderful to see so many old friends :D
The way @Frost_Giant has brought the community into the fold already is so awesome :) The amount of traffic on RTS twitter right now gives me the sickest nerd chills






