Daytona retweeted
"Train of Thoughts" is one of my fav pieces from 2026.
Here's a closer look at how it was made:
1) I used Anatomy as the creative coding workflow to develop the isometric visual style and build the train, tracks, buildings, bridges and street details as procedural 3D geometry.
2) @threejs brings everything together in the browser: rendering, the orthographic camera, lighting, outlines, animation and interaction. Buildings and other city segments are reused and recycled as the scene moves, creating a continuous journey without generating an infinite city.
3) The characters are based on CC0 Sam and Maya models from Innerscene’s 3D Parts Library. I adapted and optimized the GLB files, removed their textures and applied grayscale materials and outlines to match the rest of the scene.
4) For the walking animation, I retargeted motion capture data from the CMU Graphics Lab and combined it with inverse kinematics to keep feet planted and adjust poses. Additional constraints control seated positions, hand grips and the driver’s controls.
5) The carriages and cabin have separate interactive parts. Selecting one animates the camera and reveals its interior by hiding the relevant roof and walls.
6) To improve performance, I combined static geometry, reused shared resources and skipped rendering work for objects outside the camera view. The scene can also be packaged into a standalone HTML file with its assets embedded.
You can test it in the link below 👇
Daytona retweeted
Coming soon, on the green chain.
free mint for all my collectors.
on-chain art.
i am cherry picking GTDs.
a gift from henlo,
Love you all
Daytona retweeted
Friendly reminder, still 10 editions of "Ramen Night" up to grab. 🍜
Info below 👇
1/ "Ramen Night" is the first piece from my new collection "XYZ" and is now available to collect as a very Limited Edition.
These are 360° fully 3D scenes running in JavaScript, built with Blender for modeling and Three.js for rendering.
Geometry, materials, lighting and movement brought together through code in order to achieve a specific atmosphere and mood.
I've spent more than 1000usd in tokens doing this, take a look at the work behind.
(Mint link on the last post) 👇
Daytona retweeted
2.5 years ago I stood in the corner of a Bitcoin meetup, clasping my hands, curiously nodding along while my brain tried to keep up with UTXOs and Shamir's Secret Sharing.
That was then.
This is me now, handing the economics book of the century to @DHughesy.
Episode out this coming week. 🎙️🍿
Daytona retweeted
Another sneek peak from the holographic whale scene.
Still a lot of work to me made on this one, but love the mood.
Daytona retweeted
Ok, stop everyhing what you're doing rn.
What if Moebius and Roger Dean make an open world video game?
This is what I'm working on. Will be a long road but a really fun one. A lot of ideas popping out rn, stay tuned to see all the progress.
Sound on 🔊
Powered by @threejs .
Daytona retweeted
Detail of the different parts of the scene.
Made with @threejs.
Daytona retweeted
Check this master piece from @javpixel_art!
Daytona retweeted
My new piece "Video Arcade" is done! 👾
I'm super happy with it. Probably one of my most detailed pieces so far.
There's something really satisfying about bringing an idea to life exactly as you imagined it.
Hope you like it! 🩶
(This will be part of the XYZ collection.)
Daytona retweeted
BUILD YOUR OWN REAL HARDWARE 🔥
(Spoiler: Initial Prompt in the last post! 👀)
1/9
I wanted to try designing a piece of hardware I could build myself, and put the whole development process in one app.
That became JAVTUNE (Pretty original😁): from the initial 3D model and engineering views to electronic connections, assembly guidance, print settings and Amazon/Alibaba part searches.
The goal is to take it from a digital concept to something I can 3D print, wire and assemble at home, with automatic generation of printable files as part of that workflow.
The stack
Opus 5.5 → initial modeling
Astra → refinement
Three.js → interactive 3D
Anatomy → technical visualization workflow
React + TypeScript → UI and shared data
Framer Motion → UI transitions
Vite → development and builds
Let's take a deeper look 👇














