Astro retweeted
James is the head writer of our show, a true powerhouse, Im so lucky to have been working with him all this time ✨🫶. Cant wait for you to see more. @Claynosaurz
'The Amazing World of Gumball' writer James Hamilton has been tapped to lead the 'Claynosaurz' animated series and expand Claytopia.
#Claynosaurz #JamesHamilton #animation
animationmagazine.net/2026/0…
Built something for the Claynosaurz community. 🦖
Pioneer Pulse is now live.
A dashboard tracking Watch & Collect activity across:
• Packs opened
• Card reveals
• Volume
• $HEEBOO claims
• Recent pulls and activity
The aim is simple: make it easier to see what is actually happening across the Pioneer set in one place.
🔗 pioneer.shones.xyz
Still early, so feedback and bug reports are welcome. I’ll keep improving
Astro retweeted
So excited about the series. The voices, the tone, everything. Team's crushing it. I still can't believe we're doing this. reveals soon
Astro retweeted
You're just a kid, and you dream of making movies, telling stories. You don't have any backups, and it's all you apply for in college. 20 kids get accepted, so do you. Turns out college doesn't teach you much. You drop out, and sign up for an online program run by pros (years before covid made that acceptable). You're on a path, and you take risks.
You excel. You visit all the big studios. You do everything you can to get your foot in the door. Cold emails. Job fairs. Just to be noticed. You move to Vancouver chasing those jobs. It's too expensive. You get some rejections. You get interest, but a studio (Digital Domain) in Florida closes it's doors and puts 400 people more qualified than you back on the market. Eviction notices, cereal meals, sleepless nights. You're figuring out how to take the flight back home and throw in the towel. You get a call. It's Sony. They'd like you to come back into the studio to check out the new film they're working on. This time, it's not an interview. It's a pitch. A day later, you get an offer. You've never felt this euphoria. And fear. A week later you take the elevator up to the 4th. There's posters of Surf's Up, Spiderman, Hotel T, Cloudy with a Chance everywhere. You don't belong here. You're stoked, but you also wanna puke. You sit next to guys/girls from Pixar, Dreamworks, you-name-it. You start your week, fkn clueless. Trials start and you're in the deep end. You flail a lot. But you don't drown. You learn to swim. You soak up knowledge. You're still terrified, but you focus. You seek mentorship. You listen, adapt. You do an entire month of work, 7-days, 12 hour days. But you're young and you have energy. 9 months later, out of 127 animators, you're one of 13 left on the project. wtf? Eventually, you get a call from one of the "big six" vfx studios, opening up a satellite back home. You love monsters, Jurassic park, cool shit. You leave Sony, and it's really fkn hard.
But you're on a path. And you take risks.
Two years into your career, you get called to work on Jurassic World. Jesus. That's all you wanted. You head back to the west. It's a short gig, but fuck it, it's Raptors. The hours are insane. The bids are unrealistic. But you're still young, still energetic. Still wide-eyed. You come back home, get jump a few studios to try shit. 4 years into your career, you're asked to lead a team. It's so much pressure. It's just all imposter syndrome. Most are older than you. But you don't drown. You help build a new department. You get validation. You meet directors. But you're still just a cog. You're still clocking 14 hour shifts often for people that don't care. You're still dealing with mismanaged comms and schedules. Politics, inefficiency, reshoots, poor planning. Somehow, you still love it. But you're tired. And you start to understand you're always telling someone else's story. Fixing someone else's problems. You probably don't even get credited. But the guy on set serving sandwiches will, because unions.
You get a call from a childhood friend, working with kaytranada. They need help for a music video. It's underbid like crazy, practically free. But they need help, and he's on the come up. You're on a path, and you take risks. You put together a guerilla team to pull off the impossible. We crush it. Awards. Rolling Stones magazine, everything. Tours with K. You start getting calls from everyone.
You get asked to join the best team in the world. As a senior bc don't have enough experience as a supervisor. This is the "nba" of film. But I'm stoked. Tired as shit, still. I'm cool with no responsibilities. You keep your head down and still have imposter's syndrome. 8 Months later, they want you to lead a team. On that project, you get nominated for top animation award an individual can receive. Covid hits. You don't even get to attend in person. The industry falls about for a few days. But everyone's streaming. They need content. Some films managed to shoot most of their footage before lockdown. Others not so lucky. But we deal in digital creatures. We can still do the work. I get asked to supervise the next show (for HBO). That means run an entire team of animators for the production. The bids are ludicrous. Work that takes 12 days is allocated 3-5 days. That's the trend. We make it up with overtime. As usual. That's just baked into the process. But we excel. We deliver. You learn to lead a team remotely. It sucks. But you adapt. But you're exhausted, and you start to see writings on the wall. Streaming is a bubble. Bids are a race to the bottom. Box office is on the decline. It doesn't feel sustainable. Bubble Budgets with no ROI. Clients spending millions on a whim, having cold feet, scraping everything, shelving projects before they see the light of day. And you, the artists, doing 80% of the work on any modern-day film or show, get all the flack. You're expendable, you're uncredited. They say it's mo-cap when it's not. They say there's "no vfx" when 75% of the shots are fake. It's more romantic. You don't own anything you create.
One day you fall into NFTs by chance. You understand collectibles. You get digital assets. And you're crypto-curious.
You're on a path, and you take risks.
You start collecting. You get into the trenches and you start understanding the waters. You see the similarities of web1-web3. And opportunity. For the first time in history, there are new gtm strategies and possibilities. You know that collectibles have up until now never been possible on digital, nor two-way consumer channels and loops. You see projects minting that don't actually have much merit, just a byproduct of historical context. Easy money. Hundreds of teams with no acumen shilling "ip ip ip". But you know you're sitting on a goldmine idea, and a killer team. And you zoom out, and know that this web3 thing is about to change all of digital within the next few years. And you know IP. You built it for all the big studios. You studied it for thousands of hours.
You're on a path, and you take risks.
You start production on a group of characters your friend developed a few years back, though unrefined. We need a name. A good one, good SEO. Claynosaurz. Shit that sounds great. Domains and trademarks are available. You start calling the cavalry. You build a team of crazies, all stacked. All disillusioned, looking for new frontiers. You get lost in CT. You start to breathe and live web3. You're spending your own money for the development. It's expensive, but you're on a path. And you KNOW this shit is good. Really good. Old colleagues are calling you crazy. We post our first teaser, and it blows up on twitter. And we start building community. For months. We keep it organic, and we don't rush. We leverage our relationship with 1/1 artists and friends. The name gets out. All eyes are on us, because they think we can change things. We know we can. You're the talk of the town at Breakpoint.
And then FTX collapses.
Everything falls apart. You're not really sure what to do. You have a masterplan, and you're on a path. It needs to work. You delay the release slightly. Not sure if you'll sell out. If they could just give you the chance, you know you'll change everything. All of a sudden, demand is through the roof. Your price is lower than virtually every project before you, which sucks because of your value prop and quality metrics. On release day, the website crashes. We sell out in 3 hours. You're life will never be the same. You have this knot in your stomach, because you're probably about to leave the industry that made you. No, you're about to take it on.
You're on a path, and you take risks. You quit your insane job w/ Netflix. And the work really starts. We have less money. Royalties are not locked, which sucks because our volume breaks records. But our shit is good. Real good. And we have presence with people that can help. We release activations, host crazy fan & community events, and we are present. Always. We have less resources, but we're smart. And headstrong. We have belief in the product and our abilities.
You spend two years building this as sustainably as possible. Campaigning. Protecting it. You're exhausted, but you believe. Small wins feel huge. Small losses feel huge.
And then, one day, you wake up at 4am because you're jetlagged from a trip to Singapore and Vietnam. Where you just had development and strategy meetings with the biggest mobile games developer on the planet that doesn't think you're so crazy. That loves the product. That is co-developing with you on a Clayno mobile game. You step back and realize you've travelled the world because of this crazy dream of yours. You've met thousands of people. You've made hundreds of friends. You're making games. Developing toy lines. You're taking constant flights to Paris, to Toronto, to LA for negotiations with parties and an industry you used to work for. Everyone wants a piece. Everyone. You sit in silence and it hits you you're part of the change, and about to shift a status quo.
You crack a smile, log on and lock in.
You're on a path. And you take risks.
Astro retweeted
We’re heading to RENDR Festival! Cab has been invited to keynote on digital collectibles and next-gen franchise building, alongside majors like K-Pop Demon Hunters, Toy Story, Fallout, Stranger Things, and more.
RENDR is a two-day creativity & tech festival in Belfast that celebrates how modern entertainment (from film and TV to games, animation, and immersive tech) is being made and shared.
I just unlocked the "Drop a Deuce" badge! 💩
Collectors collect. #ClaynoBadge collect.claynosaurz.com
A peek into re-moulding the entertainment world (like clay o/)
ICYMI: Our full keynote at @SuiNetwork Basecamp!
co-founder @Cabanimation took the crowd through interactive franchise building in web3 along a few easter eggs
Actions > words
“With newer internet technology that allows for ownership, instead of animators being paid once for their labor, the work they create can actually hold value and continue to generate it. #Claynosaurz #DanielCabral #NFT #NicCabana #NicholasCabana
animationmagazine.net/2025/1…
Astro retweeted
Yesterday we announced @HeebooOfficial. Today I want to tell you how we've set ourselves up for this and what it means for @Claynosaurz
First, Claynosaurz:
The core principle of HEEBOO is to acknowledge the fans, take them seriously, and reward them for their contributions.
Without Claynosaurz, there is no HEEBOO. We’d have never discovered this opportunity without feeling it first-hand with our holders.
Our Achievement System is capturing ongoing fan engagement and will help dictate token allocations for both Claynosaurz and HEEBOO. (More to come on tokenomics, soon)
How we set ourselves up for the HEEBOO expansion:
For 3 years, we've been iterating on strategies for scaling and tokenomics. The opportunity we’ve identified is not bogus, it’s addresses a $100b annual spend on content, and multi-trillion-dollar market behind that.
Launching a token is a one-way door, and we didn’t want to burn an opportunity that in an asset class that is
(1) unaddressed,
(2) massive, and
(3) requires blockchain technology to be fixed.
The third point is important, it’s our edge, and it’s the reason we’re 3 years ahead of the curve.
So, we moved into a new office. Built desks. Hired across the board. Organized fundraising. But more than the physical infrastructure, we built a team structure that could scale to this end.
This team is 45+ people and exceptional in its talent, but it is special beyond that. We set early hiring rules and adhered to them along the way, mainly the Airplane Test and the Navy SEAL Standard (I can elaborate on these another time). It worked. The whole is stronger than the parts.
Aside from the core team, we’ve been blessed with attracting veteran advisors across the industry.
Recently, we’ve been leaning on one such industry veteran, but it became obvious she could be far more than an advisor.
And sometimes the universe gives you a layup, a signal so obvious you can’t pass on it. Not serendipity, but a force that accelerates and empowers you to reach the goal; one that carries universal significance.
The universe delivered one such force: Sherry Gunther Shugerman
Sherry is an executive, entrepreneur, producer, and much more. She brought The Simpsons and Family Guy to life as a producer (the very first seasons we all know and love). She helmed studios and production divisions for Twentieth Century Fox, Warner Bros, Nickelodeon, Klasky Csupo and Hanna Barbera. She was part of the original team that launched the Cartoon Network.
She's also a serial entrepreneur who understands emerging technologies, having built multiple startups in digital media, social gaming, and multi-platform brands.
She quite literally teaches the class on entrepreneurship in the entertainment business.
Today, Sherry joins me as Co-CEO of HEEBOO, and by extension Claynosaurz.
When we first spoke with Sherry, it became clear that she saw what we saw: an opportunity to reinvent how entertainment brands are built and owned. She understood that the old studio model was broken.
That lower production costs and distribution diversity meant a shift in how we approach storytelling.
She didn't need convincing about Web3. It was obvious.
Bringing Sherry on as Co-CEO feels like the culmination of that journey and the beginning of the next one.
In any sector, the closer you get to a monopoly, the further you get from innovation. The entertainment industry has been an oligopoly for a century. But the tools are finally here to build differently.
With HEEBOO, with Claynosaurz, with Sherry, we're building the future of entertainment. One where creators and communities own the IP together. Where brands are built on multiple platforms, not at the mercy of algorithms. Where quality storytelling meets Web3 infrastructure.
We’re thrilled to welcome Sherry Gunther Shugerman as HEEBOO’s Co-CEO.
A two-time Emmy Award-winning media executive and producer, Sherry has led some of the most iconic shows in kids’ entertainment, including The Simpsons, Family Guy, Rugrats, Dexter’s Laboratory, and The Powerpuff Girls. She has helmed production at 20th Century Fox, Warner Bros., Hanna-Barbera, and Nickelodeon, & was part of the team that launched Cartoon Network. She’s also a serial entrepreneur behind successful kids’ media and consumer brands like ZooKazoo and The Beatrix Girls. Sherry most recently produced an animated series for Netflix with Zack Snyder.
In her new role as Co-CEO of HEEBOO, Gunther Shugerman will oversee the studio’s continued growth as it expands its slate of original IPs, bringing her unmatched expertise in entertainment, gaming, and toys to help guide our next chapter. She will work alongside Andrew Pelekis, Co-CEO, to accelerate HEEBOOs mission of building a new model for how franchises are created, financed, and owned.
Still early.
HEEBOO redefines how entertainment is created, owned, and experienced.
The industry is broken. By validating ideas with Superfans, we’re building a market-driven franchise model where IPs start digital-first, monetize early, scale globally, and are co-owned by their communities.
Built by the @Claynosaurz team.
Astro retweeted
I started my career at Sony Animation. I've worked with netflix. I idolized ILM / Lucasfilm growing up (star wars, Jurassic park.)
To be here among giants, and to belong here--our rightfull place. We earned it. I can't even begin to tell you the emotional rollercoaster. Been a crazy, impossibly hard, amazing 3 years. We told you we'd do this. This was the prequel.
CT will do the usual classic thing and completely fade the dinos @Claynosaurz until it simply cannot anymore.
Builders build, and the team are professionals, with professional contacts, professional networking, and professional work ethic.
You just need patience.
Last month, we stopped by @gameloft HQ in Saigon to review the final details of the @Claynosaurz Mobile Game. The team surprised us with a quick prototype built in Unreal Engine reusing mobile assets to give a glimpse of what a future Claynosaurz console or PC experience could look like.
Astro retweeted
Claynosaurz is headed to PGOG at Korea Blockchain Week from September 23–28!
Here’s what’s in store:
• Giveaways
• Fun activities
• Exclusive merch
• Live art sessions
• Immersive art exhibition
The team will be on-site, don’t miss the chance to connect!
RSVP below 👇
Astro retweeted
Claynosaurz is taking over the Solana Summer House, September 5–7!
Attendees will get access to exclusive merch drops, and if you’re lucky, you might even bump into Blake (our Head of Marketing).
Don’t miss the vibe, pull up and join us!
RSVP with the link below 👇
catslug contest = gotta recognise the catslug king, Eutelion!
Made it a while ago but been a bit slow to post it due to life throwing an enormous gutpunch, but remembered now <3
#CatSlugComp2
Gclay and pop morning 🌋
Amazing weekend ahead, just adopted that lovely boi 🔥🎉
Only missing color in my growing Nocturne Catslugs collection is an Amethyst one now🎨
7/9 home,
2 left to be the first nocturne slug maxi collection ever done🙇
Hide yo grails 🐌
@Claynosaurz



































