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I try to program things in GMS2. Creating a Videogame with @shortsteeldraws

Joined September 2021
Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)Photo by Azure Resonant (@AzureResonant)
New update on The Lovely Ladybug #6, straight from @ShortsteelDraws ! Check it out on our P@ytr0n! (not directly linking really seems to help with metrics, based on that last post!) Which text alert sound effect do you think suits Lila better?
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A quick test of the small golem for the lightning stage. It chains lightning through multiple points in randomized patterns - currently only one is set, but it'll be updated soon. #GameMaker #PixelArt #indiedev #indiegame #gamemaker #screenshotsaturday
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With Amber's partner now following her, we've added their proper animations for entering and leaving witch mode! Mostly intended for cutscenes, as they're a bit long for normal gameplay. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday
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Added Amber's partner as a sprite that follows her when they aren't merged into her witch form, to add a little flavor to moments between the main gameplay sections. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday
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Returning to the wind level this week to give the large wind golem its miniature counterpart. Like the others it has a similar theme, but in a (much) smaller package. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday #gamedevelopment #IndieGameDev
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Returning to the wind level this week to give the large wind golem its miniature counterpart. Like the others it has a similar theme, but in a (much) smaller package. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday #gamedevelopment #IndieGameDev
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Trying something new this week - early progress on the wind level's boss design! A mysterious-looking figure with a hooded cloak doubling as wings, they'll have a variety of wind- and nature-themed attacks. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday
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Trying something new this week - early progress on the wind level's boss design! A mysterious-looking figure with a hooded cloak doubling as wings, they'll have a variety of wind- and nature-themed attacks. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday
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A small update this week while we work on some other things - a quick powering down animation for Amber! She'll need to return to normal onscreen from time to time, too. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday #indiegame
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Of course, Amber needs a proper transformation animation too. Primarily intended for use in cutscenes, as we do need to actually see them power up from time to time. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday #indiegame
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Like Sapphira, Amber's powers and witch form are granted by a magical entity too - so it's finally time to give them a design! Sprite and color scheme aren't final yet, but it's getting close. #GameMaker #pixelart #gamedevelopment #indiegame #indiedev
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patreon.com/posts/greg-lila-… New minicomic out on the Pat & Ron! Both Greg and Lila tied in the vote, so here they are on a little friends date out by Sundial City! Thanks to @ac120rfw for fact checking use of Eldest.
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Sapphira's intro animation was updated to include the dragon, giving a clearer look at the two merging into her draconic boss form! The tornado effects took some time but were fun to animate. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday
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The humans' powers in the game come from merging with magic creatures, which needed designs! First up, Sapphira's dragon-themed powers are of course given by a dragon, whose initial menacing look had to be toned down. #GameMaker #pixelart #gamedevelopment #indiegame #indiedev
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One more lightning hazard before something new next week - laser lines to platform around alongside the others we've seen. They'll get more interesting with new features in the future too! #GameMaker #screenshotsaturday #pixelart #gamedevelopment #platformer #indiedev #witch
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Back in the lightning level, we've got some single-use springs for traditional bouncing-off-targets platforming. They respawn after a short time to ensure areas don't become impossible to traverse. #GameMaker #screenshotsaturday #pixelart #gamedevelopment #platformer #indiedev
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Taking a detour back to the ice level this week for an early attempt at updating its backdrop. Still a ways to go, but some ideas like the water parallax are starting to take shape. #GameMaker #pixelart #gamedevelopment #platformer #IndieGameDev #indiedev
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This week we've got one of the core lightning hazards, electrified floor tiles that come in various configurations. Getting all the options set up was a little tough for this one. #GameMaker #screenshotsaturday #pixelart #gamedevelopment #platformer #IndieGameDev #indiedev
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I'm a bit late for #screenshotsaturday this week, but the lightning stage is as much about the hazards of the level itself as its enemies - starting with a simple lightning trap built into its walls. #GameMaker #pixelart #gamedevelopment #platformer #IndieGameDev #indie #gamedev
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Work has been keeping me busy lately, but progress is being made on some lightning level stage mechanics - starting with these bounce pads for platforming challenges. #GameMaker #indiedev #pixelart #gamedev #platformer #screenshotsaturday #IndieGameDev
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