Making the Game Engine for #threejs at https://xitter.cf/t.co/RX1HFiJ8Yf 🧉

Liverpool, UK
Joined May 2017
P. Martin Ortiz 🧉 retweeted
Have you seen the latest improvements to Sidekick Sam and the Oracle? - absolutely free to play - can you find Sam and rescue the Oracle? early access on itch : technovisual.itch.io/sidekic… #solodev #threejs #RogueEngine
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P. Martin Ortiz 🧉 retweeted
Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape
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P. Martin Ortiz 🧉 retweeted
Follow me for free game assets (my complete marketing budget went into this tweet)
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P. Martin Ortiz 🧉 retweeted
I made this template for Rogue Engine so you can use it in your projects. It's all just @threejs so you can play it on any device with a browser 👇
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P. Martin Ortiz 🧉 retweeted
Of course I had to do it :
Trying to resist the temptation to spend a bunch of time making this game in Buster's Bar actually play - no - step away from the keyboard 🤪 #IndieGameDev #threejs #RogueEngine
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P. Martin Ortiz 🧉 retweeted
Yeh - I've really got to get a playable demo of this together - I did a recording on the VR headset this afternoon - it's soo cool to step inside the spaceships and fly around 😊
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P. Martin Ortiz 🧉 retweeted
Flight of the new LSI 505a ship in game #solodev #threejs #RogueEngine youtu.be/AUlrxFQUoYc
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P. Martin Ortiz 🧉 retweeted
LSI-505a now in game - flyable from Busters to Lokia Harbour, Outpost D10 and back to Lokia Landing in time for kippers #RogueEngine #threejs #indiegamedev
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P. Martin Ortiz 🧉 retweeted
Flight of the new LSI 505a ship in game #solodev #threejs #RogueEngine youtu.be/AUlrxFQUoYc
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P. Martin Ortiz 🧉 retweeted
Update #3 of my FPS built with @threejs in Rogue Engine's Unity-like environment. I've added: - Evasion ability - Hit Particles - Hovering agents Mostly vibe-coding components now to test the MCP. I have many opinions... What now?
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P. Martin Ortiz 🧉 retweeted
More progress of this @threejs demo with Rogue Engine. I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work. Enemy agent component was mostly vibe coded, with surprisingly good results. What's next?
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uruguayans here and we make videogames
brazilians here and we make videogames
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P. Martin Ortiz 🧉 retweeted
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs #RogueEngine #solodev #indiegamedev
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P. Martin Ortiz 🧉 retweeted
Made my space ship Hover game into a mobile friendly version with levels to solve in a time limit rather than just a race. Check it out - free, browser based at technovisual.itch.io/hover #indiegamedev 😀
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