
Off this website, catch me on blue sky - Personal | Engine programmer @Activision | Tinkerer of triangles
Greater Manchester, England
Joined September 2011
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I’m seeing more discourse surrounding C especially people saying it produces “buggy code”.
Homies, please sit down, self reflect think about the bugs you see in software daily, usually they are logic bugs the language choice is irrelevant, blame shitty insane frameworks instead.
N64 flash cart arrived & I’m in the process of refactoring my engine to support multiple backends I wonder what will happen next 🤔🤔🤔
Don’t sleep on picking up amazing talent from a cancelled project.
Nichola is a fantastic designer & multidisciplinary she would be an amazing addition to any team!
beardyking.bsky.social - Kingsley Hopking retweeted
Looking for my next chapter!
Due to the cancellation of the unannounced project and the unfortunate layoffs, I am now looking for a new opportunity in the games industry.
Hoping to branch into game design or softpoly 3D artistry!💙
beardyking.bsky.social - Kingsley Hopking retweeted
⚠️ MAJOR EGG ALERT ⚠️
I just received news that the critically acclaimed PC video game Egg Squeeze is available on Steam...
RIGHT NOW.
Squeeze the egg. Rack up synergy. Try not to go #eggsane. Become the ultimate squeezer...
#indiedev #indiegame #eggsqueeze #egg
beardyking.bsky.social - Kingsley Hopking retweeted
real life architecture makes me so mad sometimes. look at that fucking clipping. I wouldn't be able to sleep at night if I put that in a level.
beardyking.bsky.social - Kingsley Hopking retweeted
this the type shit you be having to fight in elden ring
beardyking.bsky.social - Kingsley Hopking retweeted
From the iconic Gromit mug, to the viral Feathers McGraw water bottle, Licensing Approvals Coordinator @btownsend1997 and Creative Consultant Sophie Bloomfield talked to @BrandsUntapped about developing successful Wallace & Gromit products: aard.mn/3BdOtbI
#BLE2024
beardyking.bsky.social - Kingsley Hopking retweeted
Great work by the @UsePenrose team building Bloom: a lightweight way to make interactive diagrams: penrose.cs.cmu.edu/blog/bloo…
All coordinates are automatically figured out by the Penrose layout engine, and diagram specifications can be re-used for different content (like HTML/CSS).
beardyking.bsky.social - Kingsley Hopking retweeted
I haven't had much to post lately about my duck game. But I have something BIG👀 coming this week. Until then, enjoy some peaceful ducky firefly collecting ☺️
#screenshotsaturday #indiegame
beardyking.bsky.social - Kingsley Hopking retweeted
Programmer to farmer metamorphosis is just as natural as caterpillar to butterfly. It probably makes no sense to most of observers, and novice programmers, but those with enough experience know it's the obvious path, and are joyful when they discover someone who made this leap.
So like.. can someone explain to me what is even remotely interesting about watching a AI / fake skate video.
In my mind it totally undermines what is fantastic about extreme sports.
Been a long while since I've posted anything like this, hope you enjoy, it was lots of fun to make!
Day 13 ~ Ice
#swordtember #swordtember2024
beardyking.bsky.social - Kingsley Hopking retweeted
A little late to the party but a Pixel Shader gamedev meme still.
beardyking.bsky.social - Kingsley Hopking retweeted
This blew up ✨
More details:
- It's a texturing Blender addon available on the extensions site
- Can bake both input maps like AO and bevel and output maps for gamedev. Output baking works like magic, you can bake, export gltf and not even think of baked textures at all
👇🧵






























