Mitchell Beavis (@BeavisMitchell) header
Mitchell Beavis (@BeavisMitchell) profile picture

3D Hard Surface Artist specializing in sci-fi, mechanical design, and game-ready asset creation. My work focuses on detailed weapons and props.

Winnipeg Manitoba
Joined June 2023
Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)Photo by Mitchell Beavis (@BeavisMitchell)
A follow up to my last post of when I was experimenting with the Kuwahara filter. I do like the more stylized result. Made In Blender More Here: artstation.com/artwork/dLLLy… #Blender3D #3DArt #FurryArt #AnthroArt
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This project was an older experimental project with Blender's new fur system. With limited resources available, a lot of the process involved trial and error, testing different techniques to achieve the look I wanted. I learned quite a bit along the way and plan to revisit the system in future projects. I was going for a very summer vibe, that's even what I named him "Summer" I managed to work in a subtle palm leaf pattern into the fur. #Blender3D #3DArt #FurryArt #AnthroArt
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Stormhowl — X9E Charged Revolver A few more renders of this bad boy, mainly because I forgot to link my art station in my other post lol More Here: artstation.com/artwork/DYYLw… Made In Blender #Blender3D #HardSurfaceModeling #SciFiArt #3DArt
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I think my RTX4090 might be dying and looking at the price of replacement cards has me dying... 10K+ for a 5090 Bruh What
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Stormhowl — X9E Charged Revolver A futuristic revolver designed around a mix of traditional firearm mechanics and sci-fi technology. This project was an opportunity to experiment with complex hard-surface shapes, mechanical details, and a more aggressive weapon design. Built primarily as a high-detail modeling and rendering project rather than a game-ready asset. More Here: #Blender3D #HardSurfaceModeling #SciFiArt #3DArt
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Ravager V Revisiting one of my older sci-fi weapon projects from when I was learning Boolean modeling in Blender. Still really proud of all the mechanical details on this one! I felt the design (with a few small tweaks) worked well with my mechagen More Here artstation.com/artwork/nddEZ… #3DArt #HardSurfaceModeling #Blender3D
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A few renders of my Mechagen. More complex scene renders and shots are a bit of a weakness of mine. More Here: artstation.com/artwork/ay0ng… #3DArt #HardSurfaceModeling #Mecha
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A few close-up shots of my Mechagen! I'm especially proud of how the hands and spine turned out. They were some of my favorite parts to work on, and I'm really happy with all the little mechanical details! More Here: artstation.com/artwork/ay0ng… #3DArt #HardSurfaceModeling #Mecha
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Mechagen – 704S73R What started as a simple modeling experiment turned into a full sci-fi combat character! Had a blast exploring different workflows and pushing my hard-surface modeling skills. More Here: artstation.com/artwork/ay0ng… #3DArt #Mecha #Blender3D
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Blood Moon 🌙 My custom take on the Smith & Wesson M&P R8 revolver. Modeled in Blender, textured in Substance 3D Painter. #3DArt #HardSurfaceModeling #GameArt
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🍂 Autumn Vibes ☕ An old 3D piece from a few years back, but it felt appropriate to bring it out again for the season! Nothing like a cozy drink on a chilly fall day. 🍁 #3DArt #FurryArt #Blender3D
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Another Render of my KSG-12 Game Asset Rendered: In Marmoset Created: with Blender & Substance Painter Tris 54k (Includes Sight) See More: artstation.com/artwork/zzxqD… #3Dart #WeaponArt #Blender #Marmoset #HardSurfaceModeling #GameArt #SubstancePainter
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KSG-12 | Game-Ready Weapon Asset It's been a while since I've taken a weapon through the full game-ready pipeline, so I used this project as an opportunity to revisit that workflow with a particular focus on improving my texturing and material work. Modeled in Blender and textured in Substance Painter. #3DArt #GameArt #HardSurface #WeaponArt
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