A follow up to my last post of when I was experimenting with the Kuwahara filter. I do like the more stylized result.
Made In Blender
More Here:
artstation.com/artwork/dLLLy…
#Blender3D #3DArt #FurryArt #AnthroArt
This project was an older experimental project with Blender's new fur system. With limited resources available, a lot of the process involved trial and error, testing different techniques to achieve the look I wanted. I learned quite a bit along the way and plan to revisit the system in future projects.
I was going for a very summer vibe, that's even what I named him "Summer" I managed to work in a subtle palm leaf pattern into the fur.
#Blender3D #3DArt #FurryArt #AnthroArt
Stormhowl — X9E Charged Revolver
A few more renders of this bad boy, mainly because I forgot to link my art station in my other post lol
More Here:
artstation.com/artwork/DYYLw…
Made In Blender
#Blender3D #HardSurfaceModeling #SciFiArt #3DArt
I think my RTX4090 might be dying and looking at the price of replacement cards has me dying... 10K+ for a 5090 Bruh What
Stormhowl — X9E Charged Revolver
A futuristic revolver designed around a mix of traditional firearm mechanics and sci-fi technology. This project was an opportunity to experiment with complex hard-surface shapes, mechanical details, and a more aggressive weapon design.
Built primarily as a high-detail modeling and rendering project rather than a game-ready asset.
More Here:
#Blender3D #HardSurfaceModeling #SciFiArt #3DArt
Ravager V
Revisiting one of my older sci-fi weapon projects from when I was learning Boolean modeling in Blender.
Still really proud of all the mechanical details on this one!
I felt the design (with a few small tweaks) worked well with my mechagen
More Here
artstation.com/artwork/nddEZ…
#3DArt #HardSurfaceModeling #Blender3D
A few renders of my Mechagen.
More complex scene renders and shots are a bit of a weakness of mine.
More Here: artstation.com/artwork/ay0ng…
#3DArt #HardSurfaceModeling #Mecha
A few close-up shots of my Mechagen!
I'm especially proud of how the hands and spine turned out. They were some of my favorite parts to work on, and I'm really happy with all the little mechanical details!
More Here:
artstation.com/artwork/ay0ng…
#3DArt #HardSurfaceModeling #Mecha
Mechagen – 704S73R
What started as a simple modeling experiment turned into a full sci-fi combat character!
Had a blast exploring different workflows and pushing my hard-surface modeling skills.
More Here:
artstation.com/artwork/ay0ng…
#3DArt #Mecha #Blender3D
Blood Moon 🌙
My custom take on the Smith & Wesson M&P R8 revolver.
Modeled in Blender, textured in Substance 3D Painter.
#3DArt #HardSurfaceModeling #GameArt
🍂 Autumn Vibes ☕
An old 3D piece from a few years back, but it felt appropriate to bring it out again for the season!
Nothing like a cozy drink on a chilly fall day. 🍁
#3DArt #FurryArt #Blender3D
Another Render of my KSG-12
Game Asset
Rendered: In Marmoset
Created: with Blender & Substance Painter
Tris 54k (Includes Sight)
See More:
artstation.com/artwork/zzxqD…
#3Dart #WeaponArt #Blender #Marmoset #HardSurfaceModeling #GameArt #SubstancePainter
KSG-12 | Game-Ready Weapon Asset
It's been a while since I've taken a weapon through the full game-ready pipeline, so I used this project as an opportunity to revisit that workflow with a particular focus on improving my texturing and material work.
Modeled in Blender and textured in Substance Painter.
#3DArt #GameArt #HardSurface #WeaponArt
Checkout the full thing here if intrested.
artstation.com/artwork/zzxqD…























