BELOUDEST (@Beloudest) header
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Founder of BELOUDEST Ltd. I am a creator of XR experiences and #gamedev tools using Unity. https://teapaw.org/t.co/pwMVUii7sM

Yorkshire
Joined September 2011
Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)Photo by BELOUDEST (@Beloudest)
BELOUDEST retweeted
Now procedurally generating my Derby stage light mesh and matrix layout, it features lens VFX and even CMYK LED boards behind them that colour mix. Also added lots of auto patterns and randomisation for params. The next step is to get some proper beat triggering in. #gamedev #indiedev #vfx
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Took this cool pic of the eclipse by stacking many pairs of sunglasses. #eclipse
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BELOUDEST retweeted
Testing the latest procedural lens flare system out in the wild. It does the trick for me, I can feel the warm power of the sun! #gamedev #indiedev
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Testing the latest procedural lens flare system out in the wild. It does the trick for me, I can feel the warm power of the sun! #gamedev #indiedev
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Submitted and now waiting on review. #Icarus Procedural Lens Flares is a procedural lens flare system for Unity URP, built around performant GPU shaders that generate the visuals without texture-heavy workflows. Stack, tune, cache, occlude, and customise cinematic flares directly in the editor. #gamedev #indiedev
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BELOUDEST retweeted
Sound controlled water droplets 💦
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BELOUDEST retweeted
Working on a desert scene to test the height fog and skybox system. Quite liking the sandstorm look I've achieved here. #gamedev #indiedev
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Now procedurally generating my Derby stage light mesh and matrix layout, it features lens VFX and even CMYK LED boards behind them that colour mix. Also added lots of auto patterns and randomisation for params. The next step is to get some proper beat triggering in. #gamedev #indiedev #vfx
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Constructed a light matrix system that scatters light beams with chase patterns that emulate modern Derby stage lights. It's early on, but I'm loving the party vibes. #indiedev #gamedev
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BELOUDEST retweeted
First pass on a nightclub laser VFX. Reach for the lasers! #vfx #gamedev #indiedev
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First pass on a nightclub laser VFX. Reach for the lasers! #vfx #gamedev #indiedev
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Working on a desert scene to test the height fog and skybox system. Quite liking the sandstorm look I've achieved here. #gamedev #indiedev
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BELOUDEST retweeted
Submitted and now waiting on review. #Icarus Procedural Lens Flares is a procedural lens flare system for Unity URP, built around performant GPU shaders that generate the visuals without texture-heavy workflows. Stack, tune, cache, occlude, and customise cinematic flares directly in the editor. #gamedev #indiedev
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HDR-driven lens dirt is now in on the lens flare system, adding that extra dimension for cinematic shots. It's cheap to run and will do for now. #gamedev #indiedev #sun
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This is a sort of tool you can get lost in. The full FX stack is now in and subtly tuned. The video shows a single profile of procedural flares blurred at different stages, with lens distortion for the final composite to add that extra touch of realism. #gamedev #indiedev
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A new sun flare for the collection that's 100% procedural. #gamedev #indiedev
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