Benoit Alary (@BenoitA) header
Benoit Alary (@BenoitA) profile picture

Researcher at IRCAM (Acoustic and Cognitive Spaces) • Previously, PhD Researcher at Aalto University and further back, R&D Acoustics Specialist at Audiokinetic

Paris, France
Joined December 2008
Photo by Benoit Alary (@BenoitA)Photo by Benoit Alary (@BenoitA)
Benoit Alary retweeted
In this paper, researchers employ Ambisonics reproduction methods to reassess how a decaying sound field is analyzed and characterized and our capacity to hear directional characteristics within late reverberation: doi.org/10.1121/10.0004770 @BenoitA @AaltoResearch @Ircam
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My latest contribution to Audiokinetic's blog. Unveiling some of the details of Wwise's upcoming dynamic early reflection tech #VRAudio teapaw.org/audiokinetic/status/83…
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From theory to practice: how to create #SpatialAudio effects using dynamic early reflections #Gameaudio blog.audiokinetic.com/creati…
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Interesting article on how we experience the acoustics surrounding us: theepochtimes.com/n3/2215669…
A new article in the series on reverberation techniques for VR teapaw.org/audiokinetic/status/83…
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How to make reverb work in VR - a new series of articles for @audiokinetic's blog #VRAudio teapaw.org/audiokinetic/status/82…
#SpatialAudio blog by @BenoitA Reviewing the immersive potential of classic reverberation methods #Wwise #gameaudio hubs.ly/H068CJd0
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Wrote a brief overview on the challenges of immersive reverberation in VR. More to come! #VRAudio #gameaudio hubs.ly/H0570190
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Attending MIGS in Montreal next month? Join me for a session on virtual acoustics and a sneak peek at our upcoming early reflection tech! teapaw.org/MIGS__/status/79065914…
Replying to @BenoitA
@BenoitA will teach you the art of mixing for virtual acoustic spaces & provide an overview of the current trends bit.ly/2epwJ27
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The release of Wwise 2016.1 is imminent!!
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Have something wise to share? Submit via hubs.ly/H02-6SS0 & join the #MIGS16 audio track! #gameaudio #gamedev
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Excited to start sharing details on the immersive reverberation project I’ve been working on! #GameAudio #Wwise teapaw.org/audiokinetic/status/70…
Immersive sounds through Ambisonic & geometry-based reverberation. Join the conversation hubs.ly/H02lZvs0 #Wwise #GameAudio #VRAudio
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Wwise 2014.1 is now available! Thanks to all beta users! #GameAudio #Wwise audiokinetic.com/about/news/…
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Mixing in Wwise on multiple Midi/Mackie hardware controllers: it's coming! #Wwise #gdc2014
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Interesting sound design symposium happening next week at Edinburgh Uni soundesign.info/interviews/w…
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#MontyPython to reunite for one-off "greatest hits" show in London on 1 July bbc.in/1ejP9aC &
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Benoit Alary retweeted
Wwise Limbo Redux: A sound design contest! audiokinetic.com/limbo-redux…
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1950s serial music with the Buchla: bit.ly/1a6h6lk
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#Wwise 2013.1 is out! HDR, Loudness, Limbo, new platforms, single click, optimizations, source editor... #gameaudio audiokinetic.com/about/news/…
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