🐥 Very DUMB game studio 🛠️ Making @ssbloopers 👇 WISHLIST STARSHIP BLOOPERS ON STEAM 👇

our moms basement
Joined September 2025
💪💪💪
building out one of the ships bit by bit white walls = top deck / crew / mess hall / med bay grey walls = middle deck / science labs red walls = lower deck / storage / hangar small thing but I really like when the environment itself tells you where you are
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making the ship slightly less confusing white walls = top floor grey walls = middle floor red walls = bottom floor so if you’re lost you can at least be lost with a general idea of where you are
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we’re adding ragdoll mechanics 👍
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chat's cooked chat
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we need more faces 🤡
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this is probably fine
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New space co-op game. Terrible crew decisions. Everything breaks, your friends make it worse and someone is probably getting left in the void. We also got on Steam way earlier than expected 😭💕 Wishlist STARSHIP BLOOPERS on Steam! 🚀
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who set the engine room on fire?? pink looking real sus 👀
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We’re building a spaceship full of problems 🚀🙈 Introducing STARSHIP BLOOPERS: a chaotic 2–6 player co-op space survival game where your biggest threat is your own incompetence. Wishlist + follow us on Steam 👉 store.steampowered.com/app/4… Keep your SHIP together!!
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🚨 TAG ANY DEVS YOU KNOW! 🚨 We’re looking for contributors, allies, community partners and funding as we push toward first playable! 🤠
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introducing our first alien: a tiny vent demon with attachment issues 👽💕
bro our new alien literally just crawls through vents and chases you rn 😭
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We are BIG DUMB GAMES, and yes, the name is the strategy 🐣 We're a collective of creatives, designers, artists, engineers and weirdos making dumb games with big personality. Where AAA EXPERIENCE meets INDIE SOUL ⚡ You can find out more about our studio philosophy and our first big dumb creation STARSHIP BLOOPERS here 👉 bigdumbgames.com/ but in summary: > We're a collective, not corporate: We reject old models of ownership and instead build a shared culture of creativity, sustainability and big dumb fun. > We value contribution, not hierarchy: Impact is measured by time, energy and creativity; not by job titles. > We reward fairly: Everyone who helps make our games succeeds with us. Financial rewards are distributed into a Patronage Pool based on Contribution Credits, so short bursts of genius and long months of grind are both recognized. > We believe in the value of human creativity:  All our games are made by real people; to be enjoyed by anyone. > We're playful: Games are meant to be fun; so is building them. As a start-up studio, we are actively seeking contributors, allies, community partners and (of course) funding to allow us to accelerate development and get our prototype to first-playable & beyond. Please feel free to follow and DM to find out more 🤝
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this is what happens when your art budget is “vibes”
This GPT Image 2 prompt is going insanely viral right now. “Redraw the attached image in the most clumsy, scribbly, and utterly pathetic way possible. Use a white background, and make it look like it was drawn in MS Paint with a mouse. It should be vaguely similar but also not really, kind of matching but also off in a confusing, awkward way, with that low-quality pixel-by-pixel feel that really emphasizes how ridiculously bad it is. Actually, you know what, whatever, just draw it however you want.”
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I quit my job to make a space game 🚀
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after years of building across AAA + indie, my team and I finally started our own studio: @BigDumbStudio now we’re making the kinds of games we’ve always wanted to make 🩵 starting with @ssbloopers 🚀 it’s still super early. follow for more ✨
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