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Its Oct. 1st somewhere and you know what that means!
It finally time! Ghostbusters Special Edition 3.0 is released! Find all the new secrets if you dare. Several new costumes, playable characters, even a new mini game! Take the call in the link below!
BillyTime!Games retweeted
Into the Darkness – SEGA Mega Drive / Genesis
A new gameplay test of my first-person raycasting game, inspired by Heretic and Hexen!
Still a work in progress, with plenty of bugs and features yet to be implemented. I'm focusing on performance for now, but there's much more to come!
youtu.be/yJEXleTCaYE
#SGDK #MegaDrive #SEGAGenesis
Love this game to death even if it is creepy as all hell.
Be sure to check out Addams Family Values - Afterlife Edition which @timeextension64 was kind enough to leave the link inside the article!
Thank again for all the love and support! <3
The Making Of: Addams Family Values, Ocean Software's Attempt to Mix Hollywood & the Legend of Zelda timeextension.com/features/t…
BillyTime!Games retweeted
The Making Of: Addams Family Values, Ocean Software's Attempt to Mix Hollywood & the Legend of Zelda timeextension.com/features/t…
I cannot verify if it is AI or not but there is a very good point to be made that we are getting closer to Openbor-esque games on retro consoles.
I mentioned before, just a stage editor and MD+ and the SoR2 engine can do a lot of heavy lifting.
reddit.com/r/snes/s/Xob4031A…
BillyTime!Games retweeted
I'm been receiving feedback that I'm working on a game that won't t have much attention from the community.
SIMCITY FANS! if you are here, SHARE this tweet so it can reach more SimCity fans!
I'm doing my best to make this title the DEFINITIVE OG SimCity experience for everyone!
Today is YouTube day!! This video I share how I'm running SNES CPU and SA-1 CPU in parallel to make SimCity SA-1 run over 10x faster than the original game.
Full video: youtu.be/qQOyd0FmG44
BillyTime!Games retweeted
Interview: "It Was A Match Made In Heaven" - Ghostbusters: Special Edition ROM Hacker On Giving The Sega Mega Drive / Genesis Title A Better Afterlife timeextension.com/features/i…
Big thank you to@timeextension64 for giving me a chance to talk about the project and myself for a little while.
My work is the culmination of various efforts that would not be possible without the help of several Individuals. To all of you I say thank you! <3
Interview: "It Was A Match Made In Heaven" - Ghostbusters: Special Edition ROM Hacker On Giving The Sega Mega Drive / Genesis Title A Better Afterlife timeextension.com/features/i…
From what I understand the Game Gear version was outsourced.
Could Paprium Mini eventually find its way on the internet knowing that Fonzie abandoned the project for almost two years?
BillyTime!Games retweeted
Contra Force SA-1 is happening. 😃
Today was a huge win for me, in finally having the SA-1 run portions of the asm, and I want to cry tears of joy with what Im seeing within Mesen. 🥹
Right now It's handling a good portion of the game mechanics. And just THAT alone being processed by the SA-1, holy moly!
I also have the 2A03 to SPC700 no longer doing the traditional SNES/SPC handshake routine, I have the 2A03 buffer sent to the SPC700 via hdma, which frees up alot of processing time.
Next thing I'm going to have the SA-1 handle, is my OAM buffer. The SNES hardware doesn't support 8x16 sprites like the NES can, so I have to manually create the additional 8x8 tile/x/y/attribute. So adding that assembly I wrote for the OAM, be processed by the SA-1, is going to be insane.
Really, I cannot wait to show the before and after down the road of this. 🥹
BillyTime!Games retweeted
26 days are left - what can we expect?
There is already 1 legit entry.
You can still join the SNES Dev Game Jam 2026! Do it! Right now!
#snesdev #snes
itch.io/jam/snes-dev-game-ja…
A Co-Worker went to @RetroGameCon this weekend and brought me a gift from the convention.
I am baffled and Excited all at the same time. Thank You to Michael and @Nik_apostolides for making my weekend.
Further more I would like to thank each and everyone of you for you continued support and for a lovely launch of Ghostbusters SE 3.0 this weekend. You guys have been great and I hope this is a title you will enjoy for a good while.
BillyTime!Games retweeted
Finally ready to launch the first version of our PAPRIUM Pocket Port on MiSTer. Has all the fixes & such from PAPRIUM Pocket & uses the same PCM audio blob.
This also has an auto load MGL. run that instead of the normal PAPRIUM core to auto load the game & audio. Then just hit reset in the menu screen after mini game.
We know @Pezz82Mister already has an amazing MiSTer port and there is no reason to switch honestly. This is really just a way for us to update our fixes faster as we roll out built in Audio.
github.com/thekoalakoa/Papri…
#PAPRIUM #MiSTerFPGA
BillyTime!Games retweeted
NJEMU for PS2 is about to be ready… This time we have Super Street Fighter Alpha 3 for #CPS2 running in real hardware quite nice.
A major refactor to the original PSP has been done. Now we support PSP, PS2, Vita and Desktop.
#Retro #Arcade #Emulation
BillyTime!Games retweeted
Sega’s 1990 Ghostbusters Game Gets Massive Fan-Made Update Adding The Real Ghostbusters and More: ghostbustersnews.com/2026/10…




















