site: https://xitter.cf/t.co/WRzoHTztHo đź’Ż #bitmapcore #BTC #bitmap #bitcoin

Joined June 2025
₿ FROM BITCOIN INSCRIPTIONS TO INTERACTIVE CHALLENGES Our initial goal is to develop 20 missions. For now, we are experimenting with different objectives and mechanics, gradually filling the world with interactive experiences. Once these first 20 missions are complete and the application reaches a more stable stage, we plan to transition to a structured schedule of weekly updates. A NEW COLLECTION CHALLENGE We have just completed another milestone in the development of BitmapCore’s Interactive World: our third mission, built around collecting Bitcoin coins. This mission features Bitcoin coins based on inscription #49,876, which we are using as the reference for the first GLB coin asset in our challenge. ordinals.com/inscription/498… The route contains 307 coins, and players must collect at least 70% to reach the target: 217 coins. The difficulty comes from how the coins are distributed. They occupy five lanes, and their positions change every 100 meters. Players must move between lanes rather than simply drive straight down the center, making this challenge more involved than our previous Runestone mission. We wanted to strike a balance between accessibility and engagement: an objective that is easy to understand but requires more active driving to complete. From our perspective as developers, this is a meaningful step forward. The mechanic is straightforward, the challenge is more engaging, and the result is an experience we are enjoying as we continue to refine it. Three missions completed. Our initial target is 20. We are building BitmapCore’s Interactive World one experience at a time, testing new mechanics and improving the application along the way. More updates soon. #Bitcoin #Ordinals #Bitmap #BitmapCore
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🪨 MISSION 2: THE RUNESTONE CHALLENGE Our second mission in BitmapCore’s Interactive World is dedicated to **Runestones**, an iconic Bitcoin Ordinals asset associated with the largest airdrop in Ordinals history. The objective is to collect **202 Runestones** using the vehicle assigned to you. To complete the mission, players must collect at least **90% of them — a minimum of 182 Runestones**. For now, this first challenge is intentionally simple. The Runestones are positioned along the center of the route, and the assigned vehicle naturally follows that same path, making it relatively easy to collect most of them without complicated maneuvers. This is our first mission of this type, and our current priority is to introduce the mechanic and show our progress as we continue building the Interactive World. **Future missions will become more challenging.** We plan to introduce more demanding collection objectives, where catching Bitcoin assets such as Runestones will require greater precision and more effort from the player. We are also working on improving the lighting, as the Runestones currently appear too dark and need better visibility. This is an early look at Mission 2 as development continues. We will keep refining the experience and introducing new challenges over time. More updates soon. #Bitcoin #Ordinals #Runestone #BitmapCore
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🌎 WHERE THE JOURNEY BEGINS Every avatar in BitmapCore’s Interactive World starts at the same place: Station 1, located at the edge of Block 0. Our world is organized around the sequence of Bitcoin blocks, using the equator as the dividing line between its southern and northern sides. Block 0 is positioned at the equator on the southern side of our layout. The first 500,000 blocks extend across the southern side, while the next 500,000 blocks are arranged on the northern side. Block 500,000 is positioned directly in front of Block 0, marking the beginning of the second half of the block sequence. Station 1 sits at the edge of Block 0, establishing the starting point for every avatar and every journey through our interactive environment. INSCRIPTIONS YOU CAN EXPLORE Beside Station 1, we have placed six Bitcoin inscriptions, with three on each side of the station. Among them is the original #Runestone inscription associated with the historic Runestone airdrop. Original Runestone inscription #63140674 Each displayed inscription has its own inscription number. Simply move your cursor over an inscription to reveal its number and look it up directly on Ordinals.com. Clicking one of these inscriptions triggers a temporary effect that creates additional copies of the inscriptions around the area. These are visual effects within our environment, not new Bitcoin inscriptions. They are not permanently saved in the world; when the effect ends, the original inscriptions remain in place. There is also an experience system: each of the six inscriptions awards 20 XP when interacted with, adding a small reward for exploring the area. These details are part of how we are developing BitmapCore’s Interactive World: a space organized around Bitcoin blocks, where users can navigate the environment, discover real inscriptions, interact with assets, and earn experience. We are continuing to build and refine the world one feature at a time. Every journey starts at Block 0. More updates soon. #Bitcoin #Ordinals #Bitmap #BitmapCore #runestone
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🚗 TWO DESIGNS DOWN. ONE MORE TO GO. We have completed the second vehicle design for our upcoming collection, bringing us one step closer to launching a collection with multiple 3D vehicle models. This new model takes inspiration from a compact Jeep-style vehicle. We have started with this color scheme, but we also plan to explore additional colors. Our objective is clear: we don’t want every mint to feature the same vehicle design. We want to introduce distinct models, starting with at least three different designs. Two are now ready. One more is still in development. BUILT AS SELF-CONTAINED 3D ASSETS ON BITCOIN These vehicles are inscribed directly on Bitcoin using GLB / glTF Binary, a 3D asset format that can contain the model and all the data required to render it within a single inscription. Unlike approaches that depend on external recursive resources to assemble the asset, a self-contained GLB can carry its required components together. This makes it a strong format for 3D asset interoperability across platforms that can retrieve the inscription content and render GLB files. The first vehicle is already inscribed on Bitcoin. Parent inscription ID: 96f76f8390ebe02715027fbaf143095f6e3ef358819e1fb0a92bf73fafef7d30i0 View the parent inscription on Ordinals: ordinals.com/inscription/96f… Our goal is to create 3D assets that their owners can use beyond BitmapCore, including in other worlds, games, and platforms that implement a compatible GLB viewer. We had initially planned to launch this weekend, but we want to add more variety before opening the mint. We expect to share another update within the next week with more information about the launch. Who is planning to mint one of these vehicles? We would like to hear from you as we prepare the collection. More details soon. #Bitcoin #Ordinals #BRC420 #BitmapCore #3D
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🚨 DIRECT BLOCK NAVIGATION Navigating an interactive world containing nearly one million Bitcoin blocks presents a significant challenge. Finding a specific block by moving through the environment manually can be difficult, so we have been working on a more direct way to explore it. You can now search for a Bitmap and go directly to it. We have added a search bar in the upper-left corner of the 3D environment. Enter the block number and press Enter, or use the navigation button, and BitmapCore takes your avatar directly to that block. Instead of having to navigate through the world searching for a particular location, you can select the block you want to explore and arrive there immediately. Once there, you can begin exploring its structure within the Interactive World. The feature may look simple from the user’s perspective, but implementing direct navigation across such a large 3D environment requires considerable development work. We are still refining navigation throughout the world, and there is more work ahead. Search a Bitmap. Go to it. Explore it. This is another step forward in the development of BitmapCore’s Interactive World. #BitmapCore #Bitcoin #Bitmap #Ordinals
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⛏️ BITMAPCORE — MISSION 1 IS 99% COMPLETE Mission 1 is dedicated to Bitoshi Blockamoto, @blockamoto creator of Bitmap Theory. The objective is to drive Bitoshi from Station 1 to Station 2 within BitmapCore’s Interactive World. NAVIGATION IMPROVEMENTS BitmapCore’s World contains one million blocks, making navigation challenging when the entire environment is zoomed out and the world appears very small on screen. Since navigating such a vast environment is not always straightforward, we have implemented a feature to make it easier for players to find their way. On the right side of the screen, an orange Go to Avatar button, marked with a radar-like icon, allows players to return directly to their avatar’s last position. When the World is zoomed out and the avatar is difficult to locate, this button automatically brings the view back to the avatar at maximum zoom, centered on its most recent position. This eliminates the need to manually rotate, explore, or search through the entire environment just to find the avatar again. This is an important step toward making BitmapCore’s World easier to navigate as we continue improving its mechanics and overall user experience. MISSION OBJECTIVE AND MAP Vehicle handling has improved considerably. The car now follows the center of the avenue more naturally, helping maintain its position while steering and making navigation more comfortable. We have also implemented a dedicated map feature to help players locate their destination within this vast environment. By opening the Missions (M) menu and selecting Map, players can access the map and locate Station 2. The destination is marked with a green circle, while an arrow on the radar indicates its direction. The map can be zoomed in to identify the destination more clearly. At approximately zoom level 106, Station 2 becomes clearly visible, making it easier to navigate toward the objective instead of searching through the vast world manually. There is still work to do. Some street intersections and connections need further refinement to make the roads look smoother and more consistent throughout the environment. This is a development update, not a finished release. Mission 1 is an experience being built within BitmapCore itself. It is not an inscription or a mission recorded on Bitcoin. Our broader goal is to develop an interactive web-based environment that can evolve toward game-like experiences while working with Bitcoin assets. We are building step by step, improving the mechanics, simplifying navigation, and refining the environment as development progresses. We are getting closer to completing our first mission, and we wanted to share this milestone with everyone following the project. More updates soon. #BitmapCore #Bitcoin #Bitmap #Ordinals
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VEHICLE AVATARS Today, we continued working on vehicle selection and movement within BitmapCore’s Interactive World. We have reached an important step: users can now select a vehicle as their avatar and use it to move through our environment. In our current implementation, travelling in a vehicle allows the avatar to move faster than walking. There is still work to do, particularly on the driving mechanics. Steering does not yet feel as fluid and natural as we want it to, so we are continuing to refine vehicle handling and movement. Our focus is on improving these details gradually and making the experience more consistent as development progresses. Although the World is already accessible online, it remains a work in progress. The functionality shown here is a development preview, not a finished feature. #BitmapCore #Bitcoin #Bitmap #Ordinals
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🚗 BITCOIN CARS — MINT PREPARATION UPDATE We are preparing the mint of our 3D Bitcoin Cars collection. So far, 10 vehicles have been created, and the collection is taking shape. The mint website is already ready. You can visit it to explore the project and see the vehicles we are preparing: bitmapcore.net/mint These vehicles are 3D assets inscribed directly on Bitcoin. We are developing them for use in BitmapCore’s Interactive World, but their purpose is not limited to our platform. Because the assets are inscribed on Bitcoin, their owners can take them to other platforms, virtual worlds, or games. A platform only needs a viewer capable of retrieving the inscription content and rendering the 3D format. The asset itself does not belong exclusively to any one platform. That is the advantage of putting actual 3D assets on Bitcoin: they can move beyond the environment for which they were originally created. Why haven’t we started the mint yet? First, we want to complete the collection before opening the mint. We expect to have it ready between Friday and Saturday this week, although the exact mint date has not yet been confirmed. Second, current Bitcoin network fees are relatively high. Our platform fee for each inscription is 0.0003 BTC. This is separate from the miner fee required to get the inscription confirmed on Bitcoin. At the time of our assessment, the inscription service we use quoted approximately 0.00054 BTC in miner fees at 1 sat/vB. This is a separate cost, not a fee set by BitmapCore. It can increase with the fee rate required to process the transaction: at 2 sat/vB, the cost can approximately double; at 3 or 5 sat/vB, it can rise accordingly. We want to complete the collection and choose a suitable moment to launch, taking these costs into account. One question for the community: should we open a whitelist? Our preference is to keep the mint open to everyone. However, if the community believes a whitelist would be valuable, we are open to considering it. A whitelist would allow selected addresses to access a designated early-mint period before the public mint. Would you prefer an open mint or a whitelist? We welcome your feedback as we prepare the launch. More details soon. #NFT #Bitcoin #Ordinals #BRC420 #btc
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