We are a small indie dev team based in Argentina | Currently working on #PhantomGear for #Megadrive #16bit #indiegames #gamedev #Retrogaming

Argentina
Joined December 2018
Hi everyone! Finally we have the #PhantomGear DEMO on #Steam! Available now! << Below in the comments >> The game's develpment is very close to being finished. We will announce It properly when it's ready :), Again, we apologize for the long wait. #gamedev #indiegames
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Bits Rule Games retweeted
** SEGA GENESIS - MEGA VALKYRIE ** Formerly the 3D engine- now becoming a game ! Since last showing : Back face culling of objects added - increase performance by 15% !! Basically we don't draw what gets overdrawn which saves performance - Some scripting helped to sort models into cullable ones and ones that weren't and also analysed co-planer triangles and reworked those to quads for the engine ( a quad is faster vs 2 triangles ) . Optimised quad drawing ~ 2% gain, saved some resetting of the DDA points amongst shared sections. Optimised joypad reading ~ 0.8% speedup every cycle counts haha. Added dither patterns to the renderer so dithered surfaces can be used - only a slight hit to draw speed. Modified the vblank dma timing to allow XGM2 driver to run at full speed without lagging , so now we can switch from XGM1 to XGM2 and gained 5% cpu performance. Added a basic Enemy - much more complex ones to come , hes using the same movement logic as the player attract mode before. No destruction or collision checking yet . Added player attacks - nothing final but a good start. Reworked the camera to keep a constant background load on here so its indicative of a real stage. Maintaining a solid 20 FPS in this demo. @TonimanGalvez is doing great work on map layout and huds, hes made some very nice internal renders of how the game will look once fully populated. Music is a placeholder for now, kindly provided by @laurent_crouzet so we can model music load in the game. #SGDK #SegaMegadriver #SegaGenesis
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This is very nifty!
Here's a background I've been fiddling with for my Megadrive game, temp art from a pack, everything is on BG_B so the A foreground is free to use. Way too heavy on the CPU and fires too many H-INT's, but it's too cool to throw out. Maybe the interrupt sequence can be pre-canned?
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We had the honor that PHANTOM GEAR was featured in the Latin American Games Showcase, thank you so much @LAGShowcase, @adva_vg & @IndieDevAr for this opportunity!
Gracias a @adva_vg y a @LAGShowcase por mencionar el espacio que tendrá @IndieDevAr en EVA 2026. Los títulos que se llevaron un premio en IDA 2026, tendrán su espacio en la Exposición de Videojuegos Argentina más grande de la historia. Es un honor hacer industria juntos 🇦🇷🎮
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Bits Rule Games retweeted
There's a crisis in the world of #MetalMack and Professor Photon isn't taking it well! 😱❗️ Back Metal Mack on Kickstarter here: 👇 kickstarter.com/projects/bit… #PixelArt #MegaDrive #SegaGenesis #NeoGeo #AES #Steam #RetroGaming #IndieGame #IndieDev #RetroGames
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Last week we had the chance to showcase HAYAKU at @adva_vg EVA, and we came home with the Best Art Direction award!! 🏆❤️ It was such a wonderful experience meeting so many amazing developers, players, and people who stopped by to play Hayaku and chat with us. A huge thank you to the EVA organizers for this recognition, and to everyone who made this experience so special! Thank you so much!! ❤️
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Made some minor adjustments to the main character portrait... Still not there but it's better... #gamedev #indiegame #pixelart
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Bits Rule Games retweeted
Con el éxito de la #EVA2026, el mayor agradecimiento va a los equipos por llevar más allá el desarrollo de videojuegos argentino. De todos, los mayores exponentes: con ustedes, los ganadores de los EVA AWARDS 2026. ¡Felicitaciones! #EVAAwards #GameDev #Argentina #Videojuegos
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Bits Rule Games retweeted
** EHB - Sega Genesis Bullet Hell ** Another day , another 20%+ speedup , now maintaining 60 FPS - 99% of the time. During transitions from fixed ( red ) to random ( blue ) trajectories a few frames below 60 FPS but now after the transitions holding 60 fps with some buffer to spare , about 82 % CPU with near 320 sprites onscreen , 360 capable. Sprite pattern updates on the multiplexor at this density are a bit intensive, so couple of minor frames drop as new patterns are cached. I do need to spend some cpu on other things besides bullets so this is a good step and proves I'll will be able to push the sprite counts very high without slowdown. #SGDK #SegaMegaDrive #SegaGenesis
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Bits Rule Games retweeted
Introducing DotMatrix Engine; a brand spankin' new Game Boy development tool that seeks to modernize and improve upon the foundations set by previous development tools while adding countless massive features to boot. (You'll never go back) COMING SOON... discord.gg/xQHEhZjuHr
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Bits Rule Games retweeted
Double Dragon Zeebo for Mega Drive (por carachapadu). The original was released in 2009 and titled just Double Dragon (developed by Brizo Interactive and published by Tectoy) as an exclusive 2D beat 'em up remake of the 1987 classic for the Brazilian Zeebo console.🇧🇷 This is cool port of the Zeebo game, uses SGDK and is AI-assisted. carachapadu.itch.io/double-d…
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Bits Rule Games retweeted
Y hoy cerré el ultimo dia jugando: Caravana 2000 - @2Wedges Phantom Gear - @BitsRuleGames Cosmic Seance - @ManganikaStudio @oreandodds - Funflower Studio Human.exe - @Weird_Engine Y al GRAN ganador de la EVA2026 Soulquest - @TomasJPereyra Increible catalogo de juegos 🇦🇷
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Bits Rule Games retweeted
Gracias a @adva_vg y a @LAGShowcase por mencionar el espacio que tendrá @IndieDevAr en EVA 2026. Los títulos que se llevaron un premio en IDA 2026, tendrán su espacio en la Exposición de Videojuegos Argentina más grande de la historia. Es un honor hacer industria juntos 🇦🇷🎮
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Bits Rule Games retweeted
Well, a new sega Genesis game is on the way! Tks for all the suggestions so far, it's gonna be a long and fun journey. The first sega Genesis game with real time shadows!! (well, not 'that' real time but it still counts) Pt-br supported to all my brazilian friends! #indiegame #retrogaming #segagenesis #megadrive #scifi #space
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Bits Rule Games retweeted
Trailer oficial de "Bubble Gum Toad", (no tan) pronto en tu Sega Genesis!
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本日は『ソニック3D フリッキーアイランド』の発売から27周年!🎉 海外で「ジェネシス」用ソフトとして発売された『ソニック3D ブラスト』が 「セガサターン」向けのグラフィックやサウンドへとパワーアップ⤴️⤴️ クォータービューでの3Dアクションは新しい発見がいっぱい!? 例えば各ACTに隠れているテイルス、またはナックルズは、スペシャルステージへと案内してくれます@ 彼らを探すのも、探索の醍醐味のひとつでした🎮
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Bits Rule Games retweeted
Un día como hoy pero hace 10 años salía el #1 de @revista_replay no hay palabras para tanto <3
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Bits Rule Games retweeted
Version 1.1.0 released for Windows, macOS & Linux! (both steam & our own site) You can read more about the changes here: twoblackcatsgames.com/blog/v… Thank you very much!
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Bits Rule Games retweeted
📢 NEW GAME BOY COLOR GAME RELEASE! The King must recover his subjects souls to bring them back to life. The King's Return is a new action Action Platformer for the Game Boy Color, developed by @ToweaStudio. ➡️ homebrew-factory.com/game-bo…
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BRAND NEW HORROR heading to the Sega Genesis Thanks to @jcolunagamedev As a massive scifi horror fan, you'll have no idea how excited I am for this. Check out the progress here - youtu.be/9QUutS1f98g @SEGAkatana @ray_castello
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MD Engineで奮闘した結果を、MD互換機の IPS16ビットポケットMD HD V2で動かした結果。 素材は、フリーソフト化したDOGA-L3で作成 コードを書くよりかは、はるかに楽だが 所々日本語化がされていない。 何も考えずに素材変換をするとパレットの上限を 直ぐに超えてしまう様だ。
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