Founder of @HLGteam, artist, game designer. Author of INMOST https://xitter.cf/t.co/RUvsu1pEFM

Joined December 2010
Some pseudo volumetric screenspace fog #unity3d #shadergraph #vfx #gamedev
22
47
3
692
26,246
Alexey Testov retweeted
Just a fun experiment. Graveyard Keeper 2 is fully done in 3D but rendered with a fixed angle orthographic camera. This what happens if we put a camera behind the player. Looks like a 3D game. But obviously with lots of glitches (as side/back faces are not texturized).
43
36
4
762
51,479
The purity of the pixel grid is a tool, just like a strictly limited palette. You can spend your whole life using only that one tool and criticizing everyone who doesn’t, or you can explore different tools and push the art form forward.
Replying to @Biuzer
Rip the pixel grid
1
1
15
2,579
So, I added procedural eye movement FOR PIXEL ART. No one will notice it, but I know it’s there.
54
45
2
1,526
46,968
60% off👀
The sun is shining, the deals are sizzling, and the Steam Summer Sale is officially LIVE! ☀️ Pick up INMOST for up to a whoppin' 60% OFF! 🤩 bit.ly/INMOST_Steam Hot deals here: store.steampowered.com/publi…
1
5
801
Sounds like rage bait
Can we stop using this for water caustics?
8
1,100
Alexey Testov retweeted
Oh, such sweet pain. Let me touch it while you listen to my ssstories... #INMOST
8
45
2
537
29,014
Alexey Testov retweeted
Houses #pixelart
5
30
478
7,718
Alexey Testov retweeted
Award-winning puzzle-platformer INMOST is now available on Google Play Pass! @GooglePlay #PlayPass 🕷️
2
7
57
13,431
Alexey Testov retweeted
페이(fey)의 새 픽셀아트 스프라이트로 새 Spine 애니메이션을 만들고 있다요. 눈도 깜빡이고 머리카락도 찰랑거리는것을 봐 달라는거애오! 살아있다요!! #gamedev #pixelart
20
99
2
1,415
44,136
Pomni fits perfectly on my shelf
3
502
Alexey Testov retweeted
continuing to build genius loci, a series of small interactive point & click worlds created entirely with ai (from code to visuals) and working directly in your browser below is a real-time recording, location: home
93
166
14
2,163
91,815
Alexey Testov retweeted
What I really want from DLSS5:
108
17
81
266
466,854
Alexey Testov retweeted
Pipeline I've been experimenting with for building out structured worlds: → Blender to block out the environment with simple shapes → Chisel (World Labs) to generate detailed worlds while preserving the layout → Cursor + Three.js to add a character controller and physics
15
42
3
414
30,027
Friendly reminder: you can make games however the fuck you want, without listening to people telling you how to do it "right"
24
40
5
713
32,953
I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds! Follow me for more updates and relaxing beach dioramas! Wishlist Sandcastle ➡️ s.team/a/3216520
93
499
32
5,794
610,456
Alexey Testov retweeted
1
7
152
2,283
Made myself a little ginger fan club (NPC controller test) #unity3d #animation #gamedev
8
15
1
165
10,149
Alexey Testov retweeted
The frozen forest #pixelart #ドット絵
4
96
1
1,470
25,816
波と崩れる砂の城がリアルすぎる 波に負けない砂の城を作る 海のチルゲー『Sandcastle』発表 store.steampowered.com/app/3…
30
1,244
82
9,032
1,013,350