Blender retweeted
Motivation Academy IS LIVE! SF6 NA #153!
@Anim_Nick + @BlenderFGC on the mic!
TUNE IN!
Blender retweeted
♦️ PARAGONLINE #GGST: TODAY!
🔹 Ladder: 4-6PM PST | 7-9PM EST
🪢 Welcome Lucy to the fray!
Registration: parfgc.to/GGST
Matcherino: parfgc.to/GGMATCH
Blender retweeted
ONi Arena #SF6 is starting now! Come catch the action and see who will be our first champ!
🎙️@BlenderFGC & @Tento4_ are on the mic for tonight!
Twitch.tv/oniglobal
Blender retweeted
6 hours left till signups close for our MA Wednesday Edition!
Signup NOW!
@BlenderFGC + @hamalakgames will be on the mic!
Reminder to everyone that I am hosting a special WEDNESDAY Bracket before EVO so people can have one last bracket to practice!
Wednesday July 30th @ 8pm EST | 5pm PST - Powered by @matcherino
Open to US East/Central/West + Canada + Mexico + PR + DR only!
Multi Bracketing is banned!
Signup now! Signup in the comments
Blender retweeted
This entire patch feels so weird. I guess I understand wanting to play it safe with new parry but waiting a whole year with no costumes, only 4 characters, and zero contact from the devs is insane.
They assume the parry change will carry in this new meta even though it prob wont
Blender retweeted
I sure hope capcom comes up with skins faster..... and dial back on that world tour stuff...
Blender retweeted
[Notice] #StreetFighter 6 server maintenance will take place at the time below and is expected to last around 7 hours.
June 3 at 7pm PT
June 4 at 3am BST
In addition to Elena, this update includes battle balance adjustments which will be posted when maintenance begins. Please note that the patch data downloaded after maintenance concludes will be larger than usual.
streetfighter.com/6/buckler/…
Blender retweeted
Thanks to @Plisno_ | @Feraphimm | @HotDogEater13 | @TheNamesNap for helping run the bracket!
Shoutout to @BlenderFGC and @Anim_Nick for being on commentary!
Daily Matchup tip #9
Thanks your homie to remind you posting these
Daily matchup tip #8
Deejay st hk is -5 on block be sure to punish he he poorly spaces it.
Maybe lab a conversion to close out some close rounds.
Daily matchup tip #7
Ken's jinrai overhead is never a frame trap and plus on block in burnout.
Don't be afraid to mash it nap if you have a read
Blender retweeted
Big thanks @DontFgc for production, @BlenderFGC & @Kuwamoco_ for commentary and @SUPPRESSEDENVY for TO'ing!

















