As someone who doesn't hate Inteleon but doesn't like it. I think most of the hate comes from their design feeling like its lacking something and the evolutions not really feeling connected very much if I had to take a guess. People love to overstate their dislike though tbh
I find it stupid how inteleon gets hate for "fitting a human profession" too well when these fuckers get glazed to hell and back
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I think that the casual system is superior to the old quick play system but since these kinds of "party que" system requires active players as well as support from the developers, I think bringing back quick play isnt a bad idea if valve isnt going to give TF2 proper support
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One of my favorite stories of this was when the Jungle Inferno contracts first came out so me and a buddy was trying to completely finish up the hightower one and DESPITE getting agreement from EVERYONE that it was okay to cap, guess what happened when my buddy tried to? lmao
I also hate imaginary rules in TF2 like:
-don’t cap in 2Fort
-don’t play engineer in Hightower
-don’t kill friendlies
-don’t play phlog or X weapons
Just go in community maps for this,
Don’t kick new players just for playing the game🤦
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Ngl this response from people has kinda solidified that most people will never view video games as an artistic medium that deserves respect and the right to be perserved and enjoyed rather than just a fun product to consume and enjoy for me
This whole "Deadlock vs TF2 thing" has really made me realize that maybe it's not just TF2 fans but Valve PvP fans in general that are kinda ass to be around lol.
Ik internet discussions are always done without nuance but this one in particular is really starting to get grating
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Yk as a spy main I absolutely think the nerf to the amby was too hard but absolutely justified and most of these "counter points" are either misunderstanding the weapon/situation or actually just examples of bad weapon design as well (Homewrecker & Machina)
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ngl saw Agitation and saw my life flash before my eyes for a second lmao
saying you’re updating perks and then it’s increasing the values for tier 1 and 2 of the perks… quite potentially the most useless type of change in dbd history, perk tiers need to go. they’re so redundant and pointless, for all intents and purposes these perks are the same
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It's kinda funny seeing this be compared to Terraria when imo it looks much closer to Starbound esp. with those weird little dungeons
Teaser trailer of our next 2D game on Roblox.
Sky Pixel - Roblox Incubator 2026
discord.gg/SkyPixel
|| #ROBLOX || #RobloxDev || #RobloxDevs
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Personally I would've liked if vigil's distance was shortened and only applied to survivors other than the user since I kinda liked it's weird place as a team oriented perk rather than just being an exhaustion cooldown perk :/
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Lost a drilldozer mission trying to save dotty #fuckdrilldozermissions
#shittiestmissiontypeofalltime #dottycanjoinkarlforalligiveashit
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Barold hate to me is always kinda funny cos everytime I see him the only thought in my mind is "omg it's Terry Hintz from LISA" and who could hate Terry Hintz? Only a mad man that's for sure
Boyd, Limberg, Cesar, Moose, Rizzo, Louie, Chops, Peewee, and Ricky are among the most hated villagers so far in the Villager Arena after 2 million votes.
It's tough being a gorilla or mouse! 🦍 🐭
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A better buff would be to make it 10-15 seconds and let it be able to remove entity blocking from killer perks when charged. This would give it a good secondary use while making the main feature of the perk feel less like a hindrance for the surv and a buff for the killer
I don't think BHVR realizes increasing the duration on Repressed Alliance is actually more of a nerf and will almost exclusively be used to grief teammates
Bigger number ≠ better perk
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