The project was halted temporarily due to the lack of motivation on my end, apologies.
I'm slowly coming back up from that as my recent commission was hyping me up to return to work again on Roblox Studio.
Progress 105 - September 5th
Updated the game's page by adding the Tester icon and small environment preview as thumbnail.
Added a check to know when to play all team's actions.
Added a visual icon that swaps with the player's character like in Deltarune to know their action.
A little gameplay demonstration progress for the fans!
The project's visual progress is expected to change visually if corrections are needed.
#undertale #deltarune #roblox
Progress Log 96 - August 27th
Started working on the combat, we'll be gradually implementing new things to it. There's a lot of thinking in terms of what to change and properly adjust before making the full combat.
#undertale #robloxdev #roblox
Progress Log 95 from August 26th
We've improved our moderation security against any sensitive names that could occur in sight of children having parties along with other players.
a lil' old mesh brought back from hate's uprising 2 remastered
a good dummy for the combat system later on
Progress Log 93 - August 12th
* Datastore is fixed and more efficient to add new things onto.
* Change the coding to follow an approach using module scripts.
Progress Log 89 - June 2nd
* Fixed the repeated condition by removing it when player leaves party.
* Finalized Leaving Party System.
Progress Log 88 - June 1st
Party System (1/3) is functional, but visually it needs fixes. Such as multiple hosts and avatars going into the same location.







