Just a nerd building stuff in voxel games. Hytale Name: Sir_Georgio https://xitter.cf/t.co/MUQ41IwCnP

Hamilton, Ontario
Joined September 2025
SirGeorgio retweeted
Went on a little tangent yesterday and created a whole mod, BendingBranches, that mimics the placement behavior of Goblin pipes, but for all branch blocks and pipes! This is going to be very helpful for builders. 😁 Mod is out on CurseForge and Modifold! #Hytale #HytaleModding
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SirGeorgio retweeted
i like the new #hytale blocks, this means more dungeons for @AscendiumMod and more work placing trigger volumes for @foxy_cca
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SirGeorgio retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family! CHAPTER I: OUT OF THE BREACH October 12th, 10 AM ET
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SirGeorgio retweeted
Lots of dungeon content incoming... #Hytale #HytaleModding Level Designers are cooking! @MKOutlaw87 @foxy_cca
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NEW MOD! Let me show you my new #Hytale mod! #HytaleModding @Hytale The Focused Combat mod! Out now in the mod browser, Modifold and Curseforge! Adds a Camera & Player lock to target for close-up fights! It's an over-the-shoulder duel camera that keeps your enemy framed! You can: -FLICK the mouse to change targets or cancel. -"USE" key (F) to manually focus or unfocus targets. -"WALK" key (ALT) to manually swap shoulder view. -And more! And again... it's fully configurable PER PLAYER! Thanks to @foxy_cca for your help on the video and for the incredible icon work for this mod!
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SirGeorgio retweeted
Update 0.2.0 for Foxy Trigger Minigames is now out! Introducing the new minigame - BlockyBeats! A rhythm minigame that took a little too long to make.. 😅 #Hytale #HytaleModding
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SirGeorgio retweeted
Spent some months building HyCreator 👀, a modern Asset Editor for Hytale. Items, recipes, droplists, NPC behavior, Encounter Managers, custom UI: real forms, live 3D previews, engine-exact simulators, one-click deploy to the game. Releasing soon. #Hytale #HytaleModding Shoutouts to @DemoHytale for the HyCreator name and @Starky_TV for the icon. The whole point is removing as much friction as possible between you and what you want to create. No more hand-editing raw JSON. Features : - Open the vanilla files (release or pre-release, straight from your game install/shared source github) or your mod folder. Everything just opens: NPC roles, items, blocks, recipes, droplists, prefabs, worldgenv2 biomes, translations, custom UI. Mods resolve every vanilla asset they reference but don't ship. - Real forms with docs, autocomplete everywhere an id goes, validation that points at the exact broken field. - Quick open (Ctrl+P), full-text find in files (Ctrl+Shift+F), a command palette for every action. - Rename an asset, every reference in your mod follows. Fork any vanilla asset into your mod WITH its whole dependency chain. Diff your files against the vanilla they shadow. Unused-asset report when you want to clean up. - You SEE what you edit: models and NPCs in 3D with their gear and animations, orbit around them, scrub frame by frame. - Particles, prefabs, items, NPCs: all previewed right inside the asset editor, something even Hytale's built-in editor doesn't do. Sound refs get a play button. - An icon generator that bakes item icons exactly like the game does. - Nothing is hardcoded: forms, sensor/action palettes and docs are generated from the game's own data files. New Hytale version drops? The editor just follows. - NPC brains render as node graphs: sensors, actions, states, referenced components. The whole decision tree laid out visually instead of nested JSON. - The NPC behavior simulator (alpha) runs the real engine rules (first match wins, Once flags, state machines, motion channels, all dug out of the server source). - Droplists, recipes and CAE get dedicated visual editors, not walls of JSON: the droplist tree shows live drop chances on every entry, recipes show their actual crafting layout, CAE curves are plotted so you see what a tweak does, with a scorer that ranks actions the way the engine would. - And droplists run on the exact roll algorithm, so "simulate 10k rolls" shows the odds your players will actually get. - Format-preserving saves: files re-save byte identical, your git diffs only show what YOU changed. Atomic writes with automatic backups, crash drafts on reopen, local edit history with one-click revert. - Dark, light, OLED and fully custom themes. Each theme is one real JSON file you can share. - Portable: a single ~10 MB exe, nothing to install, drop it anywhere and run. Auto-updates planned. - Optionally, link the companion apps I also created: Prefab Studio, WorldGenV2 Studio and Particle Editor. You get shortcuts that jump from an asset straight into the right tool: prefabs open meshed in Prefab Studio, biomes and world structures in WorldGenV2 Studio, particles in the Particle Editor. - Blockbench works too: every model asset gets a Blockbench button, and saving there hot-reloads the preview in HyCreator. It will still require a lot of work and optimizations !
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I reworked a cool ability of Mjolnir!⚡️#Hytale #HytaleMod Also, big abilities now trigger the weather to visually change temporarily! 📢Announcement! A full rework of the moveset for Mjolnir and Cap's Shield is in the works with the amazing @TheCyberSlade 👀 Combat Update on its way🔥
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SirGeorgio retweeted
Every era has a beggining... Welcome to Orbitech! Orbitech beta is now publicly available for download! Big thanks for the support during the development youtu.be/KKLHZOWd4EE #Hytale #HytaleModding
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SirGeorgio retweeted
i love hytale
🤯 Our largest blog post and development update is now LIVE! - 20+ Videos - 30+ Screenshots and artwork - 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it! Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises. Check out what's coming to Hytale in the next few months! 👀 Read it here: hytale.com/news/2026/7/first…
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SirGeorgio retweeted
Progress has been made, you just got to love building in #hytale
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SirGeorgio retweeted
progress, slow and i blame the heat wave :P #hytale
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HYTALE - Combat Arena - Fancy Weathers Effects #HytaleModding #HytaleParticle @hytale #Hytale
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SirGeorgio retweeted
Now I can mount T-rex and have it attack (bite) whenever I want (using jump key) Time to update my second mod with taming support & attack support while mounting dinosaurs 🦖 #Hytale #HytaleModding #Dinosaurs
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SirGeorgio retweeted
Since noone knew the last dungeon, guess noone will find out wich one this is either? #hytale
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SirGeorgio retweeted
I want to share some of my older @Hytale build photos here as I'm still fairly new to X. This is my Sky Lodge and Airship which I think are still some of my best #hytale builds so far :D Check out my channel for full build videos! youtube.com/@FarrensTale
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SirGeorgio retweeted
Only real ones will know what i build here in 1:1 scale #hytale
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SirGeorgio retweeted
Well here are some more pictures, maybe now someone will know what i build ? #hytale
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HYTALE - Image to 3d model to OBJ to HYTALE Map the world I want to live in. just need better block selection from the importer. #HYTALEMODDING #WorldgenvX #Hytale @Hytale #objimport
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